I wish I could say I'd be able to recreate that without studying your work extensively, Helm. I'm going to open that up in GraphicsGale, cry for a while, and then see if I can come even close to the same level as that.
As far as the anatomy is concerned, yes, it's hardly photo-accurate, but it's the way I've drawn for quite a while. Somewhat more cartoonish than many, more realistic than some. I do admit that I'm still a rank novice when it comes to working out pallettes, and I've been quietly picking apart your work on PixelJoint to see if I can't figure out exactly how you do it.
Unfortunately, I fear that I'm still nowhere near being able to whip up something that good in the amount of time that I'm sure it takes you. I hope that when I'll also be able to animate it (when I get there) without too much trouble. I'll get on fiddling with that a bit. All things considered, I'd love to just take that and claim it as my own, but I wouldn't learn a thing from that. Any pointers you could offer me (and anyone else reading this) that we may be able to work with, save for going over your work with a fine toothed comb? Anything you could teach me would be greatly appreciated.
Also, regarding the left foot, I try to work with the feet being more flat to the ground, so they work on a broader range of backgrounds, but I have no proof that the feet that Helm reworked wouldn't do just as well or better. I'll try some stuff out, and see what works best.
Thank you so much for your input.
As far as the anatomy is concerned, yes, it's hardly photo-accurate, but it's the way I've drawn for quite a while. Somewhat more cartoonish than many, more realistic than some. I do admit that I'm still a rank novice when it comes to working out pallettes, and I've been quietly picking apart your work on PixelJoint to see if I can't figure out exactly how you do it.
Unfortunately, I fear that I'm still nowhere near being able to whip up something that good in the amount of time that I'm sure it takes you. I hope that when I'll also be able to animate it (when I get there) without too much trouble. I'll get on fiddling with that a bit. All things considered, I'd love to just take that and claim it as my own, but I wouldn't learn a thing from that. Any pointers you could offer me (and anyone else reading this) that we may be able to work with, save for going over your work with a fine toothed comb? Anything you could teach me would be greatly appreciated.
Also, regarding the left foot, I try to work with the feet being more flat to the ground, so they work on a broader range of backgrounds, but I have no proof that the feet that Helm reworked wouldn't do just as well or better. I'll try some stuff out, and see what works best.
Thank you so much for your input.