another option ofcourse would be for Chris to 'convert' AGS to using Flash or Silverlight.. or go Opensource like Scummvm, so the possibility of more ports of the engine are much greater.. But I understand Chris in not wanting to go opensource, I really don't care as long as the Windows version still keeps working as that's the one I'm playing, although wouldn't mind seeing a PS3 version of the engine hehe.. I do hope he stays away from .NET for the engine itself, as .NET is one piece of *&*(&..