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Messages - Spike4072

#41
Hmm I am running at 1920x1200 but it says I am using normal font size. Oh well I can deal with it until the next version is done. Thanks for the help. :)

*edit* oops I had looked in the wrong place. Yes I did have it set to large fonts in the advanced tab. Turned it down and everything looks fine now. :)
#42
On many of the tabs things do not line up as they should and display in the wrong spots. Here is an example shot of the preferneces window to show what I mean.

#43
Quote from: GarageGothic on Tue 01/04/2008 19:53:47
Quote from: Ponch on Tue 01/04/2008 19:40:41So you're telling me AGS won't support XBox's state of the art boob physics? Will there at least be a plugin or module of some sort? Most of the appeal of my next slate of games would depend heavily on this ;)

Judging by the animations posted by the Forgotten Element team, their AGX plugin supports excellent boob physics.
Hehe just what I was about to say. :D
#44
Alright first try at animation. I am not sure how to get the proper arm swing with such tiny arms :-\




*EDIT*
Hmm how is this for arm swing?


#45
Quote from: CaptainBinky on Mon 20/02/2006 13:59:46




The middle one is a different woman right?
#46
yeah I have been laughing at some of the worried replys here all day lol.
#47
Ok well I have bounced all over with this sprite but I agree with Ben304. A smaller resolution will be easier and I don't want to over complicate things for my very first game attempt lol.


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I gave her a dress because I want her to look more like a peasant girl. You think the dress will make it harder to animate? Maybe the arms are a bit to short?
#48
Ah yes I see how the contrast helps a lot.

Hmm well I had worked at a higher resolution because the first few post said I needed to to make the sprite detailed. :-\
#49
What only 1024x768 :o

Aww I already have half my backgrounds done at 1680x1050. Such a waste if they are just going to get downsized to such a tiny resolution :-\
#50
Ok redid the whole thing. I am still not happy with it but I think it is a lot better.

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#51
Wow Ben that mockup looks great :o
I still don't see how people can get such great detail in such a little space.

I see what you are saying about the arms now EdLoen. I think I may just redo this one from scratch. it looks horrible next to Bens sprite lol.
#52
Ok third edit :)

I think i got rid of the slouching I hope and played with the pants a bit. This spriteing stuff is harder than it looks :P


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#53
Hmm about the hunched over look. She has a top part on her shirt that drapes over her shoulders. I guess that is what makes her look hunched. Any ideas on how I could do it differently? I'm not real that good at art stuff.

Ok I will work on the pants some more. What is FGS?
#54
Ok I made her pants longer and upped the size for more detail.

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I still need to work on the symmetrical problem but better?
#55
Well for size I was going by this background from KQ4. Its 320x200 but I guess I could go for 640x400 to make the sprite bigger.

#56
Thanks I will see what I can do about the "mirror look." :)

For the shorts what I had in my mind is some ragged cut off/ripped pants but it didn't come across very well in a sprite. I will giver her some different pants.
#57
I see how it is. Pick on the new guy. :P ;D
#59
Well I love adventure games and have played a lot made with AGS. I have an idea for my own game but I need to learn how to make good sprites before I can start. :)

Here is my first attempt at my main character Snow. She is an Ice elf so she has light blue skin and white hair. She is based off of my character from the oblivion game. Screenshot here

Anyway here is my sprite. Doesn't look like much right now :-\

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Edit
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#60
Hello I am new here but thought I would give this a try. ;D

Trained Mouse

"Your little furry friend scurries under the door and flips the lock from the other side."
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