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Messages - Spyros

#41
There's something wrong with the outlines.
It seems that the bottom of the last line displayed on screen is cut.
That shows with letters like "y , g, q" etc that extend below the tetx's baseline
See it here:
#42
General Discussion / Re:Why I'm not using AGS
Sat 08/11/2003 15:33:04
Quote from: cos777 on Fri 07/11/2003 23:01:39
Why I'm not using AGS
Does anyone care?
#43
I'm sure it will be released soon.
But what's that?
#44
Quote
But i don't understand your tip for walk-behinds: if i set only 1 walk-behinds color, i'll only have 1 baseline...  and my charater will be behind everything...   ???  
You can move the baseline up/down depending of your character position (this can be done in the rep exec function)
#45
if it has more than 20 rooms its a full game
#47
I'm sure it won't work but you can try something like this:

string brace="}";
DisplaySpeech(EGO,"This %s is a closing brace.", brace);

#48
First click on "Conditional-If inv item was used" and then run script
#49
Try putting a Wait(1);
in the place where you put the DisplaySpeech that works.

GUIOff(INVENTORY);
Wait(1);
RunInventoryInteraction(game.inv_activated, button + 1);
GUIOn(INVENTORY);


#50
All character (and inventory) interactions belong to the global script. So if you raise a counter when talking to a character it's a global script counter.
You should use a Global Int , or define a global script int, at the top of the global script ( note that this way the counter will not be available in any room's interactions)
#51
global room variables are not destroyed.
But you can't call them from the game global script.
If you want to call it from the global script (or from other rooms ) you have to use a global int.
#52
Book of Speels?
;D
#53
INFERNO DAY 1 will be out in 15-20 days
#54
Maybe that's a bug with the sprite used for the pail.I'll take a look
#55
Spoiler
You mean that when using the pail with the rock it wasn't removed and then you had two pails?(one with holes)
[close]
#56
That's great. Font outlining works great (and with Greek chars), screenshots work great (it took me a while to make them work but it is worth the work)
Some suggestions
1.It would be greater if the screenshots were antialised
2.It would be greater if the GUI button properties had a tooltip area for when the mouse is over the button

And a bug (I think there was a relative bug in an older version)
If you have antialised ttf fonts over a transparent gui (bgcolor=0) the letters have a pink outline
#57
Old save games work in the new version? That's strange  :)
#58
This problem is fixed in beta2.
Have you downloaded bos_beta2 or bos_beta?
If you have downloaded bos_beta2 and there's still the problem I should take a look again.
Meanwhile send me a mail to lordovol@hotmail.com and I'll send you a patch
#59
Spoiler
If you walk to the right the room will scroll and you will see the lid
[close]
#60
Is available here: http://atticwindow.adventuredevelopers.com/gac.php?cmd=download&id=4

Major bug that crashed the game is fixed along with some other minor bugs.
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