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Topics - Stupot

#201
Hi all.

Am I missing something really obvious?
When I give a certain item to another character I want the item to disappear from my inventory.
Code: ags

function cBarman_UseInv()
{
  if (cEgo.ActiveInventory == iNewPretzels)
  {
    cEgo.Say("Dialogue");    
    cBarman.Say("Dialogue");

    cEgo.LoseInventory(iNewPretzels);
  }  
}

Why then, Do I still have the iNewPretzels in my inventory after this exchange (and still the ActiveInventory)?

Is there any known reason why this could be the case?
#202
Recruitment / Character art/animation
Wed 21/08/2013 17:22:26
Hi all.
I've reached a point where my modest game is now playable from start to finish and the scripting is all done except for any bug squashing and animation-related coding.

Here's the snag.  I'm crap at art and I'm even worse at drawing characters.

I'm going to try and tackle some backgrounds myself (for now), but I'm looking for a volunteer who could whip together a few character sprites and a couple of walkcycles.

Here's the gist:
The game is 640x400
There are 6 people and one cat.
Of the people:

  • Only one needs full 4-way walkcycle
  • One just needs left walkcycle and down (towards camera) walkcycle
  • One just needs up (away from camera) walkcycle
  • Three just need standing/sitting animations

If you are interested, please PM me for more information about the game and the characters.  I will give a few necessary guidelines, for example one character uses a walking stick which is part of a puzzle, so kind of essential.  Other than that, you will have creative freedom over the character designs, and you will have the chance to play the current build of the game, before anyone else!

Any  and  all  offers  wIll  be gratefully  received.  Thank  you.

Stupot
#203
General Discussion / Let's start a book club.
Sat 17/08/2013 22:52:04
I was nearly going to start another 'What are you reading now?' thread, but wouldn't it be much tidier if we were all reading the same thing.

I was thinking we could have it monthly (I'm a slow reader) and maybe set weekly targets to make sure everyone is kind of reading at roughly the same pace to keep up with the discussions.  And the last week can be mainly set aside for discussing the book after reading it.

So for example, Say the book is 30 chapters long the timescale for the month could be something along these lines:
Aug 1 - Everybody starts reading.
Aug 8 - Everybody tries to be on chapter 10
Aug 15 - Everybody tries to be on chapter 20
Aug 22 - Everbody tries to be on Chapter 30
Aug 23-31 - Discussion of book as a whole

This doesn't have to be an exact science, and of course if a discussion gets heated it can always spill over into the next month while the next book club is beginning.

So this thread is really just for discussing how it could work and also, ideas of books you want to read.  I want to read a diverse range of stuff from all genres, it doesn't have to be something particularly 'literary' every month.  And if we get a list going, we could be thinking 3 or 4 months in advance and that gives people plenty of chance to get hold of the books cheaply or freely.
#204
Liking the game so far, but I'm stuck!
Spoiler
I'm in the hotel trying to get past the French guy.  I'm trying to get in the 'door' which is a hotspot, but whn I click on it the game tries to take me in room 70 or takes me around the corner into the French guy's vision
[close]
#205
I've just come across this offer on Twitter to get a .com domain for just 99p (actually £1.19 after tax).  Despite being ridiculously skint right now I went for it. It happened to be the exact moment my sense of imagination decided to leave me on my own, so I ended up buying 'sjforbes.com', but without any hosting or email plans.  I've never had a .com before.  I feel like I'm going up in the world.

It's a great offer, so I just thought I'd mention it here in case anyone else is interested. But be warned, you have to opt-out of auto-renewal. So make sure you do that if you don't want to wake up this time next year with £10 missing from your account.

[Update] Well another catch I've just found is that you have to pay £4.95 if you want to have your personal details (address/phone number) hidden from the WHOIS database. That's a bit naughty. Is this the norm in domain management circles?
#206
Adventure Related Talk & Chat / AGS Calendar
Fri 14/06/2013 23:46:25
Sorry guys, I just can't resist testing the 'post event' feature on the AGS calendar. I've only just noticed it's possible.
This would be good for keeping track of release dates or things like Mittens and AdventureX.
The only problem is that it asks you to choose a forum to tie in with the event, which could clutter the boards up with rubbish (like this, I hear you say), so I'm guessing this will appear in Adventure Related.

[update] Well it worked. Check out June 21st.
[update 2]Oh, seems Mittens is already up there... My bad. Unless someone has just put it there?
#207
For a puzzle in my game I am using 'Best Before' dates on crisp packets. The crisps have to still be in date by an arbitrary number of days. Let's say three days.
I thought it would be a cool touch to actually use the player's system date, so that if he is playing the game today (23/05/2013), the crisps in the game would have a best before date of 26/05/2013, three days from today.

This is simple enough, I have just added "+ 3" to the DayOfMonth label:

Code: AGS

function iCrisp_Look()
{
  cEgo.Say("Emtpy packet of Salt and Vinegar.");
  DateTime *dt = DateTime.Now;
  cEgo.Say("Best Before: %02d/%02d/%04d", dt.DayOfMonth + 3, dt.Month, dt.Year);
}


The problem lies in that if the player were to be playing the game on May 31st, the result would be a crisp packet with a Best Before date of 34/05/2013, rather than the desired 03/06/2013.

Is there a way to manipulate this so that adding days will affect the month (and the year, if you happened to be playing at the end of December) instead of just adding impossible numbers of days onto the current month?

Thanks :-)
#208
GIF - I personally pronounce it the way it's written.  I remember once hearing someone on YouTube call it a Jif, but I thought he was just wrong and I felt superior for a few minutes.  But it turns out there is quite some debate, and a lot of people say it that way, including the guy who invented it the 'Jraphics Interchange Format'.  That's almost like spelling your child's name 'Fred' and insisting it be pronounced 'Wilma' :-/
#209
Apologies if this has been discussed before and there are probably any number of reasons why it is a bad idea, but at the time of writing, I think this could work.  Then again, I would not likely one of the people who would have to programme it :P

Anyway, so AGS users would have the option of logging into the editor using their forum details (or maybe using their AGSer.me or AGSA account).  This could potentially provide any number of useful features and benefits, such as:
*being able to save/load games and WIPs directly to/from the AGSA server, from within the editor (of course this might mean giving Peder lots of money for hosting it :P)
*being able to upload a game to the games database at the click of a button from within the editor.
*the option to make files/source code public or keep it private (kind of like Google Docs)
*No more "What is a good site to upload my game?" threads
*many more I haven't thought of yet.

Obviously, this would be a massive job, but maybe something to think about for a more distant version?
#210
I've always been guilty of playing games and then neglecting to rate them in the database.
I notice I am not the only one. It's kind of dusty in there.

Well, no more!  I've just spent the past hour rating and commenting on 10 games which I had played but not rated.
You should do the same.
How about, over the next week, everyone takes some time to rate 5 or 10 (or more) games? If you're busy, do one a day for a week.


Now go... and rate.  Become a serial ratist!


#211
In my game don't want to use the in-built game.score/@SCORE@ system to display the scores because it complicates things I am trying to achieve.  I'd rather use my own variables.  The trouble is (unless I am missing something) I can't show the current value of a variable in a GUI label unless I do use @SCORE@.

I can show the values using Display, but that obviously comes up in a display box which pauses the game.  Is there a way for the score to be displayed constantly in the top corner, much like the normal score system but with my own variables?

I'm sure there's an easy way round it, but I'm going round in circles trying to figure it out :(
#212
Critics' Lounge / Spot the Difference demo.
Wed 13/03/2013 00:43:24
Hooray, I've finally made something on AGS!

About four years ago I made a Spot the Difference puzzle in photoshop and was planning to make it into an AGS game (http://www.adventuregamestudio.co.uk/forums/index.php?topic=36677).

Well today I actually got around to making a clickable version of that same puzzle, complete with a very basic scoring system.

I'm hoping to make a bigger game with at least 10 puzzles and a better scoring system (that penalizes you for false clicks).

Any critique and ideas will be gratefully received.  Thanks :-)

http://www.mediafire.com/?0d4edls30z0dksz
#213
I'm starting to wonder what's happening with the DFA.  There have been no real updates for months and the last couple of videos were pretty depressing.  They had managed to go overbudget!  I must admit, I didnt see that happenning, considering they got 8 times as much as their target amount.  I think maybe the fact that they had literally not even started designing the game might have proven to be a bad idea, because they then started embarking upon a 3+million dollar project when we had in fact backed a 400,000 dollar project.  Obviously with that much extra money, you would have thought they could make a bigger and better game than planned, but of course they didn't have a game planned in the first place... so what should have been a lovely financial cushion, has just been a bigger budget nightmare.

Also, I'm not sure what I was expecting, but I'm a tad disappointed that Ron Gilbert has not appeared to have had any creative input on the DFA at all.  Obviously he has been busy working on The Cave, which I haven't played yet, but looks great.  But I think many people in the early days of the DFA Kickstarter campaign had been fantasizing about a Schafer/Gilbert adventure.  That's partly why I pledged (though I'm sure I would have anyway).  It was only at the KS countdown party, when Gilbert literally poked his head into the room, put a shoe on his head and then left the party to go back to working on The Cave, that I started to wonder what his involvement in DFA would be.  Once The Cave's release (and all the PR that comes with it) has blown over, Gilbert might actually join the DFA team.  I really hope so.
#214
I've often wondered why the undo button only lets you undo one step.  Is there a specific reason for this? It it something that has been discussed before?  (I'm guessing yes, but I couldn't find anything.)  It's never been a major problem for me yet, but there have been times when an extra few undos would have been easier.  I'm going to go ahead and suggest this for any future updated versions :)
#215
General Discussion / Gameboy Advance
Fri 25/01/2013 01:58:39
I've just picked up my old Gameboy Advance, which has been in a box in the attic for about 5 years.
I can't believe how much handheld games have come along in the past decade.  When GBA was first released I was AMAZED at the quality. Now look.

Who here owned/owns a GBA and what were your favourite games?  I loved Golden Sun.  Gorgeous game (until I got stuck and couldnt progress :/)
#216
I just tried clicking on threads entitled 'Pick of the Month' and 'Adv-X Post Mortem' from the Community page of the site, but was swiftly told 'Bugger off, it's none of your business!' or words to that effect.  I'm assuming those are private threads for the people organising the Pick of the Month and Adventure X, so maybe there's a way to stop those threads from appearing in the 'From the Forums' box.
#217
I've spent the afternoon making an Adventure/AGS themed crossword.  It's pretty easy, but I'm pleased with the outcome and hope some of you will have a go at it and let me know what you think. Enjoy :D

Here's the link:


[EDIT] Here's an INTERACTVE version courtesy of Khris.  Thanks man.
#218
Just realised that I have posted more than 3000 times  :shocked:   I wish I'd realised at the time, I could have made it more of an occasion.

Actually I'm kind of embarrassed about this :-[ See, the smiley says so. How little I've acheived in the nearly 6 years that I've been coming here on almost a daily basis.  It would be fine if I actually had some game credits under my belt, or at least got myself proficient enough with AGS to be able to help out in the technical forums, or good enough at drawing to be able to make comments in the critics lounge that might actually be useful.

I think I'm gonna ban myself from Rumpus and General for a bit and maybe spend more time taking part in contests and stuff. In the meantime if anyone has anything that needs doing for their game (testing or proof-reading, maybe some voice acting) then give me a shout. It would be nice to get my 'games I've worked on' list off the ground.

Cheers! :)
#219
General Discussion / One Free Kill
Wed 21/11/2012 14:50:28
If you could kill one person, knowing you would be fully immune from prosecution or any other legal ramifications, who would you kill?

This hypothetical question comes up once in a while, and I've been thinking about it a bit. I think it would be a great setting for a novel if it hasn't already been done, and I've been mulling over some ideas.  But as well as asking who you would kill (if anyone), I'm hoping to get a bit of a discussion going about the idea.

Things to consider:
Would everyone be entitled to use it or would they have to reach a certain age, social status or income first?
Should they have to apply for it first, or could they just kill someone and then use their 'free kill card' when the police turn up?
Would anyone even use it? As my sister pointed out, using your free kill is just going to make you a target of the friends and family of that person.
How would such a law affect population?
Should their be some regulations that the death must be quick, or even not to be performed by the applicant at all, but by a professional?
Should their be some system in place where people can buy or earn immunity from being the target of someone's free kill?
Would it actually make people kinder to each other (for fear of being targeted) and would this kind of fear-induced pseudo-kindness turn everyone into compliant oppressed robots or would people quickly turn against the government and revolt?

Anything else you can think of apart from the obvious fact that the whole idea is inhumane and ridiculous and would almost certainly result in civil war :P
#220
General Discussion / Disney buys Lucasfilm!
Tue 30/10/2012 21:10:30
Crikey!
http://www.bbc.co.uk/news/business-20146942
So Disney have bought Lucasfilm for $4.05bn and have confirmed there will be an Episode 7 of Star Wars in 2015!
Wow... I guess this means that Disney now own a ton of our favourite Adventure games.  :-/
I always claim to hate Disney, but I keep forgetting they also own all my favourite things, such as Lost, The Avengers, and now Guybrush?
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