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Messages - TGames

#41
Thank you all for your responses. I fixed my problem and it works great!
#42
In my game I have made a death GUI that appears when the player dies. It has a restore, restart, and quit button and pressing each of them will bring up the respective GUI. However, if I exit one of the other GUIs e.g. I say that I don't want to restart, the Death Gui does not pop up, and the player can continue playing. What should I do so that whenever the player is dead, the death GUI will pop up if you are not in the restore, restart, or quit GUI.
Thankyou!
#43
The problem isn't popping up right now, but if it happens again I'll try your solution. Thank you!
#44
Advanced Technical Forum / Issue Testing Game
Thu 22/11/2018 04:27:56
I have a problem that has just recently started occurring. Everytime I press the run button in the editor, it begins loading, then a warning comes up that says the game engine does not seem to have shut down properly, and then this error report occurs.

Error: The operation was canceled by the user
Version: AGS 3.4.1.15

System.Exception: The operation was canceled by the user ---> System.ComponentModel.Win32Exception: The operation was canceled by the user
   at AGS.Editor.Tasks.RunEXEFile(String exeName, String parameter, Boolean raiseEventOnExit)
   at AGS.Editor.Tasks.TestGame(Boolean withDebugger)
   at AGS.Editor.InteractiveTasks.TestGame(Boolean withDebugger)
   --- End of inner exception stack trace ---
   at AGS.Editor.InteractiveTasks.TestGame(Boolean withDebugger)
   at AGS.Editor.Components.BuildCommandsComponent.TestGame(Boolean withDebugger)
   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.ToolBarManager.ToolbarEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at AGS.Editor.ToolStripExtended.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


It won't let me send an error report because it says it is too long. I have tried closing out of the editor and opening it up again, and the problem still occurs. I have restarted my computer and sometimes this works, but then the problem comes back. I even uninstalled the editor and then reinstalled it and it worked, but then the problem once again came back.

Is there something wrong with my game files? What would the solution to the problem be?
#45
I've been so anxious to start working on this MAGS. I'v come up with an idea for a game where you have to investigate a Yeti attack in a Nepali village.
#46
I'm loving all the puns (laugh)
#47
Critics' Lounge / Re: Pixel Art Critique
Tue 29/05/2018 23:03:18
Did some more work

[imgzoom]http://tgamespics.webs.com/Pixel%20Art%20Practice-2.png[/imgzoom]
#48
concept: Pinback
playability: Mouth For War
artistic execution: Kastchey
#49
Critics' Lounge / Re: Pixel Art Critique
Sun 27/05/2018 15:22:36
It's funny because I actually was thinking of that screen when making this. Thanks for all the tips snarky :)
#50
Critics' Lounge / Re: Pixel Art Critique
Sun 27/05/2018 00:52:16
I did a bit of work and now I have this:

[imgzoom]http://tgamespics.webs.com/Pixel%20Art%20Practice-1.png[/imgzoom]
#51
Critics' Lounge / Re: Pixel Art Critique
Sat 26/05/2018 17:44:31
Thanks for the advice! I added those things at the bottom because it looked pretty bare. They're supposed to be large magic crystals that are decaying the ground around it.
#52
Critics' Lounge / Pixel Art Critique
Sat 26/05/2018 03:39:24
So I was practicing with pixel art and made this

[imgzoom]http://tgamespics.webs.com/Pixel%20Art%20Practice.png[/imgzoom]

This isn't for any game I'm making, I was just trying to practice with this style.

What do you guys think? Any comments will be appreciated.
#53
Wow that was really close! Thank you to everyone that voted. Also well done Slasher for an amazing game, I voted for you :-D
#54
My game idea was really short, and I could have easily finished it, but I wasn't really feeling the theme. I'm deciding to work on other projects right now instead of this month's mags. If I'm really inspired by the theme next month then I will for sure participate.
#55
Mine was number 9, Thank you to everyone who voted :-D
#56
Haha I'm actually really surprised it so close (laugh)
It will be an anxious next couple of days
#57
I participated in this competition, but since I have only been active very recently, I don't think anyone would be able to guess my writing and idea style (laugh)
#58
Yes the results don't show. It just shows all of the numbers, with the choice you picked in bold.
#59
Quote from: Kinkilla on Sat 05/05/2018 16:56:37
But I have one little question:
Spoiler
I had no clue how the puzzle with the 4 colored rocks worked. I'd just guessed the right combination. So how does the puzzle really works?
[close]

Spoiler
In the cave with the bag there is a rock in the pile of rocks that you can move and then underneath it tells you the combination
[close]
#60
Mantle, thanks for the feedback! I admit that there is a lot of room for improvement, especially in the dragon area. I have been thinking about this game for a long time but I was only ever coming up with ideas leading up to opening the door, so I feel the second half seems rushed. There were a lot of visual improvements that could have been made, but my goal for this game was To finish a decent game. I didn't want to get discouraged by the time it takes to make good artwork, so I decided to stick with the simple style because it was fast. Again, thank you so much for the comments!
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