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Messages - Tabata

#1841
AGS Games in Production / Re: Terminal
Sun 21/08/2011 16:29:31
What a cool first post and what a lovely robo!

               

Looking forward to your game to play it â€" Good luck with your project!
#1842
I specially made a proof-photo of my favorite and afterwards I found all the robots (which are related to a film) already listed by Ponch  - grmbl .
Well, not only this lovely little robo is well done, but I loved it in the film! Have you been inspired from this competitions poster or do you know all the robots?

The TV-show and the french-lessons  made me laugh and it was a real fun to play.
Sorrily I had to quit in a very early state of the game, but the long way in the underground is simply not my cup of tea. I think I am too much of a mouse-fetischist for this kind of play. One or two aereas in this style are okay for me, but there was always another one and so my endless failings near the end of the „Deep Blue“ made me give up on it.
I am sad about quitting, but sometimes living as a mouse-fetischist can be really hard , I am sorry!
#1843
Quote from: Ghost on Sun 21/08/2011 15:02:19
The SWARM at work. Dear lord, what have we done?

Wonderful - isn't it? ... reminds me of the pied piper of Hamelin

â€" come on my dear draculated members - mooooooooore!
#1844
If you stand in front of the door ..
Spoiler
from the room without any hotspots, watch to the right to find a loose pannel at the wall (near to the other door).
[close]
#1845
AGS Games in Production / Re: The Visitor
Sun 21/08/2011 13:40:57
I am already curious for your game and waiting for it.  

It sounds like an interesting story and has really “Nyce” drawings.  8)

Go on like this - who needs the sun ...
                           
#1846
Quote from: Dualnames on Sun 21/08/2011 12:17:55
THE SEARCH OPTION SHALL NOT BE FIXED.
...and suddenly the search is down, and we feel sad and compassionate???
I WON'T HAVE IT!!

... because you don't need it, my sweet superbrain.  :-*

But there are "some" newbies and older members (), that don't want to bother by asking for everything and search a thread or tutorial by using this function. ;)
#1847
Aaah â€" your coder is back in his chair, placed the player to the right now and changed the look. Looks much better and (still) works well.
Get him something to eat/drink, will you  ;)

To give you a clue about what I meant, when telling you that I had to search for it (because that didn't change):
Please take a look over here. That's what my screen looks, when calling your site. 
What you see seems to be the whole site, but it isn't. You need to scoll below the copywrite line (which gave me the impression that the site ends there), to find the player.
If a lot of people see it like this (I dont have special settings) maybe place it within in the frame or make a hint somewhere else, that there is a player and where to find it might do a good job without changing the style of the site?

Very good start - wishing you luck with it
#1848
Quote from: monkey_05_06 on Sun 21/08/2011 08:08:43
Everything works as intended.

To give you a clue, what it means:
  ;D
#1849
Another cool work Big GC
                                     
You work faster, then Baron can update the "to-do-list"  :o

There are still some points left and since it seems to me, that you are  â€žhaving a run“, you might also want to study this list over here (Points 3., 4. and 7. , 8. ) for some more challenges ;)

Crimson already „placed his flag“ to Point 5 and Armageddon to Point 6, so we should wait for their results (or cancellation [what I don't hope]) to this.


                         
draculated Big GC:  You are not infected by the swarm! You are assimilated  ;D

#1850
Quote from: antipus on Sat 20/08/2011 18:30:29
For those of you who have played already, what was your favorite easter egg or in-game gag?  Was there anything that made you chuckle?  ::)

I giggled about Edgar Alan Poe's Raven singing his Nevermore, but also have had a lot of fun with most of the other well done dialogs.  ;D
#1851
Hints & Tips / Re: Arden's Vale
Sat 20/08/2011 15:32:53
When the Chandelier ...
Spoiler
crashed on the ground, it was to be found ... ähem ...let's say around the aerea  between the rug and the shards
[close]
#1852
Hints & Tips / Re: Arden's Vale
Sat 20/08/2011 15:12:02
Spoiler
Make fake-spectacles by using the wire
[close]

... and please use spoilers, when talking about something which shouldn't be read by "accident", when searching for an other hint in this thread  ;)  - Thank you!
#1853
Sometimes you don't need to call the electrician for solving problems like this.
Spoiler
Did you see those panel at the wall? You should find a way to open it.
[close]
#1854
Hints & Tips / Re: Arden's Vale
Sat 20/08/2011 14:25:51
You should look around for ...
Spoiler
an alternative.
Maybe you already have something in your inventory for that?
You also need to find a special place, where you are able to build the disguise.
[close]
#1855
I almost missed this  ...  

- downloading now -  ;D


EDIT:
Well, that was really a nice little game, well drawn and animated and the puzzles were quite right, also had fun with the dialogs.

                      

So congratulations for coming up with such a good one and thank you for offering it to us.

                                                 

Twice I was in a bit of trouble:
Spoiler
First time at the door-lock in the castle and second time while going back towards the guard.
The first one is because I am not clever enough to make it by the given level, but it was clever to give people like me the choice to make it easier.
Second one was because I searched for the thrown away disguise and thought it was taken away (It needed some death's until I found it, where I never expected it)
[close]
#1856
Quote from: Studio3 on Tue 16/08/2011 07:54:37
I would like to recolor this to make it seem likes it's morning out. The sky is like a blueish and a light pinkish.
Quote from: Studio3 on Sat 20/08/2011 07:26:40
That's not really a night scene. It's a war going on and the sky is full of reddish clouds and stuff.

Okay ...

so if the blueish/light pinkish sky is full of reddish clouds and stuff in your first screen and then the sun starts dawning and begins to shine through that clouds ... you really believe it would change the main colour to a greyish-blue?
           
Maybe I still don't understand something here, but fact is, you (normally) will see more of the colours from the building and trees when it becomes daylight, not less (as long as you don't have it very foggy or a spot of an extrem bright beam).
#1857
I like the technic, but the screens doesn't fit to the theme â€" the way you choose the colours seems twisted for me.

You have more colour in your night screen, then in the day version (the green and red for example)!?
So if you use the second screen as night screen and add the lightbeam from the third one to the first, to use it as day version it whould be more logical for me.
There exists a saying in Germany which explains it: “At night all cats are gray!” 

Just my
#1858
                       
I like this kind of let's play - very interesting to hear your thoughts about the game. Also about some of those sidestories of the characters and about the creating process, so hopefully you will decide to do more!  :D
#1859
Idea - Misj'
Atmosphere â€" Creed Malay
Design - Creed Malay
Composition - Misj'
Functionality - 2d_Matty
Technique - gameboy
#1860
Quote from: Nikolas on Fri 19/08/2011 22:50:16
The 'f' is already the music sign for 'forte' (loud), so it's as musical as it can get! :)

Well, I know - my thoughts about it were:
What is known also from people, who don't know something about notes
and
is it the sound or the volume, that people love the music for? ;) 

But anyway - the most important is, that you like it.

About the player â€" I have to confess, that I didn't found it at first.  :-X
It is very inconspicuous and small, so hard to find (but well working) so maybe you could add a bigger sign/icon (that even people like me can see it without searching for it)?  ::)
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