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Messages - Steel Drummer

#681
I present Lou Biglio and Lenny LaVito! Lou's da black guy and Lenny's the funky guy. 'nam sayin'?Ã, 





The pair are from the Mafia, and they do a great job of hiding their cover (sarcasm alert).
#682
Critics' Lounge / Re: Character C&C
Thu 06/07/2006 02:49:22
Right about the arms. If you want a better outline, use a darker shade of the character's skin (darker than the shading).
#683
I hate the sarcasm stuff too. Most of the time I can't tell if someone is serious or not.
#684
No, AVG is an antivirus program. Without that, we'd have ten times the spam we get now. Still, most emails are from idiots.
#685
Critics' Lounge / Reggae/Tropical tunes
Wed 05/07/2006 20:07:31
I am definitely going to use all of these in my game, but I was wondering what some of you thought. The first one is a party style song:
http://s2.gimehost.com/v/2632712/reggae2.mid

The second is a remix of an old tune from my first game that I'm using in this one:

http://s2.gimehost.com/v/8532440/MUSIC8.mid



A reggae loop:
http://s2.gimehost.com/v/7474279/1_reggae3.mid

Another reggae loop:

http://s2.gimehost.com/v/7300698/Reggae.mid

This is my first attempt at reggae so if it's not that good, it's my fault.  ;D

#686
I asked them, but I guess they haven't yet.  :P
#687
General Discussion / Re: Harrison Ford!
Wed 05/07/2006 19:40:27
Quote from: ManicMatt on Tue 04/07/2006 18:14:28
You don't have a filter on your email?

I have AVG but its email blocker sucks big time.
#688
Nice graphics. ;)
#689
An announcement: there will be some meetings with the game author/game team. See here for more info: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27298.0

We have also redone a lot of backgrounds into a more cartoony DOTT style and are revamping the music.
#690
I thought I'd let everyone here know about this; it's a unique thing for the amateur gaming community to take part in...

David Smith: Private Investigator is almost finished! We are getting two to three music tracks made PER DAY, and will probably polish up some things in the game. Overall, we are about 75% done. So, there will be a few events on the Dogmadaygames chat room (chat.deviantart.com/chat/DogmaDayGames) leading up to and before the games release. Here are some things that I have planned at the moment:

JULY 8th, 1:00PM to 3:00PM
General event. Do whatever you want. Come on down and meet the team of the game!

JULY 22nd, 1:00PM to 5:00PM
This is the date that we will (hopefully) release a sample of the game. Get over here and par-tay!

JULY 31st, ALL DAY
This is the tentative release date of the game. Par-tay even more.

I hope to have at least a few of the other team members come on these dates. 

NOTE: These times are Pacific Time.
#691
General Discussion / Re: Harrison Ford!
Tue 04/07/2006 17:07:58
Anyone know how to block email spam? 90% of our emails are from losers selling 'h00dia'.
#692
I played it, and I just don't get it. It's so annoying.
#693
Quote from: Rap4Life42o on Sun 02/07/2006 05:19:35
It wasn't anyones fault but yours that time.Ã,  But whatever, I'm not going to argue with you about it. Sorry [CaM], I shouldn't have brought this into your thread.

My fault for doing what? People just flame at me for no reason, at least they used to, it's stopped some now, but they flame at me because I used to have bad artwork. I said the exact same thing as you, Rap 4 life. And [CaM], It is better to not use dark outlines on a character, try using a darker shade of the skin color/clothing color/whatever.
#694
Thanks, I think that's what i want.
#695
Do you have speech in your game? If you do, it has to be the same file type as the sound.
#696
How do I pan down/up/left/right with a camera type thing like they have in LucasArts games? I looked around the forums but couldn't find anything.
#697
It's okay, but not too good. You should study some tutorials and learn how to pixel. What program are you using to draw?
#698
Completed Game Announcements / Re: The Shivah
Sat 01/07/2006 20:42:42
I can do whatever I feel like, gosh.  ::)
#699
I'm writing for Alliance (who never hangs out here too often), who is making a remake of SQ3. I'm not 100% sure of his team, but I do know that some guy that calls himself Vroomfondel is going to be the project leader. Alliance himself is doing background art at the moment. Unfortunately at this point, I can only give one screenshot. If this is locked because of that, I can wait until thee are more screens and the moderators can unlock it. Here is the info on it, taken from the forum of it (http://z4.invisionfree.com/dogmadaygames/index.php?act=idx): 


All right,
Now all of you know we're remaking Space Quest III. You've all probably played it, if not, you can probably go find it somewhere.
So, let's get started.
7-1-06
Some initial progress has been done. First off, I'd like to congratulate Vroomfondel for joining the team as our writer. I'm currently doing the background art (I really don't want to) until I can find someone better, or somebody just offers.
Here is our first official screenshot of the game:




More updates as this development continues! 

 
#700
I think you're right. In upcoming games (and possibly the one I'm working on now), I'll give some dialogue samples. I don't think I'll show any on this forum though, because interest for my game has gone down. I'll post it on the
Dogmaday Games Forums
Ã, 
if anyone's interested (the game is David Smith: Private Investigator).
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