Wasn't Rorik also meant to be in attendance?
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ViewFrame *vf = Game.GetViewFrame(player.View, player.Loop, player.Frame);
int slot = vf.Graphic;
reflection = DynamicSprite.CreateFromExistingSprite(slot);
if (vf.Flipped) reflection.Flip(eFlipBoth);
else reflection.Flip(eFlipUpsideDown);
int sc = player.Scaling;
int w = Game.SpriteWidth[slot];
int h = Game.SpriteHeight[slot];
if (sc != 100) {
w = (w * sc) / 100;
h = (h * sc) / 100;
reflection.Resize(w, h);
}
int x = player.x - w/2;
int y = player.y;
int y_offset = player.z;
if (player.Loop == 0 || player.Loop == 3) y_offset += offset_front;
else y_offset += offset_side;
y += (y_offset * sc)/100;
DrawingSurface *ds = Room.GetDrawingSurfaceForBackground();
if (background != null) ds.DrawImage(0, 0, background.Graphic);
DynamicSprite* tmpspr1 = DynamicSprite.CreateFromExistingSprite(object[1].Graphic);
tmpspr1.Flip(eFlipUpsideDown);
function room_FirstLoad()
{
cTytanReflect.z = player.y-75;
cTytanReflect.Transparency = 70;
}
function room_RepExec()
{
cTytanReflect.x = player.x;
cTytanReflect.y = player.y+130;
cTytanReflect.Frame = player.Frame;
int l = player.Loop;
if (l == 0 || l == 3) l = 3 - l;
cTytanReflect.Loop = l;
}
Quote from: Corby on Mon 31/10/2011 23:01:08
I have to mention that my favorite voice was the Ginger Scientist.
"Get back you mean thing!"
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