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Messages - Tabata

#1441
Nearly everyone of us already has had “battles” like this but with less rhythm   ;D
Great one Eric!
#1442
AGS Games in Production / Re: Sheep Quest
Thu 12/04/2012 18:31:53
Quote from: cat on Thu 12/04/2012 17:52:10
Meet quirky villagers, collect items kleptomanically and enjoy colorful graphics during your quest.
...
So watch out for the woolliest adventure to come!
That sounds like it'll be made especially for me

I already like it!

Good luck for this one!

         
#1443
The Rumpus Room / Re: Happy Birthday Thread!
Thu 12/04/2012 10:21:12
   
Best wishes for a colorful birthday to our colorful Atelier
#1444
Quote from: Stupot+ on Tue 03/04/2012 11:45:03
Please share your moments of shower ...

You asked for it
... so here's my shower-contribution ;)


           


... and sorry,
but I better spare you my "genius thoughts"    ::)
#1445
General Discussion / Re: New Project!
Tue 03/04/2012 17:30:47
Aaaaaawww - sooo cute - wonderful!

Your newest project must have a really cool team - well started!   :D

                           

Congratulations to all of the "members" and best wishes for the way to go!


btw
I want to nominate your entry for best "product placement" of an upcoming adventure  ;D
#1446
Quote from: WHAM on Sun 01/04/2012 00:24:03
Quote from: Eric on Sat 31/03/2012 21:19:58
Just in case, I'm pulling an audible:
>USE S.BAY KEYCARD ON S.BAY DOOR

Well spotted Eric, you just saved our dear hero a huge fuss


Eric, you're cool!
         
#1447
If you have any idea how to deal with it, just post the command and I'll delete mine, so that “the game” has no other choice

(I still have my trouble in understanding the commands from earlier and why we don't need activating the delay â€" but that's why I cried for help of someone with better english knowledge ;))
#1448
*grmbl*
Since the evacuate-alarmâ€"mode is on
...  it maybe unlocked now?

> push/pull door-handle to open this (damn) door
#1449
The Rumpus Room / Re: Happy Birthday Thread!
Sat 31/03/2012 10:33:09
WOW â€" such a lot of b-days these days
I am too slow to catch them all in time

         

A very happy one to Dave and Ali
and a belated one to zyndikate and abstauber
#1450
Quote from: WHAM on Fri 30/03/2012 20:57:00
The bald man facepalms and then quickly tries to gesture a card-swiping motion and points furiously at the stairs leading down.

I take this as a "Yes" and while showing one of the ID-cards in his direction

> say "Okay then - together we can make it! Let's leave this unpleasant place and start with entering the S.BAY!"

>  go down and open door to S.BAY by using id-card(s)
#1451
Critics' Lounge / Re: New GrimQuest website
Sat 31/03/2012 09:09:31
You made a lot of efforts and changed a lot. 
Looking back to the start there are worlds between those versions.
Very much better now - well done!

I want to recommend a little overwork on the nice animation. It's the only one atm and also in the headline. Therefore it is very present and represents the quality of your work somehow. It is a nice one, but it seems to me that one of the layers isn't correct in shape and color.
The text underneath the second screen from the projekt feature about multiplayer "lost" format (and I don't understand why you still use jpg).

Still to say: You are on the right track!
Go on like this!
     
#1452
Critics' Lounge / Re: Walk cycle process
Fri 30/03/2012 16:56:16
Quote from: Eric on Fri 30/03/2012 05:13:45
Still, a heel click might not be out of character for this guy so maybe I'll leave it!
Cool - very nice and individual!
It gets more and more interesting to see, what you are coming up with :D


Your new sketch-versions fit well to the charakter in my eyes.
Maybe one little thing: The front view lift the knees at a usual high, but since “dangle-man” lift them a bit more than normal, I think it needs to be done in the front view, too.
Also the back views head shaking up and down is too much in relation to the original.

The sketch-versions would be interesting to be used in a little separate game â€" I like them ;D
#1453
Critics' Lounge / Re: KQ4
Thu 29/03/2012 17:22:31
I really like the changings! The pics are beautiful â€" well done!        

For using ingame I would go with 5 or 6 (the closeup from six looks very similar to the color of the one that has the number 5 on my monitor, so I am not sure about it). Let's say the pink roses from the later closeup are my favorites for the game.      

The reasons: The idea of roses came from Rosella and the proposed color was meant to be in relation to the pink castle with the wonderful garden and the roses there.

                         

If you don't feel that comfortable with it because of the girly-style you could try to use different kinds of pink for some of the roses or try to give the roses a touch of red to get a bicolored sort?

I think the castle is very girly itself, so why not the roses? But that's only me. If it was a "stand alone" pic I would prefer a real intense but dark red, but it belongs to Rosella so that's why I would go with the "girly roses" here  ;)
           

Edit:
Barbie would have chosen No 3  ;D
#1454
Sorry m0ds,
but I think I missed a chance to jump in and slap my voice to your ears

A stone age - female would have been "my size" I think  ;D
... but maybe someday ...
(sooner or later)   ;)
#1455
Critics' Lounge / Re: KQ4
Wed 28/03/2012 18:14:28
Just a thought ::):
I don't know, if it is "allowed", but since it is the perils of Rosella, how about giving it a bit of color by changing the flowers to little roses (something about between delicate - to dusky pink) and adding some thorns?
I'd prefer the shadow of the insignia to be a bit stronger because of the very present "IV" in front of it detracts.

The letters from the second one are very light and in front of the light stone very similar. I don't know, if it fits, but I can imagine them in a darker metallic would look nice (like the frame from the trumpet players).
#1456
AGS Games in Production / Re: The Visitor 2
Tue 27/03/2012 17:18:25
Quote from: NickyNyce on Tue 27/03/2012 12:37:35
It's hard to get anything done when both my hands are holding my head from spinning.

Yeeehaaaa â€" sounds like a job for "TurboTabby"! 

                                                   

Let me lend you a hand of mine for this and crash will happen soon  ...
... not sure about the landing though.    ;D
#1457
Quote from: Atelier on Sun 25/03/2012 20:43:01
I guess attempting to rescue this round is futile.

Oh no - really ???

But Calin should be still in ...
Quote from: Calin Leafshade on Sun 04/03/2012 20:01:33
I'm in.</no seriously this time>

... so he might be the one to rescue the MAGS this month?
#1458
AGS Games in Production / Re: The Visitor 2
Sun 25/03/2012 15:26:15
Quote from: NickyNyce on Sun 25/03/2012 14:22:54
Characters are now switchable at anytime.

COOL NEWS!

Now go on like this and don't get into spinning   ;)

                     

... looks really good -  eagerly waiting for your second "crash landing"!   ;D
#1459
Nobody out there with propper english, who understands?   :o

There is something about the 30 min. energy, that is left to power the things and can't we use evacuation alarm to open the doors (at the scanner for example) and what is this about connecting the tramway? We have power for 30 minutes now (or is it only for the computer?) and the delay-button seems to be interesting, too?

Will we sleep the 30 minutes and hit the red button for nothing, but a nap ???

                       
#1460
Critics' Lounge / Re: KQ4
Sun 25/03/2012 10:57:53
Since it is a remake, I think, the trumpet players belong there.

For my personal taste the frame is too similar to the most colors of the background â€" I would prefer it darker (maybe golden, like old frames) and the blue from the letters darker, to become more separated and to stand out from the bg.

And again an unbelievable wonderful sight to the garden.
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