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Topics - Squinky

#101




So, after recently being inspired by some flash cartoons I decided to start screwing around with the flash...This is some concept art for a future project...
So I guess I'm looking for some tips on the whole flash thing. Heres the real big dumb question:
How do you save the file as a normal image? I copied and pasted this into photoshop, but that made it lose quality, so is there a way to save it a certain way so it comes out looking better...

And how hard is it to make a cartoon in flash? Any tips?

Thanks
#102
General Discussion / The Ags whiteboard...
Tue 20/05/2003 06:00:20
Is this thing supposed to be a secret? heh....

I use it quite frequently, but I've never been on there when someone else has...
Is this just some relic of the past, or am I just missing the times when everyone else is there?

#103
General Discussion / Puzzle design help....
Thu 15/05/2003 12:21:52
Okay, I have one area left over in my fourth demonslayer game to do...prob is I'm comming up with nada...

Heres the setup:
Bert manages to make it past a vampire guard who is gaurding a crypt full of sleeping vampires...He needs to get a holy item (flour) from inside the cyrpt...
The items he'll have for sure are a hammer, a rattail comb and one of those grabber dealys were you pull a trigger and it extends and grabs stuff...don't know the technical term..sorry...

Oh and the vampires are in the 80's so if that helps anybodys brainstorming there it is...

I wouldn't ask for help but the damn game is done except for this last area, and I've been thinking on it for about a week or so...so any help is appreciated and of course you'll get your name in the credits....

which is worth it right?

heh...

Some info on this game from the games in production forum...
http://www.agsforums.com/yabb/index.php?board=8;action=display;threadid=6088&start=0
#104
So I've got some close up face screens for dialogs, I've got it all set up, except when the dialog starts it "Blocks" the idle animation....

Any ideas?

--edit-----------

Another problem I'm having is that I've got an animation going that requires me to change the chars x and y in oreder to make it look right, because the animation is larger than the normal animations vertically. It works good to start, but when the animation completes the char jumps down briefly before he pops up in the right place...
I'm just kinda stuck on this one so any hell would be appreciated...

The Code:

MoveCharacterBlocking (HERO,137,116,0);
 Wait (10);
 character[HERO].y+=50;
 PlaySound (7);
 AnimateCharacter (HERO,5,3,0);
 
 Wait (100);
 AddInventory (11);
 //character[HERO].x=132;
 //character[HERO].y=115;
 
 Display ("You grab the key...");
 character[HERO].room=-1;
 character[HERO].y-=50;
 ObjectOff (0);
 character[HERO].room=10;
 
 Wait (10);
#105
Yep, Pirate Fry 2: The Hand of Anturus is still in production.....

Pirate Monty Fry finds himself thrown into the middle of a diabolical plot when he accepts a mission to find the mysterious Hand of Anturus.  I've been working on this game for awhile and I guaruntee it will be a worthwhile download...

Progress:
Recently I've started over the project from scratch. I originally was working on it in ags 2.14, then had some problems importing it into a newer ags...

I've been re-doing all the backgrounds, characters, dialoges, everything....I'm hopeing to have some real progress in the next couple of months...


Download the demo here:
http://squinky6.tripod.com/squinkyproductions/id3.html

Now this demo was made a couple months ago, and the full game will feature enhanced graphics and puzzles and general betterness....

----Edit 11/14/02----

The game will be divided into these categorys just so I can better describe at what point I am at. It might seem goofy, but to me it seems like an easy way for me to describe my progress...

Playable intro/Demo area
Act 1, the real begining of the game
Act 2, the middle of the game
Act 3, which is the ending portion of the game
Finale, the final cutscenes and credits

Currently I am finished re-doing the Intro/Demo, and have a good start on act 1. I really have most of the elements finished for the next three acts, I just need to re-do backgrounds and character art, and add some more goodness. So theres where I'm at...More updates soon...
Maybe some screen shots.

-----Edit 11/26/2002-----

Act 1 is nearly finished, just needs some additional tweaking....
So, I just posted here to let you guys know....

------Edit 11/30/2002------
I've finally added some screenshots, with my newer style....So if you played the demo, you can see what I've been wasting my time fixing...


-----Edit 12/18/2002----------------------------------
Okay, act one is pretty much finished, Yep, I'm always saying that....
Act one alone consists of 26 rooms so far, about four are non interactive scenes for cutscenes and titles, and it's jam packed with Pirate Fry goodness...
I am really doing some cool stuff, this is pretty much the game I've always wanted to play...

-----Edit-----01/02/2003---------------------------------
I had figured I'd be done by now, but am I....no.
I've started cutting things out of the game, stuff that I realize now is crappola...I'm taking my vacation next week, so I'm hopeing for some real motivation to get this thing done. But anyway, with the cuts, It should speed me a bit...
#106

Yup, DemonSlayer 3, just barely done before the deadline. This one has Bert battling Evil demons in tile town....
Download here:
www.mechanico76.com/squinky/Tiler.zip
650 k of good good times...
#107
Yup, I went and made a mags game....
You can find it at squinky6.tripod.com  or just click on my sig...in the games section, way down on the bottom....enjoy..
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