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Messages - Sparkplug.Creations

#21
Hi all,

I'm interested in creating cuscenes that are very up close and personal with the characters, focusing on their faces and showing a lot of emotion. In what ways can I hope to implement this in an AGS game? I've done a lot of searching on these forums and haven't found a topic discussing this approach yet. If someone can direct me to one that'd be helpful.

The background animation technique is limited to 5 frames of animation, so that won't work. Is it possible to create very large, almost full screen sized "characters" that only show a character from the shoulders up?

Any other solutions?

Also, are this limitations still in effect for AGS 3.0?

600  views
16  loops per view
20  frames in each loop

I can see a need for my game to use more than 20 frames per loop, for example, to show a char talking, wiping sweat from his forehead and then getting very angry.
#22
Quote from: Gilbot V7000a on Wed 02/01/2008 03:45:27
That's because the game's resolution is 400x300 (even though the displayed resolution is 800x600).

As far as I know, the only type of "areas" that can have a hi-res mask are the walk-behind areas, you still need to use 400x300 masks for walkable areas.

So, for "hi-res" games (640x400, 640x480, 800x600) you can't have per pixel precision when say placing sprites, etc., stuff can only be placed at even coordinates of the displayed image.

Thanks for clearing this up. You are right, walk behinds do allow an 800x600 mask. If those work, any possibility that future versions can work with 800x600 versions of hotspot, walkable area and region masks?

Otherwise, I'm not understanding how one can iterate frequently on backgrounds if I can't use hotspot, walkable area and region masks with 800x600 background images. Correct me if I'm wrong, but if I import a new background graphic, I will have to redraw the mask areas each time? What about the code that is written for each hotspot, etc area. Do I have to rewrite that?
#23
Should I create a new thread for the following issue?

I tried to import a Mask for walkable areas in my game, and it complained the mask was 800x600 while the game room was 400x300.

The mask file is 800x600 because the game resolution and all backgrounds are 800x600. In the property window I see under "Visual" the "HeightInGameUnits" ='s 300 and the "WidthInGameUnits" ='s 400.

In the same Property window the ImageHeight = 600 and ImageWidth = 800. Resolution lists 640x400, 640x480 and 800x600.

Not sure why it thinks the game units are half the size of the image dimensions. Any help is appreciated, thanks.
#24
Quote from: monkey_05_06 on Tue 01/01/2008 21:42:46
Actually, if possible, I would like a Preferences option to set the "default project directory" as all my projects just go to "D:\AGS\".

I like this idea too, very handy.
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