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Messages - Synthetique

#201
anything is good if you use music from sonic mayhem
#202
almost all my friends are girls.
#203
Critics' Lounge / Re:Raven Ware Logo
Mon 28/07/2003 22:50:05
the circle is a piece left from the lens flare..
#204
Critics' Lounge / Purple alien intro closeup
Mon 28/07/2003 20:42:37
This is the beginning of the intro scene, where he will dance to music.
early sketch:
it should go faster than explorer shows.


that brown stick is a broom.
#205
The Rumpus Room / Re:The MSPaint game
Mon 28/07/2003 15:22:17


next: your favourite tiny imaginary creature

#206
i want 2 of them!!
#207
General Discussion / Re:Occupation
Mon 28/07/2003 13:57:55
I work in a terminal storage facility.. or you might call it "taking care of old people at the hospital".
#208
int ran;
ran=Random(2);

this did not work..

" unexpected 'ran' "
#209
ok..
i did this

int ran;
int ran = random(2);

stupid me..
#210
I think i'll do faster time in the game. You can skip time if you want to.
The game will continue where you quit.
#211
Critics' Lounge / Re:Logo reviews
Sun 27/07/2003 20:24:02
1 and 2!
#212
ah thank you!! :)
#213
AGS Games in Production / Re:Tamagochi game
Sun 27/07/2003 15:42:08
how would i do that?
#214
I want a gui to display the health.
I tried:
SetTextBoxText(3, 0, "Health: %d", health);

but it said "error: undefined symbol" when i tried to save..
what to do?
#215
AGS Games in Production / Re:Tamagochi game
Sun 27/07/2003 13:51:19
I'll do so you can export and import gochis too.
#216
Critics' Lounge / Re:Gui style (animated pic)
Sun 27/07/2003 08:56:01
i tried this thing in the game, and i cant get used to it.
how about making it clickable then?

right click to popup gui.
left click to choose.

#217
AGS Games in Production / Re:Tamagochi game
Sun 27/07/2003 06:18:48
yeah.. , AC would be good.. more?
#218
AGS Games in Production / Re:Tamagochi game
Sat 26/07/2003 20:48:52
only if you overdo it..
#219
Well..
I dont have a name for it yet.. I'm thinking about naming it Gochi but i'm not sure.
You tell me what you think ok?
It will be a game where you have to take care of a little fella from birth to death. And this one could live for a very long time if you treat him right.

There will be different "gochis" to choose from in the beginning. Both male an female. (but i will call it "him" in this post) Their personality and a lot of other things will be a result of what you do with him.

Even though you choose a certain gochi, you wont be sure of what he/she is like, because there will be some dices that randomly choose a big part of the statistics. (you wont see the dices though)
Just be fore you get him, you'll get to add some points to all of this so you do get to decide something in this.

Here's a small beta baby to chew on.



Here are some preliminary stats:

Stats at birth
Health (Hp):       (Agility +Strength +Endurance)
Intelligence (Int): 1-5
Strength (Str):     2-5
Perception (Pe):   3-10
Luck (Lk):         1-10
Willpower (Wp):    5-15
Endurance (En):    3-15
Wisdom (Wdm):       0  
Agility (Ag):      2-8
(more? help me come up with more then.)


Other stats
Age: Days
Hunger: 0-100 %
Thirst: 0-100 %
Exhaustion: 0-100 %
Bored: 0-100 %
(more...)

Abilities
(all abilities will be listed here)
Swimming
Reading
you get the picture..

Here's some of the AI map. His thinking as a baby.
[color=115511]1: What is he (the player) interacting with?[/color]
[color=111155]2: Is it edible? If so:
Is it tasty or yucky? (int 1 required)
- Tasty = want more when get a chance.
- Yucky = dont want more.

And how did it affect me? (int 5 required)
- Poisoned, drunk, choked, sick, high...
[/color]

Uh oh! I'm sorry to leave an unfinished post, but i have to go now!
I'll finish this later.
Please come with suggestions or anything.

Thank you all.

#220
Critics' Lounge / Re:Gui style (animated pic)
Sat 26/07/2003 19:44:15
It looks good in the game so i wont touch it.

Thanks for your comments so far! :D
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