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Messages - Tabata

#1741
           

A new sexy adv. with Prick for christmas to come ...
and did I read something about cheese?   

You know what I need ;)
#1742
Ohh!  :o

I can't tell, how much I love you all my little superheroes,
working hard for saving our little virtual world!

                         

... and that doesn't depend on if
or whatever kind of pants you prefer to wear ;)

                         
*Tabby puts on her best pants for dancing in happiness*
#1743
Critics' Lounge / Re: RogerRevamp
Fri 21/10/2011 21:42:01
Quote from: charlescreations on Wed 19/10/2011 22:59:18
Am I missing something... What does a squashy blue cactus-headed <insert name here> have to do with lemmings.

Yes, the blue and green are veeery different in real  :)
#1744
AGS Games in Production / Re: Venator
Wed 19/10/2011 19:57:41
Thank you for some more awesome screenies!     

Can you already give us something like a status report about the progress of your game?
#1745
I am soooo curious about the story to go on
and have to confess that you even catched me (without fishing)
because I'm already at your hook:
                                                       
#1746
@ all, who still owe some material to the project:
Come on, remind yourself, that you are already draculated!
So you owe it to yourself, too and you want it, need it, you simply have to do it to get back your happiness    


@ rest of the swarm:
Maybe we can animate our brothers and sisters a bit to get them started/finish what they promised!?
Any ideas? â€" Maybe some cheers to motivate them?


btw.
I'm selling these fine leather-jackets voodoo-dolls
 


Quote from: Baron on Wed 05/10/2011 02:07:59
@ARTISTS - I now need a hand holding a phone sprite, and a hand holding a command centre microphone sprite.

Are these the last (not yet taken) sprites to be made? If so, which size is needed?


@ all, who have left a bit of power and the ability:
So there is a maximum of two swarmies to be found to save halloween by doing one sprite each! Where are you hiding?

WAKE UP, PLEASE!     IT'S THE LAST ROUND TO BE DONE TO GET OUR MASTER (AND THE COMMUNITY) PLEASED!                
#1747
Critics' Lounge / Re: RogerRevamp
Wed 19/10/2011 17:44:04
Quote from: charlescreations on Wed 19/10/2011 00:41:14
... so what you guys think? Do I get a gold star?
This is the version I'm most happy with so far

Even if the up/down is too strong for my personal taste, you deserve it:
                               
... and the most important thing is that you yourself are satisfied  ;)


To me now he makes the impression of a confident type who knows already, that he will win.  ;D

#1748
Critics' Lounge / Re: RogerRevamp
Tue 18/10/2011 22:28:41
It's your original - I only moved some of the layers a bit  - nothing else


Well he still has a very unique style of walking, but that can be part of a char and depends on the story you made for him. So if you ask others for their opinion, they will tell you a thousand different things, if you don't explain, what kind of walk you are "hunting" for.

The best chest for me in personal would be "a bit of" the first one (the color not that intense, more like a shadow, given from the muscles underneath)  and giving him a waist (if he has muscles, he should have a waist, too), but if he likes burgers that much it might be the wrong choose  ;D

Edit:
I forgot to tell, that I made the walk 20 ms slower.
#1749
Critics' Lounge / Re: RogerRevamp
Tue 18/10/2011 21:53:18
How about him not „hopping“ that much (to make the walking a bit more like „easygoing“ for a hero)?
                     
#1750
There are a lot of games in production, that I'd love to become released. But quality needs it's time   

Nontheless it would be nice to get an update every now and then
                                                           
(i.e. about Night At Camp Ravenhood and Venator and ...)
#1751
I don't know about the law, but I think, as soon as you get paid for something you sell which is based (and not only inspired) by a commercial movie it's getting difficult, when not having the permission for "copying" even parts.

Can't you create it like only being inspired from the other story (to be an innuendo)?
#1752
I made it, too finally!   :D

I like the story and to find things like this:

 
Oh yeah â€" I can see that!   ;D

Some little irritations
Spoiler
like a doors hotspot at a window, missing talking reactions, going through things or loosing the shield while walking
[close]
didn't stop me from having fun to play and (after countless frustrating death's) I was rewarded very well at the end with the amusing bloopers  8)
#1753
                 ...       did I hear something in the far distance?       



Uuuuuuh       ...                     ...        let it happen, let it happen, let it   ...
#1754
That is incredible!
           
#1755
The Rumpus Room / Re: Happy Birthday Thread!
Fri 14/10/2011 23:56:17
Hi cat:

#1756
It is really wonderful, that our inventory has unlimited capacity, isn't it?

Wanna take a seat? No prob ;D




x2
#1757
Darn! Such a good shape, a lot of good entries already done and me not able to decide on which idea to work out. 
#1758
Aah, okay then.
In this case I want to give you a „complete“ version of the one with the nicely done arm-swinging  ;)
and since the difference is better to be seen, when they are placed together:
                 
the first run             the second run

btw. I like them  ;D
#1759
Sorry for the last gif. I was in a hurry for to go to work and didn't want you to wait for the reply such a long time until now. Therefor I had no time for to cut the layers by my own. It's been done from the programm and I don't know why, but sometimes it cuts a bit too much, like here.  :P
Nontheless the progress is to be seen clearly and for to see this it's good enough (hopefully)    ::)

I found a nice example to show how much you can bend the body forward for a more faster running
(if you still want an even faster run):
         
Maybe it helps a bit.
#1760
Yes, that's a bit more dynamic:

                         
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