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Messages - Spike4072

#21
Well I have been waiting for "The Forgotten Element" but I haven't been here very long so I don't know most of the games on that list anyway lol ;)
#22
Critics' Lounge / Re: Background CnC
Sun 14/09/2008 06:15:52
Thanks Ben. Those are all good points. As this is my first try I am kind of learning as i go so every part is a little different and I have no set style yet. I can see how that makes things look mixed.

I had already started on some other backgrounds but now I am kind of wanting to start over from scratch. Yours looks much better than mine lol.
#23
Hmm a 3d game going back to 2d point and click. That should be interesting. I played that one some but it didn't really feel like a KQ game to me just a game trying to make money off the KQ name.
#24
Critics' Lounge / Re: Background CnC
Sat 13/09/2008 23:11:24
I popped it back in PS and added some lean to the ladder. Look better or to much/less lean?




Good thing I saved my backgrounds as layerd PS files. Makes editing much faster. ;D
#25
Critics' Lounge / Re: Background CnC
Sat 13/09/2008 23:02:56
Ah yes good point about the ladder thanks. It is leaning on the wall so I need to shift its perceptive a little like you said. it was bothering me a bit but I didn't know what it was until now :)
#26
Hmm well how do other games do it then? ???

*edit* Ok I think I get it now. After making a test save I see that the save keeps track of what the mouse mode was so your right. There is no need to have it in the room_Leave function. I changed it to the room_FirstLoad on the starting room when clicking New Game and it seems to work fine now. Thanks for the help. :)
#27
I put it on leaving the title screen because of when you leave it by loading a save.

It changing to Lookat doesn't really hurt anything it is just annoying. I tried making it change to all the other mouse modes on leaving and they all worked fine. It looks like the only one with the problem is changing it to Walkto.
#28
Critics' Lounge / Re: Background CnC
Sat 13/09/2008 10:45:43
Thanks Monk. The gradient thing makes it look much better. After playing around in PhotoShop I think I am starting to get the hang of this a bit. :)

That thing in the bottom right corner is supposed to be a bed of straw. Not sure if it is recognizable or not.

#29
One thing that jumped out at me is how blurry that cloud is in the first shot. You have sharp foreground blurry middle then sharp background. That kind of messed with the depth and hurts my eyes to look at it. It all looks good just the blurryness is messing with my eyes ;)
#30
I wanted my Mouse mode to be pointer in the first room because it is my titile screen. Then after you leave that room I wanted it to change to Walkto so I added this in the script for the first room.

Code: ags
function room_Load()
{
  mouse.Mode = eModePointer;
}

function room_Leave()
{
  mouse.Mode = eModeWalkto;
}


The problem is it always sets it to Lookat in the next room. ???
#31
Critics' Lounge / Re: Background CnC
Sat 13/09/2008 08:51:22
Ok I tried a different approach to the stone look and used the perspective toon in PS on the wall celing and floor to help with what  TerranRich was talking about. Look any better?




Also any tips on a better way to do the candle light? It doesn't look good to me but I am not sure how to make it better.
#32
Critics' Lounge / Re: Background CnC
Sat 13/09/2008 08:22:51
Was trying to get a stone look but your right it is a bit much I guess :-\
#33
Critics' Lounge / Background CnC
Sat 13/09/2008 08:01:10
I am trying to make a small 4 room game but I am horrible at backgrounds. Here is my first background. It is supposed to be a little dungeon the player starts in. Only other thing I was thinking of adding was maybe a sheet over a pile of straw for a bed.




also made a simple title screen already.


#34
The Kings quest remakes. Cant remember If I played I or II first. I only found it because I couldn't play the originals anymore on my newer computer and was looking for a way to play them on Google. Then I found the remakes site in the search and they had a link to AGS on their site and here I am ;D
#35
I had searched the Wiki page. Guess I used the wrong wording in my search. :-[

Sorry for the stupid question. Thanks for answering.
#36
I would like to add a new interaction type other than the basic look, touch, talk, and walk. The game idea I have would have a part animal character and I would like her to have smell and hearing interactions with hotspots.

Sorry if this is in the wrong section. I was not sure if it was a "simple" question or not :-\
#37
Sorry this may be a stupid question but I am kind of new to all of this. What is DP?
#38
Title screen looks very nice :)

Cant wait to play this one.
#39
Haha thanks for the tips on the arms but I think that outfit would be a tad to much for my character. ;D
#40
Thanks :D

I will add some shading to the legs and try to scale them like you said.

Hopefully now that I have this character mostly worked out the others wont be so hard. :) I have quite a few planned for my game.
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