You have probably already thought about this, but since animation usually is quite a big part of adventure games, you should take this aspect into the equation as well imo. - What works best from a workload / your animation skills -point of view.
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Show posts MenuQuote from: Snarky on Mon 04/11/2013 09:21:46Thanks. I guess I meant both.
Two ways to understand the question, Armageddon:
Q1) If you run the game fullscreen (as most games are set to by default), it fills the screen regardless, so why upscale?
A) Not all computers/screens can set 320x200/240 resolutions, and even if they do the results aren't always great (the graphics either appear blurry or just in a small part of the screen). By turning on one of the upscaling filters in AGS, you get better compatibility. (3x and 4x might look even better depending on your screen.)
Q2) Why does Wadjet Eye do that thing (in some of the Blackwell games, at least) where the graphics are pre-scaled, so the game is actually running in a higher resolution than it looks even without an upscaling filter?
A) Mainly to be able to display text in higher resolution, I believe. Plus, the oldest Blackwell game(s) are from before AGS supported filters. I agree that it's an odd choice. (Interestingly, the beta version of Resonance did the same thing, but not the final version.)
function room_RepExec()
{
if(oObject2.Visible==true)Object *nextobject = oObject3;
else if(oObject1.Visible==true)Object *nextobject = oObject2;
else Object *nextobject = oObject1;
if( -various conditions- ){
nextobject.Graphic = 1;
nextobject.SetPosition( 1, 2);
}
else if( -other conditions- ){
nextobject.Graphic = 2;
nextobject.SetPosition( 3, 4);
}
}
function room_RepExec()
{
if( -various conditions- ){
if(oObject2.Visible==true)Object *nextobject = oObject3;
else if(oObject1.Visible==true)Object *nextobject = oObject2;
else Object *nextobject = oObject1;
nextobject.Graphic = 1;
nextobject.SetPosition( 1, 2);
}
else if( -other conditions- ){
if(oObject2.Visible==true)Object *nextobject = oObject3;
else if(oObject1.Visible==true)Object *nextobject = oObject2;
else Object *nextobject = oObject1;
nextobject.Graphic = 2;
nextobject.SetPosition( 3, 4);
}
}
Quote from: Dave Gilbert on Sun 03/11/2013 00:18:24Resonance was 320x240 scaled up to 640x480. Primordia was 320x200 scaled up to 640x400.Possibly stupid question (it's pretty late over here), but why upscale? What are the benefits?
Quote from: Armageddon on Fri 27/09/2013 06:13:26I don't quite follow you there. Darker blue? The darkest colour has an RGB value of 2,6,9 right now. Could you please clarify...
I think it's a little too bright now, you don't get that scary feeling of what's in the shadows, maybe add another color that's darker blue around the edges of the room.
Quote from: Babar on Wed 25/09/2013 20:36:35No, no, I was talking about my own failed attempts looking gray. Not yours.
But the edit I did didn't remove the black base. It is still there! It shouldn't appear washed out or grey, because it is not.
Quote from: Mods on Sat 21/09/2013 16:31:00Would this mean that anyone using the finished exe also has to install dll files everywhere?
Note: You may need to put some of those dll files in a system directory too, I can't quite remember. To quote Danilo, "I just copied those files everywhere and it worked."
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