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Messages - Steel Drummer

#941
It's legal unless your planning on selling it.
#942
This thread is getting totally off topic. I think someone should lock/delete it.   
#943
General Discussion / Re: animated gif files
Wed 29/03/2006 22:21:27
well I'm just pointing out that people aren't very friendly on this forum. The only thing their good for on this is for finding people to help you make a game. IMO, this forum sucks.
#944
I posted on the ACR thread asking for people to be voice actors in a game I made. I ask it here again, where it may be viewed more: DOES ANYONE WANT TO DO VOICES FOR A GAME?!! Hello people, this is fun stuff to do.
#945
Critics' Lounge / Re: Village background
Wed 29/03/2006 22:16:48
WOW  :o this is one of the best bgs I've ever seen. Looks like something straight out of Lord of The Rings.
#946
it was about a Bone game that I'm making which nobody likes. Everyone is so superficial, just caring about how good the backgrounds look.
#947
Quote from: Saberteeth on Wed 29/03/2006 18:23:14
Her, take a look at my paintover:




You see, it took me about five minutes to do it. I did a major change, don't you think? You see, most stuff you see is symetric(twin sided, the left side is equal to the right). So are humans and Bone. Make it symetric, take your time, use a different program, maybe? For the bgs, it is still not goood! Try to take your time(already said that :)) and use zoom, fill, line and pencil! In some cases, even the round and square tool.

That's it from me, hope to see some improvements.

Saberteeth(SBsLo)
In your edit of my character, you made him super skinny. That's not very accurate
#948
thanks. I did all those things for the backgrounds that I remade and they still didn't turn out too good. Oh well, I guess it's just my style of artwork. I'll redo the characters symetrically.
#949
Nope, I haven't played Full throttle. I hope to get that or The Dig at some point. They both sound like excellent games. I'd download the abandonware copies of them but my internet's too slow to. And about all that homosexual stuff: Being politically correct is monkey crap. That means that you accept everything as ok. I guess you think terrorists, thieves, rapers, druggies, and other lowlifes are ok, then, right  :P? I may be a *Canadian* Bushbummer (or in my case, Harper) but at least I don't support a guy that looks like Herman Munster and acts like **** (or in canada, a guy that always frowns and is financially stupid, meaning Paul Martin). Enough of this frickin' stupid talk . This thread is supposed to be about a game. Oh, and by the way, ManicMatt, my game is too old school-styled to have voices. They were just an add-on which I guess I won't have.
#950
I didn't see page two so if anything is out of context, i'm to blame. the characters on the first page mostly all have darkcircles around their eyes. GET RID OF THIS. It is so uglylooking.
#951
Critics' Lounge / Re: Space man in space
Wed 29/03/2006 15:52:06
very good style- reminds me of the old humongous entertainment games I played when I was younger.
#952
here are some characters and a remakes of bgs. What do you think of these (I'll submit more later)? Also, I saw an edit of one of my bgs and the third bg wasn't supposed to be a road, it's like a panoramic view of the valley.

Fone Bone


Gran'ma Ben




#953
Quote from: MashPotato on Wed 29/03/2006 05:53:30
I'll be honest--these BG's need a lot of work... but that's what you're here for, right? ^_^

Looking at these, I think the most important thing to be said is to TAKE YOUR TIME.Ã,  For example, the bushes (I think) in the second picture look like random scribbles.Ã,  They don't have to be complicated, but try to draw in a more controlled fashion.Ã,  The third picture looks sloppy--there are areas you haven't finished colouring in, and to be frank I have no idea what it's a picture of, because everything seems to be floating in the sky.

Take your time, put in effort.Ã,  There's no deadline as to when you have to finish backgrounds, so don't rush.Ã,  Just by doing that the BG's will improve some.
the "random scribbles" in the second pic is grass sticking out. The third pictures is supposed to be a panoramic view of a valey. I think I need more detail (trees, etc.) so that it looks realistic.
#954
I am making a Bone adventure game. I wanted someone to critique it (although people already have  :P  :( if you were one of those people, you know what I mean). I'm posting some bgs and sprites and I want some people to tell me how I could improve the overall 'look' of them. The style is very cartoonish so don't expect significant amounts of realism. Right here is bgs- I'll submit characters later...







#955
General Discussion / Re: animated gif files
Wed 29/03/2006 04:51:39
well, this originally was on the beginner's forum but got moved. I just wasn't sure if i needed a program or not to animate them and post them on the internet. I asked on the indylc2 forums and they actually HELPED. Thanks a whole frickin' lot.
#956
what do you think is bad about the characters besides the jagged-ey arm? I think it looks decent In comparison to everything. This is only my second full-blown project ith ags so I'm still learning. I'll clean up the character art a bit if it looks any better... and about the website, Spleen, I don't like people putting rude comments like that, because I'm against gay people. The website barely had ANY time put into it anyways, 'cuz it was freewebs. Oh, and I hate 3d adventure games because they are never as good as the classic 2d ones and also because my computer can't play very many of them and also because the adventure genre is just better in 2d. And why does everyone only have negative things to say about this project?!......
#957
The characters are good, the bgs aren't too good though. If anyone wants to help with the backgrounds, they can. And btw, I'm REDOING most of the backgrounds so there, loresman. And many other games have bad bgs AND characters (especially Life of D. Duck). Go to www.freewebs.com/bonevillegames to see some characters (and whoever it was that posted on that site's guestbook and put R U GAY?, you are a pervert and don't go there anymore).
#958
General Discussion / Re: animated gif files
Tue 28/03/2006 18:04:54
I know how to import them into ags, but I don't know how to post them on the forums/websites so people can see the whole animation.
#959
General Discussion / animated gif files
Tue 28/03/2006 05:10:43
how do I get animated .gif files like the ones on indylc2.com?
#960
If you want my long list of reasons for making this, there's a thread on the general forum called Bone: Out From Boneville. See that. I am remaking the backgrounds and am taking my time, so they come out good. I'm going to post a few to show you. They're only a bit better but still... and it's five 1s in yodaman11111 not 6!!  8)  ;) 
what's a good background drawing program that is easy to use, yet is good enough to draw Bone style art? Can you tell me of one? And this game is going to have some unique features like the ability to use Phoney, Smiley, OR Fone Bone to interact, talk, and anything else, without changing who the player controls. Anyways, here are the screens (some images may not be as high-quality as others)

remake of Phoney's picnic
 

remake of the gulley scene


I'll show more when I remake 'em.
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