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Messages - SuperDre

#141
Can you show some more of the character stuff, as in the first image it really looks ugly compared to the beautifull background and image 2..
#142
Look great... good luck..
#143
But also how about LEC not shutting you down because you use their IP.. I thought the other AGS game 'marooned' had such a problem. It would be a bitch if you've done so much work only to find out you can't release it..

Also how about making the graphics for a higher resolution, AGS supports it.. Anyway good luck, the screenshots you've made look absolutely great..
#144
OMG, if the new images are really completely done by yourself then damn that really looks like another new MI.. The only problem I propably can think of is the storyline, it doesn't really sound interesting to me.. but if the storyline is like your own images it propably will be great.. but I personally would stay away from the who shrink-storyline, unless it's about shrunken heads ;)
The dreamstory has been kinda done in 2, so why not just start 1.5 ;) where 1 left off, but I like the evil elaine...
If you like some input (or even more) just pm me, because you also don't really state what kind of teammembers you need more..

and OMG= Oh My God  ;)
#145
It looks great...
#146
And again a lovely nice game.. thanx for creating and publishing those lovely games you make..
#147
Thanx for another great looking (and fun) game.. just played it through, and I regret having to use some help (getting something that conducts electricity)..
Only one minor point (which have a lot of these games, so maybe it's an engine thing), when rightclicking on an empty spot in the inventory doesn't reset the cursor to normal, you have to rightclick in the gaming area, which is a bit annoying to me.. also rightclicking on the lamppost doesn't give any description (so is rightclicking on the rock at the bottom of the same screen), for all I can remember every other element in the game when it is highlighted also has a description when rightclicked..

please keep those quality fun games coming..
#148
Just played it, looks great (could do with some more frames of animation), was pretty fun to play..
Next time try not to use words like f*ck*n and sh*tbag, I personally don't mind, but keep in mind that maybe younger (or more sensitive) people are also playing the game, the words didn't add anything to the story or ambiance.. try substituting those words with 'filthy dirtbag' or something like that..
Looking forward to seeing more of your work.. thanx for making this little game public..
#149
Is there (or will there be) any original artwork? as the video isn't anything worth writing about IMHO..
#150
I liked the story, I liked the graphics, I liked the ending, but I certainly did not like the 'puzzles', I agree with above about pixelhunting (that's just plain awfull).
I really liked the style, so I hope next time you'll rethink the puzzles and make them more logical or at least not have us pixelhunt (maybe instead of only using the red cursor, maybe red cursor + tooltiptext as a lot of other adventures are using (like about every adventure these days)..
#151
I just finished it, took me about an hour to finish.. I really liked the game, but some of the comments about the maze I must agree with, I too finished the minigame only to find out I had to do some other stuff first.. My suggestion for fixing that would be to put the minigame behind the WDU door, and the door could only be openend when all pipes are fixed (until all pipes are fixed a message like something : not enough pressure to open the door, propably a busted pipe is still needing mending..).. also don't let it be possible to get to the next part if you don't have all the items needed..

I loved the character, but I hope next time the graphics are a bit less bulky.. going for the one pixel instead of the double pixel on 320x200.. but I would definitly play the next game no matter if you keep the same double pixels.. hehe..

thanx..
#152
Any progress on this one, as in the original post there was a mentioning of 1 september 2008 for a releasedate, but I haven't seen it yet, so I guess RL has caught up on Ghost... :(
#153
hehe, this looks like it could be a nice game.. keep up the great work..
#154
AGS Games in Production / Re: Cadaver Heart
Sun 28/12/2008 18:18:04
I hope you finish the game, it really looks funny in the old DOTT way..
#155
AGS Games in Production / Re: Boryokudan Rue
Sun 28/12/2008 18:16:21
OMG this really looks amazing, can't wait to play it..
#156
Quote from: Nostradamus on Sun 16/11/2008 15:03:28
FileFront really sucks.
I've been trying to download this for weeks but it always has some lame excuse like "no download server available" etc.
I suggest uploading this to a normal hosting site if you want more people to enjoy your game. There's a ton of them.

I just tried the link in the post above yours and it works.. the link in the original 1st post doesn't work anymore.. so Paolo please update that link.
#157
I'll also check it out once there is an english version... and please people only english please, so everybody can read what's being said on the forums..
#158
wow, but you deserve it, NES Quest is a great little adventure..
#159
good luck... ;)
#160
Oh thanx for making another one.. the first one was absolutely great...
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