Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SpacePaw

#261
Quote from: Ghost on Thu 26/03/2009 17:21:57
Who *IS* that Yatzeeh guy people keep talking about?
you made my day :)
#262
Use manual:

Main features provided by the plugin are as follows:
1. Adding new view with one loop containing frames from imported GIF
2. Adding new loop to an existing view from a GIF
3. Overwritting a loop in an existing view
4. Overwritting existing view with new one with one loop containing frames from imported GIF
5. Adding sprites only converting frames from imported GIF into them

Doing 1:

a. Select folder where you want to store new sprites (gif frames) for the view on the sprite folders tree view (one on the left)

b. Select folder where you want to put your new view in on the views tree view (one on the right). Notice that "View update options" get disabled. They are used in case when you select a view to update instead of folder. You can only add completely new view when a folder (not a view) is selected.

c. Make sure "Only add sprites" is unchecked.

d.  Now you must decide how to read transparency of every GIF frame chosing an option from transparency combo box.

e. You can decide to read your gif's frame delays as AGS delays. ie. when delay between gif frames is 25 milliseconds you will get AGS delay 0 when the "Read GIF frame delay as DLY" is unchecked and 25 if it is checked.

f. Choose a name for your view. Gif importer provides you with a first "View"+number availible frame. If you enter an existing name nothing wrong will happen :) The GIF just won't be imported and you'll get message about wrong name

g. Hit "Import GIF file" and choose a valid gif file to import (it doesnt have to be animated - it will be treated like 1 frame animation then). When you open the file you will (most probably) get a message about success :)


Doing 2:

a. Select folder where you want to store new sprites (gif frames) for the loop on the sprite folders tree view (one on the left)

b. Select view where you want to put your new loop in on the views tree view (one on the right). Notice that view name entry box gets disabled and you can see you'r chosen view's name there. "View update options" get enabled

c. Check "Add new loop" radio button.

d. Make sure "Add sprites only" is unchecked

e. Select anything you want in "other options"

f. Hit import


Doing 3:

a. Select folder where you want to store new sprites (gif frames) for the loop on the sprite folders tree view (one on the left)

b. Select view where you want to put your new loop in on the views tree view (one on the right). Notice that view name entry box gets disabled and you can see you'r chosen view's name there. "View update options" get enabled

c. Check "Overwrite loop number" radio button and choose loop number you want to overwrite from the numeric up/down right next to it.

d. Decide if you want to delete old sprites used by the chosen loop so far by checking or unchecking "Delete old sprites when overwritting". When checked it will try to delete every sprite it finds in the loop frames. If it finds out that it is used somewhere besides the loop it won't delete it.
There's one exception - if sprite it tries to delete, besides existing in the loop, is used only in rooms or scripts it WILL GET DELETED ANYWAY causing game and/or editor crashes!. THINK before checking this option.

e. Hit import


Doing 4:

Same as 3 but you have to check "Overwrite whole view" instead of "Overwrite loop number".


Doing 5:

a. Select folder where you want to store new sprites (gif frames) on the sprite folders tree view (one on the left)

b. Check "Only add sprites"

c. Hit import
#263
I dont agree with you guys completely. As I said before - if it motivates him to work and makes him feel happier then let him do it. It's not like there's something wrong with it. Maybe he needs it to get things started :)
#264
Okay,
It is done.
(Requires .NET 2.0 framework installed on your machine. I think there's Mono framework for linux users)
http://www.box.net/shared/xe5t4s2431 (put in main AGS folder)

Screen:


It should work just fine BUT I don't take any responsibility if it screws something up :) It has been tested only by me so far. Feel free to play with it. I hope you all will find it useful and that it will speed up the view creating proces (at least a bit).
Please post any found errors here (critical and small), describe them and describe what you were doing (printscreen is always welcome too). I'll try to release updated version as soon as possible. If you find something annoying or think about new small feature it could use - feel free to reply here as well :)

I hope the interface is quite selfexplainatory but I'll try to describe it in a second in a new reply :)

EDIT: Added screenshot and uploaded new file :) Now it's scrollable when editor window gets too small lol. Small things small things... Any comments on the plugin are welcome! :3

EDIT 2: Now storing the plugin on box.net cuz it rocks!

EDIT 3: My bad, it needed .NET 3.5 framework but it was due to project settings. Changed back to .NET 2.0 now. Although you all should download latest version anyway :) (file at the link is updated)

EDIT 4: Oh and if you have "To XML!" message while saving game please download plugin again. It's just a thing I tested and forgot to delete from the .net 2.0 version :)
#265
Quote from: rharpe on Wed 25/03/2009 04:29:03
How could you guys have missed this... isn't it obvious??  ;D
NOW it IS! XD
Oh my god! He came back to take over the world!!!
#266
lol! The fish rocks!! Most orginal one fo far IMO
#267
Hahah I intended to do an owl at the beggining but my gf talked me into penguin idea :)
#268
Critics' Lounge / Re: Carousel Poster
Tue 24/03/2009 11:35:28
Quote from: ProgZmax on Tue 24/03/2009 05:37:00
I wonder if you could adjust the Carousel part of it so the moon appears to be shining through the 'O'?  I think the poster and presentation look good!
Or make it a little bit bigger and put it INSTEAD of 'O'
#269
Critics' Lounge / Re: Carousel Poster
Tue 24/03/2009 00:54:54
I love it! Only thing that disturbs me is the moon which doesnt really fit under the title. But I would leave it like that :3 the reflection in the water makes up for it ;)
#270
Thank you! Now back to working with gif encoding *mumbles some evil words*
#271
"Jackpot!" would be nice :) with one handed bandit showing three jack-in-the-box'es :)
#272
Any of you guys found a solution? I'm creating gif exporter that exports views to gifs and I need that to keep up with the animation speed. 40 fps gives something like 25 miliseconds delay.
The delay is relative to overall animation speed but what is is? a multiplier? or miliseconds? or 1/100 seconds? help? :)
#273
AGS Games in Production / Re: Resonance
Mon 23/03/2009 07:35:32
Quote from: ProgZmax on Sat 05/04/2008 01:28:21
P.S.  Send me money.
You made my day :)
#274
Quote from: cosmicr on Mon 23/03/2009 00:21:14
nah seriously, its fun to dream...

Heheh it's true. Esspecially when it motivates you to make games :)
To be honest, making name for your own "studios" isnt bad as far as it motivates you and makes you feel better :)
#275
Quote from: J-MAN on Sun 22/03/2009 22:35:45
Thanks, what's your email I'll send it tomorrow
same as MSN account - spacepaw@hotmail.com
#276
Quote from: cosmicr on Sun 22/03/2009 22:19:39
because they might not like you using it, especially when you become rich and famous.
lol. Why so mean? :P
#277
Quote from: Jakerpot on Sun 22/03/2009 21:57:53
Jack-er-pot XD good ideia, but i will not use the err  ;D

I did the "-" just to show my point. I would leave it just as Jackerpot. Sounds really nice and will look better than with the dashes :P
#278
Quote from: J-MAN on Sun 22/03/2009 20:53:46
wow that looks really good actually spacepaw thanks :D
Always glad to help ;) If I had the orginal I could do the same there :) this one is compressed a bit too much :P
#279
My choice is Geratuza's background :) It's really dream-like (or nightmare-like) and I just love the noir feel of it :) I would love to play a game with backgrounds with this feel.

(And congrats for Ben for making something that resembled Another World to me :P)

EDIT: To make myself clear - I vote for Geratuza in all categories...I know it might sound strange but I REALLY fell in love with that BG :)
#280

How about this then? stronger edges and smaller radius. Personally I like it. Spent some more time on it :3 but still not a lot :P
SMF spam blocked by CleanTalk