Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - StillInThe90s

#221
Hat off to you, Trapezoid.
I'm still in need of help with the other issues, though.
#222
Couple of quesions again...
I got VOPM working in FL studio and were able to import opm-files from the genesis bundle. There is a bunch of fxb-files included in the VOPM-installation. How do I import/use them?
Does anyone know of a place to get opm instruments? I'm having a hard time finding anything useful in the genesis game collection.

About IMF creator. Am I supposed to import imf-files into this program? How? And how do I use the files coming out of it?

Sorry for nagging about this. I have tried to figure it out on my own...
#223
Again, thanks a lot for all your great links and help and stuff.
These programs seem a lot more approachable than those hardcore-trackers.
Lovely little tune btw, Trape.
#224
Thanks. I'll give openMPT a go and see how it turns out.
Does that program have a adlib-like sounds or emulation btw?
#225
Critics' Lounge / Re: Background critics
Mon 31/01/2011 14:39:25
Looks really good. The mirror effect in the floor could be tricky to apply on moving characters though. But I guess that's not necessary.
#226
Sadly, I am not familiar with trackers at all. But I must say they look like the most user un-friendly stuff I have seen since C64. Would it be posssible to run midi files through such a program and use it as a kind of software effect/filter, instead of learning how to scrips songs (I will never learn that).
#227
Thanks guys.
I believe something like the adlib is what I'm looking for. But any old sb that sounds like that, would do just fine really.
Now, my next question is: How do I get hold of - and use these sounds?
#228
I am looking for a way to make my music sound like the good old 90s adventure games did (Monkey Island, L.o.Kyrandia, Simon the sorcerer etc.) . I.e. not really 80s 8-bit but certainly not like the crappy saxophone and electric guitar sounds that comes with todays sequencer programs.
Does anyone know what I'm talking about?
Is there a way to achieve this?
This is really a white spot on my map.



Moderators: Yes, I have searched the forums. And no, I did not see this as an ags- technical issue.

Thanks.
#229
Critics' Lounge / Re: Main character portrait
Fri 26/11/2010 01:41:11
I think the original version was fine, apart from the anti-alasing.
The new happy mouth makes her look slightly harelipped, in my opinion.
#230
http://www.pixeljoint.com could provide some inspiration. Check the "isometric" box in their search engine.
#231
Critics' Lounge / Re: On Drawing Backgrounds
Fri 17/09/2010 01:42:07
Apology accepted. No hard feelings, but a bit less enthusiasm about participating in the forum.

Thanks for the on-topic answer. Sadly, I don't have any artwork worth posting at the moment. It is just too bad. I guess more experimentation will pay off eventually.
Cheers!
#232
Gee thanks!
I should have figured out that one by myself, but I didn't.
No more disappearing arms!
#233
Critics' Lounge / Re: On Drawing Backgrounds
Sun 12/09/2010 22:58:14
Quote from: ProgZmax on Sat 11/09/2010 23:47:59
You knew how long the thread had been dead for but posted anyway?  Breaking site rules knowingly must certainly be worse than doing it accidentally, so don't do this again.  If you want help from ben, send him a private message.  Don't dredge up a 7 month old thread (or any thread older than a month, generally) unless you're the original poster.



That's overreacting for you.
Overreacting and quite rude actually. Who says I knew about that rule anyway?
#234
I am trying to make my npcs finish their current animation before a dialgue starts.
This looks horrible since an npcs arm can disappear while he is drinking beer or scratching his head or whatever.
Different "while" combinations has not made any good.

Sorry if this is has been up before. I could not find anything about this on the forum, though.
#235
Critics' Lounge / Re: On Drawing Backgrounds
Sat 11/09/2010 11:29:39
I know this thread has been dead since february, but here goes anyway.
Thanks for a great tutorial Ben! It has been a great help. However, my brush-based work tends to scream made-with-photoshop-brush. Any idea how to make it more organic and less photoshop?

Any chance of an indoor scene tutorial btw?
#236
Are you sure this version is not working already?
I could not really tell, see.
#237
Hi people! Is anyone still using this module?
Anyway, I gave it a go, but could not make it work.
Is there a step-by-step tutorial or an open source code around?
SMF spam blocked by CleanTalk