Quote from: Domithan on Tue 02/02/2010 16:02:43
Just wanted to show you something really quickly. I know it seems like too much of a pain to switch to low res now, but,I mean....
And this is the re-make of it I'm currently kicking around the idea of making into a full game:
So...I dunno. I know your game isn't nearly the extreme like this is, but I really think the switch would help.
It certainly looks easier. But I'm on the fence about the efficacy of low res adventure games.
The Lucas Arts (and other) classics were more limited than boosted by the low res environment. Just look at the concept art produced for them.

This stuff wasn't low res or low detail. As far as I know the low res format was purely a result of technology limitations at the time.
That said, it is now it's own art style / genre -- which is perfectly fine. I just wouldn't want to lean on it for lack of being able to produce (or learning to produce) high quality work.
Btw, I fed your neat night scene into this vector tool I have:

If you cleaned that up a little you could probably up-convert to a higher resolution if you were inclined toward such.
Quote from: Khris
You've got to decide if you want to
a) produce backgrounds quick and dirty and move on to creating the rest of the game
b) invest some time and practice to create decent backgrounds.
Many thanks for your suggestions. I'll take option 3 and mix suggestions with my own style.
And I'm positive you won't want to play any of my games. So don't bother looking at my threads
