Here is, I would imagine, a proper beginners problem for you.
Using lucas arts style speech, I am simply trying to make a character finish his speech animation even if the text is timed out or clicked away. I guess some kind of 'wait until frame 0 and then return to dialog' would be in order...? But I can't find a way to target and implement this.
It would be even better if I could target a certain frame and do something like: 'if (character.Frame <=X) -return to dialog, else -finish animation'. Ie: if he has started waving his arms around, then let him finish waving. If not, then return and skip waving all together.
Using lucas arts style speech, I am simply trying to make a character finish his speech animation even if the text is timed out or clicked away. I guess some kind of 'wait until frame 0 and then return to dialog' would be in order...? But I can't find a way to target and implement this.
It would be even better if I could target a certain frame and do something like: 'if (character.Frame <=X) -return to dialog, else -finish animation'. Ie: if he has started waving his arms around, then let him finish waving. If not, then return and skip waving all together.