OMG this works just perfectly!
Thanks a lot guys!
Thanks a lot guys!

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Show posts Menufunction room_RepExec()
{
if (gSSD.Visible == true) {
sldSSD.Value = (mouse.y*(sldSSD.Max-sldSSD.Min))/System.ViewportHeight;
}
}
Quote from: Mehrdad on Sat 16/09/2017 06:32:21
I'm looking for an classic adventure 3rd person with great story only with image as dialogue less or any word.
function InvPopAdd(int item)
{
gInvPopup.SetPosition(-79, 569);
gInvPopup.Visible = true;
btnInvPop.NormalGraphic = item;
gInvPopup.TweenX(0.3, 0, eEaseOutSineTween);
//WaitSeconds(3.0); //has same result as below
gInvPopup.TweenY(0.6, 768, eEaseOutSineTween, eNoBlockTween, 3.0);
gInvPopup.Visible = false;
}
function game_start() {
CustomInv(true);
function btnOpenInventory_OnClick(GUIControl *control, MouseButton button)
{
show_inventory_window();
}
function bCloseInventory_OnClick(GUIControl *control, MouseButton button)
{
gInventory.Visible = false;
mouse.UseDefaultGraphic();
if (player.ActiveInventory==null)
mouse.Mode = eModePointer;
}
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