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Messages - Tabata

#1881
General Discussion / Re: 'Stranded'
Sun 14/08/2011 11:47:52
Tabata as part of a creator-team

You did an awesome good job and I had a lot of fun while „creating“ this game!

                             

Hopefully we get the chance to do this again after a (not sooo long) break for you!?  :D
#1882
Hints & Tips / Re: A RainDog Story
Sun 14/08/2011 11:28:56


The van you can see in the pic is parked by me. I am lazy and didn't want to walk that far ;)
You probably parked on the next parking space.
#1883
The Rumpus Room / Re: Happy Birthday Thread!
Sun 14/08/2011 00:20:21
Na, dann kann ich ja wohl nicht gemeint sein.


Dankeschön!
#1884
The Rumpus Room / Re: Happy Birthday Thread!
Sat 13/08/2011 22:26:08
Thank you, Atelier, straydogstrout and Arj0n!

Congratulations Wonkyth! - From now on you are fully responsible for what you are doing (or don't do). 
Also best wishes to all of my "13'er-comrades"
                   

@  straydogstrout:
Since I'm also a lion, you need more, than such a sweet cat to catch me - we will stick together and catch the stray dog instead ;)
#1885
Hints & Tips / Re: A RainDog Story
Sat 13/08/2011 17:05:55
Played it to this point again and had no probs.

Spoiler
I only hat to take the card from the inv and point (show) it on the bouncer...
[close]
to get this reaction:


... then he steps aside and you can go in (to the left side).


My very last idea:
Spoiler
I made a save-game now. So if you are still in trouble and want to try it, you can PM me your e-mail-adress and I'll send it to you.
[close]
#1886
Phoooh - 
(I was already drowned in wild theories of timetraveling and how to get the HP's back)
#1887
AGS Games in Production / Re: Draculator II
Sat 13/08/2011 12:33:22
That might become an adventure (to find out)   ;)
#1888
@ Jay:
You got me ;)

But if the sound would have been the weapon, it would have been at the door and not like WHAM told later. (...“ ... sound was echoed, and seemed to come from roughly a hundred meters away at least...“...).
So to pump the water (what ever it is used for) through the corridors seems not to be a security system (corridors don't get floated) and we are save to open doors to take a look behind (and we can be sure, that the other one is still around!).

If we want to avoid him, there are three other directions.
Up: Seems to be impossible right now.
Down: We have to swim or get rid of the water (need to know, how the machine is working).
East-door: Even if the other one wasn't able to do something over there, we might find somthing he wasn't able to handle (i.e. a closed door/drawer/... with a security-system to use „our“ ID-card with).

Since we don't have a lot of HP, I prefer not to dive right now â€" so ...

> let's take a look behind the other door.
#1889
Thanks WHAM!

So we still have to expect the other one reappearing - grmpf

Since the other one went west he obviously came from the corridor behind the other door on his search for a way out.

@all:
Should we try to learn about the mechanism of the machine (pumping the water away for a way down) or explore the other corridor first (to search for items/clues)?
#1890
Was the "clank"-sound like from a metal-piece that has been hit against the door, or like a bulkhead that has been shut a drain?
#1891
If the water comes in the passage behind the door when we turn the wheel back, we get rid of the other one.
But we didn't open the door before we turned the wheel, so I don't know about that.
So I only want to check it out by the sound, if the water came back.
Because if the water is there and we open the door  :P


Edit:
Sorry, for my bad english - if it still sounds too confused I really wouldn't mind if you leave it and wait for the next post to go on  :-X
#1892
> turn back the wheel and control, if the water is now (back) behind the door to the west (where Skull(y) has gone through)

(which means not to open it!)
#1893
I can't believe it!
As an avowed mouse-fetishist I can't imagine, that there is anyone without a mouse-(wheel)  :o   
Even laptops should be able to be used with a mouse (well, ähem - like mine) ...
and there's not much, that can lure me away from it ... 
                               
#1894
Quote from: Ascovel on Fri 12/08/2011 14:01:19
Is that Calin on the screens?

- let's play with Calin   ;)


@ Jay:
Nice screenies here and on your site - looking forward to play around with Calin your game.  ;D
#1895
Is it possible to „earn“ some HP?

> tell him, that you can't concentrate right now because of your weakness and if the water is drinkable and ...

Quote from: Tabata on Sun 07/08/2011 12:05:29
Now to think about the identity of our character. Is he a thief and stole an identity to get into wherever he is now? ... and what does he remember at all? Does he have to hide or can he call for help, if there is someone else around?

> think about the reason for your presence in this building and about your intensions/main-goal
#1896
Critics' Lounge / Re: Labarrian Mighty Hunter
Thu 11/08/2011 18:14:43
Seems to me that it is one of those brutally, but sweet monsters.  :D

The style, how the scarf is wrapped around the body is very interesting.   ;)
#1897
The Rumpus Room / Re: *Guess the Movie Title*
Wed 10/08/2011 18:56:21
Quote from: Ascovel on Wed 10/08/2011 18:27:48
Quote from: └» Arj0n «┘ on Wed 10/08/2011 17:18:25
Quote from: RetroJay on Wed 10/08/2011 15:51:06
I think I may know.
However. If I am correct it will take me a while to post another still of a film, cos I've never done it before.
Is it ''And Then There Were None''.
We got ourselves a winner  :D

You mean this film?

http://www.imdb.com/title/tt0061075/

It should be the same, but this version might fit a bit better.

Edit:
Ooops - sorry, too late!
#1898
           
You did a really cool job!

But you need a veeery lot of more experience    .... so you should go on with chapter 2 immediately  ;D
#1899
Quote from: Baron on Wed 10/08/2011 04:25:30
Quote from: Tabata on Tue 09/08/2011 20:46:28
- If you switch off the light and click on the door afterwards, he isn't walking to the door (it's more like being teleported).
The teleport was implemented because there was a suggestion that clicking on an (unblocked) exit should result in automatically going to the next screen, instead of waiting for Merrick to slowly saunter across the screen.  I was under the impression that we were moving towards this for all exits, but do you feel the teleporting breaks some of the continuity of the game?

I think, that teleporting is not needed for this short game since you don't need to walk around for hours (only my very personal opinion).
I don't mind the teleporting. It fit's to the game but to be honest, I went through all of the rooms forth and back several times and this was the only „teleporting“ Merrick did (So I might have done something wrong).
If it is a lot of trouble to be fixed or needed for some other actions to work properly, I wouldn't mind if you let it, as it is now.


btw. - How about your last screeny for the GiP-Thread to tell them all, that the swarm is still swarming?
#1900
Quote from: WHAM on Wed 10/08/2011 13:03:20
If Ghost ever wants to release a voiced version, I would be more than happy to do the voices for the ghost with the glasses aka. Ted.  Maybe the truck driver too, but definitely NOT Janet. Oh no, no, no, no, no!  ;D

Sorry, but that's a very     !!!

Since you already proved, that Janet ist done best by you, I reserved the part of Ted for me   ;)
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