Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SuperDre

#121
Completed Game Announcements / Re: Femspray
Mon 01/06/2009 15:55:41
I finally got around playing the game.. and I must say I really liked it.. it was fun, the puzzles where easy ;) and I even liked the graphix (even though at first I had my doubts, but simple graphix really work well for these kind of games)..
Thanx for creating such a fun adventure.. Really looking forward to see another game from you..
#122
this looks great...
#123
haha, this looks great.. can't wait to play it.. and I'm already hoping you will create a fulllength game soon.. ;)
#124
Quote from: Joe Carl on Sat 23/05/2009 13:48:26
I really undestand your report, but not the one of the StarWars questions, It's just a little wink to my favourite films. Sorry for the Chewbacca wrong answer, in the next version I'll change it to:

Q:How old was chewbacca whe he died? A: 225

Yes, I gathered that from the questions, SW is a great universe.. the original trilogy are also my favorite movies (the new trilogy just sucks IMHO, even though they were entertaining)..

Quote from: Joe Carl on Sat 23/05/2009 13:48:26Anyway If you are interested in making me the wondelful favoure of adjusting my 'translation'  I'll give you the translation source When I add the "look at" descriptions to spanish images.

So thanks very much!!!

Just send me the translation sources (ofcourse not in spanish as I don't understand much of spanish), and I'll try to fix as much as possible.. but since it's been 3 years now since you released your game, so maybe your own english has gotten better as well so you can already fix some stuff..
#125
Just finished it.

I really liked the graphix, but as you say, the translation is a problem, it is really bad at some points...
Also the fact that some information is in spanish only doesn't make it any easier to play (even a stopper as some clue's are spanish only)..
So the places where you used spanish in the graphix itself should at least have a 'look at' translation of the information, at this moment it doesn't have any 'look at' information at all..

Also one of the other things that really was annoying where the questions, that was real bad gamedesign... If you really have some of those questions, make them about the game, not some random questions which have nothing to do with the game and only makes the player have to actually guess.. that's just real bad gamedesign... Also you got the answer wrong yourself, Chewbacca wasn't 300 years old, but 200 during ANH, and died at the age of 225... Those starwars questions really didn't have anything to do with the game.. I'm sorry it really annoyed the hell out of me.. and also what was up with solving that dudes puzzles without it having any influence on the game..

Just send me a pm if you have a list of all the 'translated' dialog and want me to adjust some of them..

My advice for version 1.4:
- better translation
- have a translated 'look at' on any spanish images
- change the questions to OR more appropriate questions OR with some other itempuzzles..

Also one other thing, you've got a nice logo, but try to make the intro use ingame 'animation' instead of relying on external programs.. But that's a thing that's still missing from AGS itself, a simple internal movieplayer..

But as I said, the rest I really like... oh, and please refrain from using spanish in these forums (hints etc), I had to use google translate to actually read some of the questions/answers..

Looking forward to your next game...
#126
Just tried it, and it's a good start.

Next time, make the graphics more consistent, as the items seemed to be from different resolutions.. Also the background seemed to have a lot of 'resize'-garbage (for example around the corners of the room)..

Looking forward to your next (real) game.. Keep up the great work... ;)
#127
Engine Development / Re: AGS Wii Port?
Thu 21/05/2009 17:50:30
Quote from: mozartsgokart on Thu 09/04/2009 14:50:37
Going forward I believe a Wii port would be of the most benefit to the group of developers.
Additional knowledge of game play may be gained by installing the Homebrew Channel on the Wii and running SCUMM. Plays some adventure games on the Wii and report back. How is the playing experience. Does the interface work and does the Wii controller lend it self towards the game play interaction.

Even though there are a lot of Wii's out there, you will never get aproval from Nintendo, so the only way would be to use the Homebrew channel, which means you have to mod/hack your Wii... And we all know that it's illegal to do that.

Quote from: Edmundito on Sun 19/04/2009 22:21:25
1. Making the AGS runtime more cross-platform. This means an easier way to make Linux and Mac ports that are up to date. From everyone I've talked to who's interested in making commercial adventures, this is pretty much one of the big points that puts a maybe on their heads about using AGS.

I agree with that.. the biggest problem with AGS now for cross-platform is that Chris didn't really split the actual engine and the data/logic, even thought the data as far as I know is just 'pasted' to the executable (as I gather from how you need to get the linux version running)..
Also the plugin system will need to be made crossplatformfriendly which ofcourse will also be a bitch to do (unless the most popular plugin get integrated into the engine itself), the current plugin-system as I know it is too windows-specific (that's why they also don't work on the linux/mac versions of the engine)..

It's a shame someone burned Chris on another project which is the reason (as I understand) he's a bit more protective about his current project, and I'd propably would do exactly the same.. it's his baby and it's hard to let/see others work on it.. Also there are enough people who will say they will continue/port it to another platform but in the end will do nothing, and it's difficult to judge people unless they already proved they are committed to doing it, and that takes a lot of time before you can prove that..

Maybe with communities like ScummVM would give him a bit more confident that he doesn't get burned.. One of the things I and a lot from the ScummVM community would love is for ScummVM to incorporate the AGS engine (at least for playing the older AGS engines) so a group of REAL enthousiasts are able to work on it.. But then Chris would need to provide the sources for his old engines so ScummVM developers don't have to reverse-engineer everthing..  Once support is added for the old engine, it wouldn't be a problem for the new version(s)..
#128
AGS Games in Production / Re: Police Quest
Tue 28/04/2009 08:37:29
Quote from: Xenogia on Tue 28/04/2009 03:54:23
SuperDre can you post a link showing this?

edit:
Seems SuperDre that this has been going on since 2005, so honestly just keep going with it.  Even if they asked to be removed.  The game will still float around on the internet no matter what.  I found this little article at fangames.co.uk

The fact they still sell PQ1-4 as a pack already suggests it isn't 'freeware' or 'abandoneware'.. just saying 'oh but other people did it as well' isn't a good reason.. Why even try to get into trouble, if you can be more original and create your own game.. especially when you are just ripping the graphix from the original, at least the guys of AGDI did their own graphix, and that's why they propably were in to less trouble...
If you only did remake PQ2 (as the other person on these forums) with your own graphix then it propably wouldn't be that much of a problem, but as done here by ripping the graphix from 2 games is just plain lame.
#129
Quote from: theRedPress on Sun 26/04/2009 20:59:45
I'm well aware of Vivendi's stance on remakes, and unless you have some really new piece of information, a link to an official statement of some kind that has changed things, then I'll just say cheers.

I don't have any official statement, but I read something about it on the agdi site a while ago (or at least in regard to them)..
But why not create your own game instead of remaking an old one with the fear of all the work being done for nothing..
#130
Uhm... WOW.... that really looks amazing.. but please make sure you've at least got an english version too (do it while you are working on the french version), because with english you've got a much wider audience as with french/italian/whatever..
But keep up the great work, and I hope the story is just as amazing as the images are..
#131
AGS Games in Production / Re: Police Quest
Sun 26/04/2009 19:21:31
I also warned the other fellow who is working on PQ2 extended edition, the people who own the sierra games now aren't going to let you publish the work on the internet, especially the way you've done it (ripping their artwork and continue work on it). So think before you start all the work on a remake you cannot publish..
Just create your own game, and keep away from ripping artwork (without any alteration) of commercial games..
#132
The owners of the Sierra games have said to the other fellows who did the remake of KQ and HQ that they could finish the current ones they where working on, but couldn't start a new one, so just be warned about this fact before you do a lot of work on something you can't publish..
Maybe just use the stuff you have to create your own Police Quest (but ofcourse you can't call it Police Quest)..
#133
Completed Game Announcements / Re: Femspray
Thu 23/04/2009 14:02:41
Looks like it could be a fun adventure, I'm gonna try it..

Please use versionnumbers (in the zip-filename and somewhere on the first menu screen) when you've fixed something and reupload it, so people know if they got the latest..
#134
Quote from: Leon on Thu 23/04/2009 09:00:12
Quote from: Bjyman on Sun 19/04/2009 23:34:41
In Episode 1. Aside from leaving the stuff as inventory options in the game you did nothing wrong. I used a program called Art Money to change the values in the games memory adresses while running and then saved the game with the changed values after doing so.

What's the use of that? Hacking binaries to win a game? Just for fun? It has at least nothing to do with the game. And then telling the author that the game crashes because you tampered with it? Strange behaviour....

I agree completely, he shouldn't even have brought it up..
#135
Great to hear about more inventory puzzles.. But I can imagine it's difficult to find the right balance (and preference of people) and I agree completely about not putting a puzzle in just because of needing an extra puzzle instead of actually adding to the story..
And I'm really looking forward to ep3 as I already felt a big progress between ep1 and ep2, so I gather ep3 will be even much better as ep1 and ep2 which already where some great games..
Thanx..
#136
Just finished episode 2, graphixwise much more uniform than the first one, much better characteranimations as the first one.. great story background.. and this one was also just like the first one a lot of fun to play.. only problem I had was with the jellybeans (like others also missed some of the dialog).. next time I hope there will be less dialog clicking 'puzzles' and more itempuzzles, also the walking speed near the motel to the mainstreet was annoyingly slow, so maybe add something like 'the vacuum' did, pressing space to bypass the complete animation walkcycle..

But I'm certainly looking forward to playing the next game, and hopefully after that one even more episodes.. I certainly like the 'x-files' approuch..
So good luck with your next episode and thanx for creating these fun games..
#137
I just finished it.. had a problem in the beginning as it took me a while to see the teddybear laying around..
Liked the story even though it was a bit short.. but graphicswise it was a bit of a mess IMHO, good enough to still enjoy the game, too much difference between every character/background..
But I'm definitly going to be playing number 2 (in a moment) and 3 when it's finished.
#138
Completed Game Announcements / Re: The Vacuum
Wed 08/04/2009 20:18:51
Just finished all or at least most endings (I guess).. I really loved the graphix, the story was also great..
But personally I'm not a fan of multiple endings, but that's more because I have to see them all..

Also for these kind of games I'm not a fan of using words like 'sh*tting' and 'f*ck', I don't think they make the game any better, but even worse as some people might be offended by them.. I personally don't mind, but not using those immature words makes it a lot better for a wider audience..

Really hope to see another one, as I said, I loved the look.. Next time, maybe some more puzzles, less multiple routes/endings..

Thanx for making such a great adventure..
#139
Hints & Tips / Re: The Vacuum
Wed 08/04/2009 20:11:50
Is there any way to get averie killed?
#140
Quote from: mjomble on Mon 30/03/2009 21:31:10
As for the character style, we have a large amount of animation in the game and trying to have the same style as the backgrounds on every single frame would've been madness (and a perfect way to kill the project).

Instead, at this point we have the entire game animated by just one guy (Datadog), which I think is pretty impressive.

Looking at the simulated animation it looks great, so I got to see the 'big picture' instead of only that one screenshot.. and I agree doing the animation in the same style as the background would have been much more work (but ofcourse it would look much better.. hehe..).. anyway, great work done by only one animator..
SMF spam blocked by CleanTalk