Next up, we have Blondbraid, Slasher and cat for their piece, Cave of Avarice.
What was your role in the development of the game?
Blondbraid: Mainly doing the graphics and coming up with ideas.
Cat: Puzzle design and coding
Slasher: My role in the game was mostly to give ideas and come up with suitable puzzles that we all agreed on.
Can you tell us a bit about how you came up with the idea?
C: I didn't, Blondbraid did and asked for help with puzzles and coding on the forum.
S: I had some time on my hands so I offered to help make the game with Blondbraid who's idea it was.
B: My main inspiration was reading about the real historical Dahomey Amazons on Wikipedia, but also old adventure comics with heroes like like Tintin and Tarzan I've read as a kid.
What are you most proud of about the game?
B: That it brought so many people together to work on it, and while everyone had their own ideas that got added into the game, the final result felt like a good and coherent experience.
C: The atmosphere in the cave with the lamp light and random sound effects.
S: I'm proud of the fact that we completed a good game on time and Blondbraid's graphics and Cat's implementation of the scripts.
What challenges did you face during the development?
B: Mainly coming up with good ideas for the ending of the story, but that's when the others stepped in with their own ideas and proposals.
C: Coordination in the team was often hard.
S: The challenges I found were to come up with feasible ideas and puzzles.
If you'd had more time, what else would you have liked to have included in the game?
B: More polished animations mostly.
C: A puzzle that takes advantage of the lamp light.
S: If we had more time I'm certain we would have added more rooms and puzzles.
Any final words?
B: It was a fun experience working with so many people at once, that way, there was always someone else to step in whenever we'd get stuck on how to construct a puzzle or write the story.
C: I think it turned out quite well!
S: We made a great team.
Thanks, guys and gals for your answers. I hope you will team up again in the near future.
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What was your role in the development of the game?
Blondbraid: Mainly doing the graphics and coming up with ideas.
Cat: Puzzle design and coding
Slasher: My role in the game was mostly to give ideas and come up with suitable puzzles that we all agreed on.
Can you tell us a bit about how you came up with the idea?
C: I didn't, Blondbraid did and asked for help with puzzles and coding on the forum.
S: I had some time on my hands so I offered to help make the game with Blondbraid who's idea it was.
B: My main inspiration was reading about the real historical Dahomey Amazons on Wikipedia, but also old adventure comics with heroes like like Tintin and Tarzan I've read as a kid.
What are you most proud of about the game?
B: That it brought so many people together to work on it, and while everyone had their own ideas that got added into the game, the final result felt like a good and coherent experience.
C: The atmosphere in the cave with the lamp light and random sound effects.
S: I'm proud of the fact that we completed a good game on time and Blondbraid's graphics and Cat's implementation of the scripts.
What challenges did you face during the development?
B: Mainly coming up with good ideas for the ending of the story, but that's when the others stepped in with their own ideas and proposals.
C: Coordination in the team was often hard.
S: The challenges I found were to come up with feasible ideas and puzzles.
If you'd had more time, what else would you have liked to have included in the game?
B: More polished animations mostly.
C: A puzzle that takes advantage of the lamp light.
S: If we had more time I'm certain we would have added more rooms and puzzles.
Any final words?
B: It was a fun experience working with so many people at once, that way, there was always someone else to step in whenever we'd get stuck on how to construct a puzzle or write the story.
C: I think it turned out quite well!
S: We made a great team.
Thanks, guys and gals for your answers. I hope you will team up again in the near future.
Click here to vote