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Messages - Stickieee

#21
Sort of non-technical bit of the AGS editor? Well, ideally, it would all be included in the AGS editor. A separate app could be a bit cumbersome with importing and exporting dialogs, maps and all back and forth between AGS and the magic-app.

So, make specific requests to CJ and while waiting, use the good old "pen and paper" method ;D
#22
OMG THAT WAS GREAT! I've now played the demo through three times and it seems to be an insanely good game. I weren't really expecting much - just your regular platformer with a glued-on plot - but this was so much more. Sure, I got to see only the demo, but it really made me want more. I wouldn't have even thought of bying this game before I played the demo. Not it seems like a must ::) In case there's still someone here who hasn't tried it out, I really suggest you should.
#23
Quote from: HillBilly on Wed 23/03/2005 18:14:32
If everyone just STOPPED HAVING SEX, we wouldn't have these kind of problems.

Who's with me?!
As stupid as it sounds, if everyone had sexual intercourse with only one life-time partner, the whole AIDS-thing along other STDs would, if not disappear, at least reduce dramatically. Of course there are still other ways to get an infection, but still.

Abstinence and all ain't as bad an option as it sounds. You just have to get your life-time partner at ripe 13 years of age Ã, :P

I know, this doesn't have much to do with PT's possible HIV.
#24
A plot.


No, really, a plot. Not just get-out-of-a-room thing, but something I could mistake for a movie. A hollywood movie. A twist! Antagonists, a real protagonist that develops in the game.

Try that, that's surely something unheard of.
#25
Lo and behold! It is the team you've all been waiting for, the
30th Century Frog!



With hall-of-fame members, such as

Potter - sprites
Rambutaan - programming
jrl2222 - backgrounds
Stickieee - story & team leading
Nick Dangerous - music and sounds (What are you waiting for, contact us!)

#26
Wowiezowie! There's already heaps of story writers on the loose, but I'm yet another. That includes dialogues, too. I also present myself able to do some programming, if things go that way.

So, if someone forms a team with me, it'll probably be alien zombies versus space vampires. Or, to think again, maybe not.
#27
Quote from: Pumaman on Sun 12/12/2004 18:23:36
All GUI controls now have a "Script name" property, which allows you to give them a VB-style "lstSaveGames" or "btnCancel" type name.
Then, in the script you can do stuff like:
lstSaveGames.AddItem("Jibble");
rather than
ListBoxAdd(3, 6, "Jibble");

This is way too cool to be true. It makes the code so much cleaner to read. However I had a bit of a problem with them GUIs. After five minutes of converting my old scripts into this oo-thing, I came upon

if (GetGuiAt(mouse.x, mouse.y) != 1) { do_stuff(); }
which I tried to change into GetGuiAtLocation. I also changed the 1 into GuiName, or something. Ags however said that I can't use != to compare two GUIs (I'm sorry, I don't have the exact error message with me here at uni) and I tried a bit more and I couldn't use == either. So I used the oh-so-cool .ID bit 'cause you can compare ints. And it worked, until there was no gui under mouse, ie. getguiatlocation gives null which doesn't have .ID. Or at least the engine crashed saying something about pointers and all.

I worked through it with if and else, but still, isn't a bit annoying not to be able to compare GUIs? Or did I just do something wrong?
#28
General Discussion / Re: A fun game
Mon 31/05/2004 14:50:13
Quote from: Petteri on Sun 30/05/2004 09:21:27
Heh, Maddog Williams was fun.

How about this one?

(Yes, I know I should have wait because there are many unanswered pictures here but...)

http://www.downloadsuperstore.com/RESCUE_ROVER.htm

It's called RESCUE ROVER and I *loved* that game when I was ~10 years old.

Hmm, I didn't even remember this game existed. Yes, it sure was fun.
#29
General Discussion / Re: What a buzz kill...
Sun 23/05/2004 14:28:50
Quote from: Femme Stab Mode >:D on Sun 23/05/2004 13:09:45
Yellow paper? Who the hell has yellow paper? Although that little heart in love is suggestive ;)

Suggestive?!? The heart is like crying "Oh please, come and take me!" Besides, the paper looks like a result of fifty tries in order to perfect the casual-yet-groovy, suggestive-though-innocent -style. It's pretty obvious Virginia has a crush on Mr. Hyde.

Quote from: Peter Thomas
Her name is Virginia? heh. It's probably a wonderful name and suits her brilliantly, but the only virginia's I've ever known were little old ladies with Grey hair and english accents. Sexy.
Virginia is in the top ten of the sexiest English names. If I were Mr. Hyde, I'd go after Virginia if for nothing else but her name!

So, good luck on you Mr. Hyde. Remember to tell us everything about the first date.
#30
The recent messages page has wrong font/font colour in title. I can't remember what they were, but they're wrong now.
#31
I call the drive itself /dev/fd0 or fd0 for short. It's a unix thing, even the hardware can be accessed as a file. And that's a good thing. Similarly I call my hard drives and partitions hda, hda0, hdb1, hdc etcetera.

The things you put inside /dev/fd0 are called "korppu" in Finnish, and I have no clue whatsoever what's that supposed to mean.
#32
Thanks SSH, without your advice about using repeatedly_execute I'd still be smashing my screen with the keyboard.

EDIT: THE FOLLOWING DOESN'T WORK!! What the heck did I do to it, it worked yesterday. BUGGER!
2nd edit: It works again. Strangely, somehow, I had managed to move a } a paragraph too late. So, here's the revised code.

--

However, I didn't do what you told me to. Instead I did this:

function repeatedly_execute() {
 // put anything you want to happen every game cycle here
 if (IsButtonDown(RIGHT)) {
      if (IsGUIOn(2)==0) {
        SetGUIPosition(2, mouse.x-7, mouse.y-7);
        SetGlobalInt(120,mouse.x);
        SetGlobalInt(121,mouse.y);
        GUIOn(2);
      }
      
 }
 else {
   if (GetGUIAt(mouse.x, mouse.y) == 2) {
    if (GetGUIObjectAt(mouse.x, mouse.y)==0) {
      ProcessClick(GetGlobalInt(120), GetGlobalInt(121), 1);
    }
    if (GetGUIObjectAt(mouse.x, mouse.y)==1) {
      ProcessClick(GetGlobalInt(120), GetGlobalInt(121), 3);
    }
   }
    GUIOff(2);
 }

and nothing in on_event

And this works the way I want it to. A menu pops up when user pushes right button down and the menu is shown only as long as button is down. The cursor is moved over the wanted option and released - voilá, processclick with whatever action wanted takes place.

I thought I could share this code, in the (highly unexpected) case of someone wanting to do something exactly like this.
#33
I took SSH's double click code and modified it a bit to suit my needs.

        int double_click;
   if (button==LEFT) {
     MoveCharacter(EGO, mouse.x, mouse.y);
     SetMouseCursor(GetCursorMode());
     double_click = WaitMouseKey(8)*IsButtonDown(LEFT);
     SetDefaultCursor();

     if (double_click) {
          ProcessClick(mouse.x, mouse.y, 2);
     } else {
       ProcessClick(mouse.x, mouse.y,  0);
     }
   }

This bit works perfectly in my game. However, I've tried to do something else with the right button:
   
   if (button==RIGHT) {
      SetGUIPosition(2, mouse.x, mouse.y);
      GUIOn(2);
      int muuttuja = 1;
      while(IsButtonDown(RIGHT) && muuttuja==1) {
         WaitMouseKey(0);
         if (IsButtonDown(LEFT)) {
           muuttuja = 0;
         }
         
      }
      if (muuttuja == 0) ProcessClick(mouse.x, mouse.y, 0);
      GUIOff(2);
   }

Get the drift? A GUI is supposed to pop up and I should be able to click it's buttons etc. Interface is disabled so I can't press anything. I tried putting EnableInterface()s almost everywhere but didn't get any results.

So, HOW to do this correctly?
#34
General Discussion / Re:Australian/NZ accent
Tue 27/04/2004 08:10:28
Quote from: Os àšltimo Quão Queijo ^_^ on Tue 27/04/2004 02:06:41
Need te geet thee fush und chups at the fush und chups shup... und pet thum in thee frudge...

Fucking New Zealanders... learn how to speak english! :P
I'm Finnish, but for a reason or the other I spent a year in NZ couple of years back. For the first few days I was like what the &¤#@6"!? but rather soon I realised how beautiful the NZ accent is. It's almost like the upperclass British accent, but a bit more relaxed. After the year I spent there all the American movies etc. sounded unbelievably stupid.

Last year my little sister spent a year in Tasmania, Australia. When she came back it was really horrifying to hear her wide, lazy Australian accent. Now THAT's something awful.
#35
Quote from: assassination on Mon 26/04/2004 09:01:36
MY NEXT GAME:
I got two more projects, Stickies Adventure and Assassination Adventure Games Award (movie).
Iam working really hard now to finnish Stickies Adventure, and iam almost done with the art..Iam also trying to work hard with A A G A.

WOW! This is the first-ever time someone's made a fan game of me! I mean, it is about me, right? It has to be, I've had this ingenious nickname for the past seven years  :P Besides "finnish Stickie's adventure"? I'm Finnish, so all the clues lead to me.

Anyhow, I don't have much to say about this TIAB game, didn't download it yet.
#36
I tried to use the screwdriver with the cleaning lady, which resulted in the game crashing with

(Global script line 1079)
Error: FaceCharacter: characters are in different rooms

No idea why I tried that, though. The game itself seems rather good, I loved the intro scene. Thus far the characters seem interesting and pleasantly unique. The graphics were better than what the screenshots made me think. Can't say much of the plot at this moment ;D
#37
He just HAS to have a lot of hair, as in #3 or #5. The shading and colors of #7 are the best ones, most professional, creepiest, scariest. He just looks a bit too old in that #7, though. Maybe you could enlarge his head to make him look younger. Overall, you're going to the right direction, I can't wait to see the complete game
#38
My first AGS-game was Anton Ulvfot's (aka Vargtass aka MachineElf) SlackerQuest, and still today I think it's somehow really, really good. In a readme file (or something like that) he mentioned AGS and I was like W00T!! I downloaded ags and a billion other ags games, but no matter how much I played, none of them were as surprising experiences as the first time I played Slacker Quest. It was also my first amateur adventure game, regardless of engine.
#39
Darth Mandrab's version A is absolutely the best one, look-wise and use-wise. Klaus's iframes are annoying.
#40
Quote from: Hollister Man on Sat 18/10/2003 03:15:23
You wake up one morning.  There is a red rose sitting in a longneck bottle beside your bed, and you don't remember how it got there.  In fact, you don't remember much of anything.  As you climb out of bed you find you are bruised and scratched badly, but that too is lost.  You find a note in your pocket in a woman's handwriting, asking you to meet her at a restaurant downtown "this evening," but how old is the note?

You manage to get to the restaurant and sit at a table for a while, until the waitress asks you where "the lady" you were with went to.  "You looked so happy," she mentions.  Interesting.

Anyway, the point comes where you start to get flashbacks, remembering who she was, what happened that night.  I'll leave the ending up to you.  I imagined it with an ending like that Brad Pitt movie where he has no long term memory, where he finds out that he IS the killer he's searching for.  But maybe this way I will get a chance to be surprised by your ending.

The problem with most amateur adventure plots is the same. There's an interesting beginning and --- nothing else. The protagonist is left to dwell in a world that doesn't change, he is the only active person in the whole game. The evil guy just waits in his mansion to get (cunnigly) beaten up and the side characters stay on their originated positions and wait for the protagonist to clear up everything.

I fear this game you'll never make would've been "an interesting test" at the most, but never a true gem. Think of Pleurghburg:DA or 5das, there's more to those games than the initial setting.

Anyhow. It's good to think of different plots, though the 99 first ones will be dull, the 100th one will be a great one. And make the game out of THAT one.
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