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Messages - Sughly

#121
Ah yes, nearly forgot about this in all the Xmas madness. Awesome entries thus far...

Quote from: Ali on Tue 28/12/2010 17:48:13
For a bonus I was going to draw whatever it is he gives to the pawn broker, but all I could remember was that it was something wrapped in something else, and that sounded hard to draw.

Lolol ;D, yeah that's all I vaguely recall. What a book though, and great entry. Funny how we all picture the characters differently - he looked nothing like that in my head (I have a bad habit of ignoring what authors tell me they look like though as it betrays my image of them 8)).
#122
Might I just say, the entries for this one have been so awesome. I couldn't pull something like off myself, so I'll remain a spectator ;D
#123
That's really impressive zyndikate. I couldn't draw a BG a quarter of that quality in twice that time! Makes me want to be a better illustrator though, so for that extra motivation I really truly thank you! And sorry to everyone else, I don't mean to continue making this an 'I love zyndikate' thread, just wanted to make that my last point on it ;D
#124
Holy crap, are you kidding me zyndikate!? How long did that pic take you exactly...?
#125
Ah yep, I see what you're saying Ali. Thanks again! :)
#126
Alright, ROUND 3! these changes are a bit more subtle, with telekinesis being the most obvious change. I toyed with Chicky's idea of a floating object, or hands somehow suggesting telekinesis, but I pretty much failed at that. Brain took some playing with, I think it turned out OK. I also added some colour behind each inactive icon (slightly more faded than when active) and made an ever so slightly thicker outline for each based on Ali's suggestion. Here's the last round of pics for comparison:



And now for the new pics:



Oh and I did try and play around with something inside the magnifying glass. I don't know, it didn't look quite right to me :(. I might be wrong on this one, but I kind of prefer keeping it simple, it started to confuse the image of the magnifying glass a little bit.

EDIT: looking at them here it seems the colour behind the inactive icons works, but is probably not faded enough. Maybe they stand out a little TOO much for being inactive?
#127
Haha, first a banana in a house then a host with a smile ;D. Alright, alright, I'm working on something! I like the idea of the hands Chicky... like you say though, would be hard to get into that icon without making it bigger, and since it would be used as often as any other I wouldn't want to preference it in size. We'll see, I'll be toying with it today.

Thanks for the all the feedback guys. I think as far as the whole debate on positioning of 'look' on the coin goes, I'm going to just be leaving things the way they are. I appreciate your suggestions though Khris! I personally kind of like the arrangement and the one-click look thing, so I'll see how people find it come testing.

Once again, thanks everyone for all the feedback!
#128
Quote from: Ali on Thu 09/12/2010 11:23:27
I like the drawings (and your art style in general), though they have a strangely hieroglyphic quality which is not immediately decipherable.

I would suggest bolder lines, because a quick glance at the verb coin doesn't really show up the difference between each button. And I don't think the player should have to scrutinise the GUI too much when they start playing.

Yeah that's a fair point. I think this more or less hits the nail on the head as to why it doesn't really sit well with me yet. I'll have to try that, along with some other suggestions tomorrow, and I'll be sure to put something new up here too. Thanks Ali!
#129
@Gilbet: Ah yea, I'm diggin the A in the magnifying glass too. I realised there wasn't much of a difference but was worried about doing too much to it. That letter though might just be subtle enough.

@Technorat: Haha, banana in a house! Man it really does... haha! Ah well, I'll try something. I'm not happy with that one anyways, needs a makeover I think and sticks out as a black sheep amongst the others.

@Khris: Thanks! Yeah I had thought about a similar arrangement, but I didn't want to seem like I was forcing that option all the time either, so I opted for a 'one short click = look action' scenario. Maybe that's not enough though? I'm not sure any more! Haha, thanks for the suggestion though.

Thanks all for the feedback! Much appreciated :D
#130
Ok so here are some new ones. I'm still not sure about the telekinesis one, kind of tricky. Looked a bit weird with just one set of lines in the non-active state, so went for three in the active instead but it might be a bit much. I also increased the size of the higlighted ones too to try and help make them pop a bit more. The first row are the old ones for comparison...



Now for the new ones...



Looking at them now, you guys were spot on with the speech bubble and the magnifying glass.
#131
Hmmm... it's more than likely I'll stumble on one or two things, so I'll definately be at least pm'ing you over some of these suggestions. I'll tackle them in a day or two when I have some other things ironed out, so expect some hassling then! Thanks again Ryan, your support is awesome ;D
#132
Haha, thanks Ryan! Again, magnifying glass... so simple, but man, why didn't I just think of that -_-. Well, this is why I put this up here I guess, and I'm glad I did!

As for the suggestions, they sound real nice! I'm still very much a programming newbie and I'm slowly scraping my way through. I haven't even considered animations like that, but now that I stop to consider it they wouldn't be particularly difficult to do... hmmm. I'll have to look into it! Would make a really subtle yet effective difference. Thanks again!
#133
Ah yep, no you're both very right. It's so obvious now! I think I looked at them and thought of that at some point, but obviously let that thought slip by the way side. I'll work on them and put up some new pics when I'm done. Oh and that thought bubble idea is great - I remember considering that when I was drawing them, but wasn't sure how to do the active/non-active. Your suggestion is so simple it's embarrassing!  :P

EDIT: apart from the icon critique, dooes the actual setup work? Look ok? I'm not sure if it does or not, not sure if it's too... pink. And puffy. Or maybe pink and puffy works? Oh and if someone has an idea for the 'look' icon, fire away!
#134
Hey all, here's the verb coin I've been working on for my game 'Anna's Room'. It's gone through a few stages now and I've gotten to the stage where I can't tell if it's successfully simple, or ugly simple. I liked the idea of keeping it straight forward and not too flashy, but now I'm not so sure. I've included a screenshot of it being used in game to give you an idea of how it fits with the look of the game (but please ignore the cursor, it's temp and extremely ugly ;D).

The pics are (from left to right) idle, 'use', 'look', 'talk to', and 'telekinesis'. Feedback will be greatly appreciated!



#135
Don't tell me that Ilyich! It's like salt in the wound :'(

No I jest, congrats ProgZmax! Nice work again to all!
#136
Haha I knew it would be that easy. Thanks Dualnames!
#137
I'm sure this is something simple, but does anyone have any idea how to go about stopping AGS from automatically selecting the last available dialogue option? I know it may sound redundant but I do have my reasons not to want it. I just want that one remaining dialogue to pop up and wait for the player to select it.

I am writing a custom dialogue options screen that I initially based off the manual example, so if there's something amongst that code I'm missing (which I'm sure there is), I'd be grateful for someone to point it out to me :P
#138
I salute you...
#139
Quote from: Nightfable on Sat 27/11/2010 06:43:59
Love your art by the way!  :)

Why, thank you! ;D
#140
It's looking good, making some nice adjustments there. I think the reason why he appears to be laughing in in his mouth too though. I think it's the same for the reference pic which just goes to show how well you've been able to reference it haha!
I think maybe try making his mouth turn down instead of up, might make it look more like he's unhappy about his heart attack?
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