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Messages - SpacePaw

#1
Hey guys :) Long time no see indeed! Hope you like the project. I know it's not a regular P&C adventure game but it should at least keep the spirit of the genre :)
#2
Quote from: bicilotti on Mon 07/01/2013 16:45:09
Can you give us a rough estimate on how the 46kâ,¬ will be split among those seven points?

Sure. We have nothing to hide :)

1. ~ below 0,25k
2. ~ 3,5k
3. ~ 4,5k
4. ~ 0,5k
5. ~ 2k
6. ~ 19k
7. ~ 2,5k

PLUS:
Cost of getting paid by paypal according to indiegogo: ~ 2k
IndieGoGo revenue ~ 2k (that is if we reach the goal)
Taxes - should be ~ 8k (the horror :/)
We also need to send out the physical rewards but the cost depends on actual amount claimed. The remaining ~2k will be used for covering this. What is left will be used to get better equipement/software.
#3
Quote from: WHAM on Mon 07/01/2013 14:48:54
Read some more, amount of money makes a little more sense after that, but it's still a lot. I might chip in later this week, though, once I've read all of the stuff.
It's the amount we need to make it look and feel exactly the way we want it to. Nevertheless, even with 50% or even 30% of that it still will be made. Just not as awesome as we want it to be :)
#4
Hello,
I haven't posted for a while, but that doesn't mean I lost interest in adventure gaming :) Hopefully this won't be treated as spam (and if it is - sorry for posting ^^").

I have a non-AGS game that's work-in-progress. It's a jRPG-view adventure/puzzle game mix with sci-fi and horror flavours to it. After creating the trailer I decided to set up IndieGoGo and Steam Greenlight campaigns. If you want to help out please vote and/or donate :) I would really appriciate it.
IndieGoGo: http://www.indiegogo.com/unlucky7 (better quality trailer here. Greenlight only accepts YT videos :/)
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=118625631

Anyways I just thought that I should share it with you guys and hear your opinions :)
#5
colors too intense...desaturate at least 30% - and draw on solid gray background in the future - you'll notice how those colors hurt the eye then :P
#6
Quote from: Monsieur OUXX on Thu 01/07/2010 18:02:55
Original? Pah, it's just some Sprite Jam in the early stage of production  :D :D :D
Honestly I have never seen that before. I watched some "Let's Play" of Zelda and I sort of thought of a fairy in a jar :P
#7
Critics' Lounge / Re: DOODLE BATHROOM
Thu 01/07/2010 15:18:51
To be honest I don't mind those perspective problems at all. It's great cartoony style and it has right to be "a little" out of place :) if all rooms will be drawn like that there's no real issue here
#8
I vote for GreenBoy then :) it's my favorite in this thread :)
And thanks for the votes on me! :) I'm honored :)
#9
Ok it seems mouse_modes are messed up somehow...(no idea why though! they call the functions respectively but they have different "what" and "type" values...it affects automatic function naming when creating events. Any idea why is that?
#10
Hello,
My unhandled_event function doesn't seem to work (I don't have Any Click event defined - so this is not the case). When I try to pick up hotspot character goes with default "I can't do that" message instead of "Can't pick that up" one...I tried to leave only 'type' 7 or 5 and omit 'what' completely but it didnt help at all...Help?
Code:
Code: ags

function unhandled_event ( int what, int type )
{
  if((type==5 && what==2) || (type==7 && what==1))//Pick up object or hotspot - Doesnt work????
  {
    player.Say("Can't pick that up_really_");
  }
  else
  {
    player.Say("I can't do that_");
  }
}
#11
Quote from: straydogstrut on Sat 19/06/2010 15:56:40
EDIT: Not my entry, just practising my animation. SpacePaw can claim as his own if he likes, otherwise no harm done=)


LOL! I love that :) I really do :) I don't claim the rights though... It wouldn't be fair :P
#12

x2
x3
Fairy in a jar! Wanted to try a small sprite :P much harder than bigger ones...
17 colors
32x48 pixels
#13
Quote from: Evil on Sat 19/06/2010 00:36:39
Lowering the backseat/rear window bottom would also help even out the horizon line height.

yeah I did that already :) now working on the background
#14
Quote from: Fusiomax on Fri 18/06/2010 19:50:38
how many colours should a sprite generaly have?

It all depends on the style. It can have only 2, it can have 8, it can have 50. There are no real standards :) but for such small sprites I wouldnt go very high with the color count. You *can* do very smooth color transitions but it's hard to do and animate later so I wouldn't bother and go with 3 shades of each color to practice the shadows placement and contrasting stuff :)
#15
Quote from: Calin Leafshade on Fri 18/06/2010 17:48:22
Sorry I have taken wayyyy too many liberties with your sprite but maybe it gives you new ideas on where to take it.

Sorry there are too many changes to list but the biggest change is probably the colour choice.. notice how the highlights are closer to the warmer end of the spectrum and the shadows are cooler colours.

agree with warm highlights and cool shadows. Although I personally hate dithering XD but it's just my opinion
#16
Quote from: Fusiomax on Fri 18/06/2010 08:17:14
thanks SpacePaw. did you touch the outline or does it just look a bit different because of the better shading?

Also is the general outline good or is it well...rubbish?

I added outline between pants and shoes...Beside that it's completely the same :)  it's not rubbish - it's quite ok. You just need to do more contrasted shading and go with unified lighting (now it's top-down, original sprite was more like pillow shadowed. As you practice more you'll get it :P)

Some people around here would do even better job than me but I think you should concentrate on those basics for now :)
#17



How's that for a horizon and road width then? (I may curve it a bit :) just wanted to check your opinion first)

EDIT:
As you can see I'm also working on the lights as it will be night rainy scene XD *sigh* lots of fun work :P

EDIT 2:
Version B: (which is better? the previous one or this one?)

#18
Quote from: SteveMcCrea on Fri 18/06/2010 00:09:06
You could bob the car up and down a bit, weave it left and right slightly, and have the trees go by and scale down with perspective.
Oh, and flip it if the game is set in the UK. :=

Ok that can look good indeed. wont flip it though as the game takes place in USA :P
#19
Critics' Lounge / Re: background try 1/5
Thu 17/06/2010 23:51:01
Quote from: Virgil on Thu 17/06/2010 23:48:36
The back wall feels slightly off, like its leaning back. But that might just be me.
You're right. In this perspective it should be a bit broader at the top and given some width too probably
#20
Quote from: Esseb on Thu 17/06/2010 21:56:34
No, but you can disable InterpolateImages in opera:config which disables it for all images.

And where can I find the config? :)

[EDIT]
Found it XD neat! I didnt know you can paste this into the adress field and have advanced config
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