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Messages - Stupot

#7961
I like the sound of this, I hope it all goes well.
Keep us posted. :)
#7962
Hints & Tips / Re: Duty and Beyond
Tue 06/03/2007 12:37:50
Spoiler

Im in the village section and I am almost complete, I even have the sword and can kill the Goblin Warrior and get the second hand at any time, but I dont want to go back to the house yet because I havent found the amulet to give to the fairy and get the water (thats my final spell element that I need)... and hints on how to do this?
[close]
#7963
Yo, The link won't work.
When you say Hymn, I take it you don't mean "Cross over the road my friend" and "morning has broken" type hymns?
#7964
Did anyone see Bruce in that documentary about Spontaneous Human combustion.
I think he makes a brilliant presenter, he'd probbaly be such a cool guy to hang around with too.
#7965
I didn't participate in this one because all these entries were ten time better than anything I could come up with, but He-Man, your's definately stood out, for me.  Well done for winning.
#7966
Yeh, This looks really stylistic, I can't wait to play it.
Good luck Canardo!
#7967
I'm relatively new here,a nd I just started reading this thread and skipped to page 8 and thought I was reading posts from 4 weeks ago.... haha, I'm glad sergio bumped it though.. I might never have seen this game coming otherwise.
It looks great. another one for my games-i'm-looking-forward-to list... top of which is A Window Cleaner's Apprentice...(cheap plug, sorry)
#7968
Battle Royale is also one of my favourite films af all time.
The is one drawback though... It's not long enough... I don't think they should have made a two hour movie, It should have been a TV Series.Ã,  There are 42 kids and not enough time in the two hours to show all of their deaths without it looking a bit far-fetched.

Not that I'm bad-mouthing the film, It's beautiful, but Imagine if we had more time to get to know the characters and have some more flashbacks (like L O S T where the flasbacks are as important as normal-time).Ã,  In the mangas, and in the novel each of the kids has a history and none of them are easy sterotypes,Ã,  they all have backgrounds that have shaped them and eventually their fates are decided by the types of people they have become, and it is such a very important part of the BR mythology that when I watched the film (which I did after having read the manga) I could help but think most of it was missing.
#7969
General Discussion / Navigation troubles...
Mon 05/03/2007 00:07:45
Is anyone else having this problem or is my computer going crazy...
Ever since the last time i logged in, and go onto a page, it shows me an older version of the page and i have to hit refresh to see the new posts.. do you get what i mean?
I never had to do that before.

I've just realised, that it seems to be taking me to a snapshot of the last time i visited that page.. I just clicked on one and the clock said 18:07 or whatever and then I hit refresh and It jumped to the present time.

I'm sure my computer doesn't belong to Sam Beckett so why does it keep going back in time?
#7970
Critics' Lounge / Re: Background - Feedlot
Mon 05/03/2007 00:03:40
Also, remember that if you have any pick-uppable items they shouldn't be in the background picture because they have to disappear when your character picks them up.
Looks, good.  Plenty of walk space and things to interact with.... I say dont worry about the fact that the shed looks bigger on the inside than the outside... i think it's fun.. you could have a whole dungeon in there or something... hehe
#7971
Wicked, man.  I can't see a problem with that. I'd like to see him from several angles and in a walkcycle, too.
#7972
Critics' Lounge / Re: 3d face
Thu 01/03/2007 23:40:43
Where are the ears dude?...
Seriously though, the head is ok but the body's brilliant, got a naked version? pm me... hehe just kidding.
#7973
www.ToxicSock.co.uk presents...
A Window Cleaner's Apprentice

Summary:
Today's Friday, and Tom wakes up to the day with the kind of enthusiasm reserved only for Payday. He finds he has two messages from his master on his answerphone. It seems Dick has got lost on his way home from the pub, despite living only two doors away from it.
Tom thinks his master may be in danger, and vows to save him. It is going to be a long and perilous quest, but Tom will get his wages... err... I mean save his master.

Expect: A flirty older woman, two dirty old men playing cards, a drunkard with his pants down, a bucket, a sponge and a squeegy.

Progress
Puzzles 90%
Story 90%
Scripting 2%
Graphics 15%
Sound 10%

*The Puzzles and Storyline are all pretty much sorted out in my head and on paper.Ã,  I've put them at 90% because I'm sure I will be forced to change some of these during the scripting process becasue I'm likely to encounter problems here.
*This is only a small game with about 15 usable items and 10 NPC's.
*The game is semi-linear in that some of the puzzles can be completed in any order but some cannot be completed until others are out of the way.
*I've setup a general basis for the scripting, but I won't start on it until I have all the backgrounds, sprites and objects made.

Graphics
I have all the rooms sketched in a book and some basic frames on the computer but only two finished backgrounds as yet.



Characters
Tom is a Window Cleaner's Apprentice, He's in his early 20s and is a laid back kinda guy, but when he thinks his boss is in danger the first thing he thinks about is his wage packet.

This isn't a sprite, just a general idea of what he will look like.Ã,  I might call upon a hand in creating a walkcycle becasue I'm a useless animator, but I'll cross that bridge when I've got a decent starter sprite and I'll post it in the relevent forum.

Check back for updates.

-Stu
#7974
Critics' Lounge / Re: Living room
Thu 01/03/2007 21:40:09
The effect I was trying to acheive was that of an early morning sun.  So I thought if the sun was low and bright it would be shining directly through his window and there would be no light hitting the back wall.

I'm going to leave it pretty much as it is I think.  I might add a few finishing touches like curtains at a later date, but I'm eager to get on and make some more backrounds/characters/objects and then start programming.

But thanks all for your comments and If I haven't applied some of your suggestions it doesn't mean I haven't taken them into account, It's just I'm on a deadline and this was originally intended to be an exercise in programming rather than design.
#7975
Critics' Lounge / Re: Character c&c
Thu 01/03/2007 21:07:26
Hey this looks wicked, have you got an animation so we can see him in motion?
#7976
Critics' Lounge / Re: Living room
Thu 01/03/2007 20:02:32
Okay, Ive dumbed some of the harsh colours down and added shadows...
What d'ya think?
#7977
Critics' Lounge / Living room
Thu 01/03/2007 01:08:11
This is a living room to a small flat which also happens to be where my main character sleeps.
I've gone for this montagey effect which I've been playing with lately and I'm liking it.

A few finishing touches are needed as well as a bit of shading but what does everyone think so far?


Can anyone spot the reference to another AGS game?
#7978
Hey, I've just started playing this... Wicked game!!!
but I have a question.
Spoiler
I've gone into the submarine section... will I be able to return to the house at all later in the game, because I didnt get round to opening the safe and now I can't return to the house?
[close]
Great game... So much going on, so much to think about and so many items and I've only been playing for half an hour.. hehe.
#7979
Critics' Lounge / Re: C&C - Noir Stories
Mon 26/02/2007 12:46:35
Quote from: EmpireI think typically, noir stuff is detective kinda stuff- not this.

Noir doesn't have to have anything to do with private detectives at all.Ã,  Thats just a stereotype.Ã,  Noir is dark and melodramatic at the same time, without being cheesy.Ã,  Which I think you've definately begun to pull off.Ã,  Keep it up.

One or two things that didn't sit too well with me is you repeated the word "booming" in the space of two sentences and to be honest neither of them needed to be there. And "Screamed her father in an Irate tone" could be replaced by "He screamed."... you shouldn't have to tell us what tone he is using, we should be able to tell by the writing.

One or two things, stylistically you could think about... up to you... to make it more melodramatic and dark at the same time... how about changing "moaners" to "bitches", i know it's a bit risque, but it fits the genre much better.

I look forward to seeing the next draft :)
#7980
Hahaha, I read that aswell, line by line.
I havent played RDO yet but I'm intrigued now... maybe tomorrow.
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