Quote from: Pumaman on Fri 05/10/2007 19:16:15Exactly. Though I just noticed AGS switches to 640x480 when I try to run on 320x200 (although it looks different from actually running on 640x480), so maybe it's a side-effect of that? It only happens on fade-outs, too. Here's a screenshot.Quote from: SupSuper on Sun 30/09/2007 15:03:48
Issues with DirectDraw mode: Room fades don't match the room resolution (in my case, the rooms switch from 320*200 to 320*240 while fading)
I can't reproduce this problem? Are you using the latest beta -- there were some problems with fades in earlier betas.
What exactly is happening when you say it's switching from 320x200 to 320x240? Does the screen all stretch out or something?

Another bug is that moving the cursor along the bottom or right edges of a dialog selection screen reveals the background below.
