Hi all,
I'm interested in creating cuscenes that are very up close and personal with the characters, focusing on their faces and showing a lot of emotion. In what ways can I hope to implement this in an AGS game? I've done a lot of searching on these forums and haven't found a topic discussing this approach yet. If someone can direct me to one that'd be helpful.
The background animation technique is limited to 5 frames of animation, so that won't work. Is it possible to create very large, almost full screen sized "characters" that only show a character from the shoulders up?
Any other solutions?
Also, are this limitations still in effect for AGS 3.0?
600 views
16 loops per view
20 frames in each loop
I can see a need for my game to use more than 20 frames per loop, for example, to show a char talking, wiping sweat from his forehead and then getting very angry.
I'm interested in creating cuscenes that are very up close and personal with the characters, focusing on their faces and showing a lot of emotion. In what ways can I hope to implement this in an AGS game? I've done a lot of searching on these forums and haven't found a topic discussing this approach yet. If someone can direct me to one that'd be helpful.
The background animation technique is limited to 5 frames of animation, so that won't work. Is it possible to create very large, almost full screen sized "characters" that only show a character from the shoulders up?
Any other solutions?
Also, are this limitations still in effect for AGS 3.0?
600 views
16 loops per view
20 frames in each loop
I can see a need for my game to use more than 20 frames per loop, for example, to show a char talking, wiping sweat from his forehead and then getting very angry.