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Topics - TGames

#1
Critics' Lounge / Pixel Art Character Portrait
Sat 17/12/2022 06:51:45
I have been thinking of making a Quest for Glory-Esque Point & Click Adventure/RPG with turn-based combat. I want to include companion characters that would fight alongside you. In the party menu and during combat, you and the companion characters would be represented by portraits akin to old-school RPG games. An example is shown below.



I made this for practice.



Does anyone have any comments on what I can do to improve the look of this? I am pretty set on wanting the front-facing angle, but I want to know how to make this portrait look better.

Thank you
#2
I am proud to announce that after working on and off this game since 2018, it is finally complete.
I present to you...


Slay the Dragon III

What was once a realm at peace is now under the threat of three terrifying dragons. As king, you must embark on an adventure to save your kingdom from these foul beasts.

[imgzoom]https://tgamespics.webs.com/Map%20reduced.png[/imgzoom]
[imgzoom]https://tgamespics.webs.com/Mountain%20reduced-1.png[/imgzoom]
[imgzoom]https://tgamespics.webs.com/2018-12-12%20(4).png[/imgzoom]
[imgzoom]https://tgamespics.webs.com/Mt%20Ferno%20reduced.png[/imgzoom]

I began working on this game in 2018 but took long gaps in production either from being busy or losing interest. However, now that it is done I am happy to share it with you. I've gone through the game pretty rigorously to catch any bugs or typos, but I am just one person. If you catch anything, let me know so I can fix it!

Link to Gamejolt page:https://gamejolt.com/games/Dragon3/384088
Link to AGS game page:https://www.adventuregamestudio.co.uk/site/games/game/2547/


#3
I am having an issue with adding sound effects to my game. I have audio files in the sound effects folder that play in the little audio preview but when I call the audio to play in-game nothing happens. This happens with several of my files, yet some play just fine. There is music in the background, but I have it at a lower audio priority and a lower volume. Is there something wrong with the files themselves?
#4
Hello everybody!
I have not been active on this site for several months. Unfortunately, I have lost motivation to complete the game I was working on, Slay the Dragon III. I was too ambitious in the size of the game based on the level of experience I have on AGS. I thought I would upload what I did have done so that people could enjoy the work that I did finish. I usually gain interest in AGS in short phases, so there's a good chance I might continue work on this game in the future. Thank you to all who have followed along on the production of this game. I am proud of what I have completed. Please enjoy!
[imgzoom]https://tgamespics.webs.com/2018-12-12%20(4).png[/imgzoom]
[imgzoom]https://tgamespics.webs.com/2018-12-13%20(3)-1.png[/imgzoom]

Game Page: https://www.adventuregamestudio.co.uk/site/games/game/2350/

Thank you!
#5
AGS Games in Production / Slay the Dragon III
Mon 10/12/2018 02:22:59
Prepare yourself for the final installment in the Slay the Dragon trilogy



This game takes place five years after Slay the Dragon 2, and the hero has become King of the realm. But now a new threat has arrived: Three dragons are wreaking havoc across the land. The hero must once again take up the sword and defeat them. With help from his brave general and the wise Grand Magi, the hero will travel to three different areas to hunt down the dragons.

Screenshots:












The game is about one-quarter of the way complete. Here's a link to its page on Gamejolt. I'm going to try to post an update every week on the game's progress.
#6
In my game I have made a death GUI that appears when the player dies. It has a restore, restart, and quit button and pressing each of them will bring up the respective GUI. However, if I exit one of the other GUIs e.g. I say that I don't want to restart, the Death Gui does not pop up, and the player can continue playing. What should I do so that whenever the player is dead, the death GUI will pop up if you are not in the restore, restart, or quit GUI.
Thankyou!
#7
Advanced Technical Forum / Issue Testing Game
Thu 22/11/2018 04:27:56
I have a problem that has just recently started occurring. Everytime I press the run button in the editor, it begins loading, then a warning comes up that says the game engine does not seem to have shut down properly, and then this error report occurs.

Error: The operation was canceled by the user
Version: AGS 3.4.1.15

System.Exception: The operation was canceled by the user ---> System.ComponentModel.Win32Exception: The operation was canceled by the user
   at AGS.Editor.Tasks.RunEXEFile(String exeName, String parameter, Boolean raiseEventOnExit)
   at AGS.Editor.Tasks.TestGame(Boolean withDebugger)
   at AGS.Editor.InteractiveTasks.TestGame(Boolean withDebugger)
   --- End of inner exception stack trace ---
   at AGS.Editor.InteractiveTasks.TestGame(Boolean withDebugger)
   at AGS.Editor.Components.BuildCommandsComponent.TestGame(Boolean withDebugger)
   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.ToolBarManager.ToolbarEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at AGS.Editor.ToolStripExtended.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


It won't let me send an error report because it says it is too long. I have tried closing out of the editor and opening it up again, and the problem still occurs. I have restarted my computer and sometimes this works, but then the problem comes back. I even uninstalled the editor and then reinstalled it and it worked, but then the problem once again came back.

Is there something wrong with my game files? What would the solution to the problem be?
#8
Critics' Lounge / Pixel Art Critique
Sat 26/05/2018 03:39:24
So I was practicing with pixel art and made this

[imgzoom]http://tgamespics.webs.com/Pixel%20Art%20Practice.png[/imgzoom]

This isn't for any game I'm making, I was just trying to practice with this style.

What do you guys think? Any comments will be appreciated.
#9
After a long period of peace, a dragon has started attacking villages and burning their crops. You must find the dragon and defeat it.

Slay the Dragon II




This is a sequel to a crappy game I made a while ago. I hope you guys enjoy it :)

Here is the game page

Edit: Since it fit all of the requirements of this month's MAGS, I have decided to submit it as an entry. I added sound and fixed the restore game bug.

#10
In my game, I want a cart to move to the side of the screen while animated. I can currently get it to animate on its one or move on its own, but i can't figure out what I would do to make it move and animate at the same time. I would make the cart a character and have it walk, but I need the cart to be able to turn visibility on and off.
Thank you.
#11
I know there is probably an obvious answer that i am missing, but can anyone tell me how I make it so that an event is only able to happen one time? In my game the character is able to interact with a vein of coal in a cliff face to pick up a piece of coal, but this happens whenever you interact with the vein, even if you already have the coal. This creates duplicates and the coal ends up staying in your inventory even after it was supposed to disappear. What do I need to do in order to make it so that you can only pick up the coal once, and maybe every other time you interact with it it just tells you that you don't need anymore?
Thankyou
#12
Critics' Lounge / Critique on Background
Tue 25/04/2017 04:52:32
I just made a background and would like to hear your thoughts on it.
Here is two versions
[imgzoom]http://tgamespics.webs.com/Forest-1.png[/imgzoom]
[imgzoom]http://tgamespics.webs.com/Forestbig.png[/imgzoom]

The second is the original
The first is a lower resolution that makes the shading look better

Thoughts? I personally am questioning the black outline, I think it fits in the larger version, but not as much in the smaller version.
#13
Hello, I have just started to make a science fiction game called Star Voyager. You are a crew member on a starship called the Voyager, and you come across a rift in space that teleports you to a planet away from the rest of the crew.

I can handle making the backgrounds and coding the game but I need someone to help make the sprites and animations for all of the characters. The game is 320x240.


Here is a picture of the starting room on the ship. I would like the sprites to be simplistic with not a whole lot of shading.

PM me if you would like to help.

Thankyou!
#14
Critics' Lounge / Critique on Background
Sat 23/05/2015 03:10:32
Hello, I was practicing making backgrounds and I made this

I just wanted to know what everybody thinks, and how I can make it better. Also, I made this in Paint.net, I wanted to know if anybody knows any tips or shortcuts to make a background like this in that program.
Thank You!:-D
#15
Help, I accidentally posted my game more than once and I can't figure out how to delete it. Can someone tell me how?
#16
Hello, I have just finished my game, Robot city Police Department.

You play a robot named Robby, and have to solve a murder.

You must interrogate robots to get information.

It is very short, you can probably finish it in one minute, but I hope you enjoy.
Here is the game page,
http://www.adventuregamestudio.co.uk/site/games/game/1923/

#17
Hello, I want to know what goes in the box for link description.
#18
Hello,
I am interested in remaking space quest 3. I need a team of creative artists, animators, and musicians.
If you can do anything please contact me.
#19
I am currently looking for a sprite artist/animator to work on my new game. It is a parody of the book series, Hardy Boys.
I am calling it Softy Boys. The game is in 320 by 200. I'm looking for any 2d style. I haven't decided on one so whatever someone is good at I'll use.
PM me with some sample sprites if you are interested.
#20
Adventure Related Talk & Chat / Next OROW
Sat 05/10/2013 03:19:37
Does anyone have any Idea when the next OROW competition is going to be?
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