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Messages - SpacePaw

#241
There's no quick way. Lots of redrawing awaits - be ready for it. I would however move it down and make every next Shelf a top of the whole bookshelf when it's reaches it's level. If it's not smooth make one more level in the middle frame of every pair of shelves
#242
Quote from: Dualnames on Sat 28/03/2009 21:47:48
ARGHHHH?

Well done, btw love that mouse sprite. :D :D

It's a rat ;)
Okay I see 3 people wanting it :3 It's enough to get started ^^
#243
Yes I saw it and I loved it :3 I love irish music too!! heehee.

rbaleksandar - I miss old movies. Esspecially noir. Sincity had this kind of mood though... I loved it
#244
To be honest I often went to theater when I was a kid. School organized things like that. I never liked it. But then I went with someone to different theater (Roma - best theater in poland :P IMO) and I was SHOCKED that plays can be fun :) I was astonished that you can make something like that without CG and stuff..
#245
I saw Flatley's "Lord of the Dance" live today :) And this made me curious - do you prefer to go and see a movie or a live play/show/musical?
I prefer the second option :) Somehow watching things performed by artists in real time feels much better and I find myself smiling all the time while watching it. It's also quite different expirience... How about you people?
#246
Quote from: Pumaman on Sat 28/03/2009 16:16:43
Please don't edit your older posts and change the problem in them, it makes the thread very hard to follow.
Sorry - I just didn't want to start a new thread. Thought it would be against the rules and stuff...

Quote from: Pumaman on Sat 28/03/2009 16:16:43
2. The black/pink lines at the bottom. The black line is a bug in AGS which I'll get fixed, the pink line is because you chose "Leave As-is Transparency" and the bottom row is Palette Slot 0 which is the transparent colour.  Use "No transparency" as the import option if you don't want this.

Thank you :) I'm glad I could find a bug, some kind of contribution :P
#247
To those of you who are interested - I'm going to make new version, allowing you to choose idividual frames to import! Something like a gif maker where you first specify files, then move them up down to get the right order, specifying delays for them etc. then click ok and voila! This will support alpha channel so people working in wider color depths and advanced transparency will be happy to hear that :)

Everyone interested say "ARGHHH!" :)
#248
Quote from: Gilbet V7000a on Sat 28/03/2009 06:57:16
I'm not quite sure, but when the GIF format was created, base palettes for graphic modes were usually not up to 24 bit (for example, the 256 colours in MCGA mode were choosen from a 18-bit base palette, not a 24-bit one, i.e. 6-bit, or 64 colours, for each channel). So, graphic libraries/programmes in those days couldn't really manage 24-bit, for example, the infamous DP2E for PC could only manage the 18-bit MCGA palette (it seemed that you can set the intensity of each channel using a 0-100 scale, but it's actually hashed to the hardware 0-63).

Even today, when working with indiced colours (256 colours or less), many programmes/libraries/routines would not support the true 24-bit base palette, so it's quite possible when you export an image to a 256-colour GIF using a certain routine, the image would be downgraded to use a lower colour base palette (even though the original may not contain more than 256 colours, for example in your original.gif there is a smooth gradient, when you compare say colours #0 and #1 they differ VERY little in their RGB values in the 24-bit scale, these colours would probably not be able to be reproduced in a lower base palette as two distinct colours, which as a result the image would be either dithered or converted into flat colours without dithering giving that "banded" effect).

Thank you for the info on gif format. I looked into it too lately. The problem is different however. you should read lower posts :) long-story short when I import this file (even when it's saved as png) no matter what depth is set it shows it with this damned black stripe on the bottom...the orginal image doesnt have it and when I use my plugin everything is ok...I still didn't find any possible solution :/

EDIT: besides. Look how the png looks. It HAS all the colors of the orginal besides that stupid stripe so I don't think it's a color depth problem oops my bad, it DOES seem compressed indeed. Might be a color depth problem...Does it matter if I use optimized octree or median cut while lowering the color depth?
#249
It doesnt really depend on game color depth. Tried all of them. Try importing file with no transparency or leave-as-is yourself. Editor screws something up 0.o. As for the gif - you're probably right, that's a library thing. But the problem isn't exporting anymore :) it's importing :) Cuz the sprite change occurs while import not export.
#250
Quote from: J-MAN on Fri 27/03/2009 23:04:16
I used fire fox for years but I've been using google chrome now for ages and I highly recommend it.

What is so special about it? :) I havent used it yet
#251
General Discussion / Re: Medical robot
Fri 27/03/2009 21:25:16
Quote from: Renal Shutdown on Fri 27/03/2009 20:57:32
Personally, I'd opt for a bed with an arm above, and a screen.  It's the future, why must robot's resemble humanoids at all? Chances are 99% of stuff would be robotic, so people wouldn't necessarily need an anthropomorph to be at ease, as they're likely to have sentient toasters.  Efficiency comes before familiarity.

It depends on the mood of the game. Ever watched Edward Scissorhands? This sciencist who made him had a cookie factory with all machinery looking human-like. That was creepy but I guess that many talented people have tendency to do wierd things like that. So why not? I don't see anything bad in human resemblance as far as it's not C3PO like humanoid :P. But something RESEMBLING humans a bit is creepy and moody :3 Can work well with a darkish game
#252
Okay, here's something even more strange!
I don't want it to sound like self advertisement but I tried uploading SAME FILE with my plugin (Gif to View Importer) and THEN export it. Guess what...It's allright now. So...What the hell?? I'm really confused about this one...

It seems that when AGS adds sprite from file from the editor level it does that differently than when you do that in code (using the provided function). Shouldn't it be the same function?..I feel so lost T.T
#253
General Discussion / Re: Medical robot
Fri 27/03/2009 18:59:15
not really :) You asked about IDEA not aout critic of your work :P
#254
EDIT: cleared the post. More actual info below

When I import pallette based png or gif the sprite doesn't look right.

Orginal:


Sprite after importing to AGS (either gif or png file imported) with no transparency:


see the black stripe almost at the bottom?

Sprite after importing to AGS(either gif or png file imported) with leave-as-is transparency


the black stripe is now acompanied by the pinkish ags-transparent one..

It doesnt seem to be a color depth problem as all colors besides the stripe don't change Sorry - turned out that colors change so there's some color compression... Does it matter if I use optimized octree or median cut while lowering the color depth?

the problem occurs only when file is saved in 8bit color depth. Apart from displaying in AGS file seems ok (and even get's uploaded right when I use my plugin instead of AGS import).

It doesn't matter what color depth I choose.
#255
General Discussion / Re: Medical robot
Fri 27/03/2009 15:46:12
The rail on the ceiling is a great idea! you could make it human like torso with head, arms clipped to the railings and instead of legs, precision lasers, scalpel knives, forceps and stuff (looking like spider legs, but more of them!)
#256
I use opera and I recommend it to everyone. After few minutes of personalization (search keywords, main page 9 sites etc) it's much better than the FF :) (And it's not like I hate FireFox or something. I used it for years and switched to opera few months ago)
#257
*raises hand*
#258
Quote from: SSH on Fri 27/03/2009 12:31:56
Oh no, SpacePaw, its waaaaay more complicated than that!

And see also: http://www.adventuregamestudio.co.uk/manual/BlockingScripts.htm

Oh! Sorry then, my bad :) AGS engine seems so proffessional. I wish I could get my hands on some sort of documentation :)
#259
I think the scripts are processed on one thread so it should wait for every command to end before going to the next one. It's just a guess though :)
#260
Critics' Lounge / Re: angry head
Fri 27/03/2009 10:33:20
He looks like Bill Cosby :P
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