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Messages - Spyros

#101
Yes you can use the SetObjectGraphic command to change from open to close door, or you can use the AnimateObjectEx command to animate the opening and the closing of the door.
#102
It's frame linked sound
#103
I noticed that the SetSoundVolume does not modify the sounds volume .
I tested it with the walking sound of the hero using an ogg file. Also I used versions 2.54 and 2.55
#104
Or you can have 15 pre-created invinsible objects and use the SetObjectPosition,SetObjectGraphic and ObjectOn commands.
#105
It records the movements you do while playing a game , and then it can play it back.
It can be used for writting walkthroughs.
It's not yet an official command that's why it's not documented
#106
Damn, This is the old logo, I have to find the new one
#107
General Discussion / GAC site is online again
Sat 21/06/2003 15:28:46
Thanks to Tom , the Greek AGS Community site is alive again.
#108
You can use the flashlight plugin tha tcan do exactly what you want
#109
Also usually most of  the rep exec code uses many if and else statements so not all the code is executed
#110
That's because it's a beta version. You can use the normal template from 2.55
#111
General Discussion / AD dead?
Wed 18/06/2003 20:32:31
The link to A.D. http://www.adventuredevelopers.com leads to the mixnmojo page http://www.mixnmojo.com/  that says that their server died with all the files and backups. Does anyone have more info?
#112
Make a GUI that's only a black box to the size you want to be your dialog panel.
Position it where you want it to be.
Then in the settings set the 'Dialogs use GUI' to the number of the gui
#113
Try the
if (IsGUIOn(7)==1) { your code here }
#114
Who gives a S**t about Roger Moore.
Knight CJ now.
#115
What do you mean by "something wise"?
#116
Thanks, I thought that if you do this it will just add the new data  to the file and not overwrite it , but I supose that you are right
#117
Hi, while making the BOS complete game I use some FileRead/Write commands to pass some game integers from one to another (score,total time passed, music/sound volume etc).
So after finishing BOS 1 I write a small bos1.dat file that's read in the start up function of BOS 2.
Then when finishing BOS 2 I write a bos2.dat file etc.
So I end up with bos1.dat, bos2.dat, bos3.dat.
The Question is:
Is there a way to have only one dat file?
I mean can I clear the contents of the dat before writting the new ones or delete the old dat file before writting the new one?
#118
Just make the character walk on the lift. (lets say LIFT object number is 0 )
Then use this script
while (character[NAME].y>0 {
SetObjectPosition(0,GetObjectX (0),GetObjectY (0)-1);
character[NAME].y-1;
Wait(1);
}

This will move the char along with the lift.
You can change the numbers to your needs.

#119
Jannar the template in the url is the latest one.
Proskrito : what do you mean by "new type" of interactions?
If you mean the open/close push/pull etc take a look at the code. I used something like the LEC gui trick.
#120
I think there's a prog called resource hacker or something
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