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Messages - TFeldt

#21
Engine Development / Re: AGS engine Linux port
Tue 17/12/2013 22:12:03
Quote from: scottchiefbaker on Tue 17/12/2013 19:43:15
Have you tried it with the Noveau drivers? I've definitely had the issue you describe in other programs (not specifically ags), that was related to a bad video driver.

There are no known pointer lag issues, especially on an updated distro like you have.
Thank you for your quick reply mate. Your confirmation that there were no reported problems like this got me going. I first tried the noveau driver, but it made no difference. Then I started getting exotic. Long story short; it wasn't at all related to nvidia. It was in fact a hardware problem. With my darn mouse, a Mad Catz RAT 7. The part of ags that interprets mouse movement (allegro? or is there a custom input layer?) does not receive the correct information from X. It does not correspond to actual mouse movement, which is bizarre since the mouse works perfectly in regular X and other applications.

I verified that this was the problem by connecting a second mouse to the same system at the same time. The logitech one was smooth as butter in ags, the RAT continued to manifest the problem. I'm going to keep poking at this, if I figure out how to solve it I'll post back in case anyone else runs into the issue and finds the post via google. But for now this can be ignored, it is not related to ags.
#22
Engine Development / Re: AGS engine Linux port
Tue 17/12/2013 19:36:39
First off, fantastic work on the linux port. So far I've not encountered a single crash and the compilation instructions were clear as crystal.

Secondly, I apologize if I have somehow missed a bug report or thread about this issue. I did check both the tracker, repository and this forum. The only thing that seemed to be vaguely related was http://www.adventuregamestudio.co.uk/forums/index.php?topic=48948.0 but I'm not sure if it is since I never encountered this problem while running the windows version of AGS.

Finally, the actual post. I'm having issues with pointer accuracy. The in-game software pointer always seem to trail behind the actual pointer. If I move it too fast the pointer appears to grow hysterical, jump around at random and then eventually settle down (I know, not a particularly technical description but it's the best I can muster). It does not affect my actual pointer, which can be confirmed by moving it outside the ags window. What have I done wrong?

There's no errors in stdout, the games work fine otherwise, it happens in both windowed and fullscreen mode, it happens on every game I've tried but for reference the two last ones were Technobabylon and Beacon. I'm running a stock ubuntu 13.10, only thing that should be related is that I'm running the official nvidia drivers, not the noveau ones. I have not made any modifications to X related to my mouse.

I would post this in the bug forum, but it feels like this is a user specific problem so I'll refrain from doing so until confirmed.
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