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Messages - Tabata

#1901
Well, we could, but do we want it?

I like him, as he is - it makes him special!  ;D

A real gourmet, who ist tasting something to do his critics about it - like the dialogs tell 
#1902
It's amazing! Good job again! A big step forward!

         

Only little thingies:
- Watching at the digital-lock will bring up the correct dialog plus 2 x the dialog (+ animation) for the cross.
- If you switch off the light and click on the door afterwards, he isn't walking to the door (it's more like being teleported).
- During the cut-scene of the twins the dialog-colour of the dark one should be done a bit brighter, because the part that appeared in front of the dark hair is hard to see.

- Normally I would say that Merrick is a bit to small for biting the guards, but in this game I like it the funny way (He seems to nibble at their hands like someone takes a little sip of a glass of good wine  ;D)

Also the musik works well for me
#1903
if you will have a liiiiittle chance

> press arms and legs at the walls to slow down falling
#1904
So maybe you should decide to ...

> hide in the shaft
#1905
> now you can pry grate open with rung
#1906
Quote from: Calin Leafshade on Mon 08/08/2011 10:10:59
...  Sinead O'Connor's version which is much nicer. I shouldve gone for a quieter mix and less guitar i think.   ...

I prefer it in the rhythm and style like Ralph McTell did it (also Cat Stevens sang it near to the original).

But (even if you might don't like to hear) I am still in love with the sound of your voice, which seems to be made for such songs.
#1907
Yummy! - He really seems to enjoy the biting â€" and it looks so coooool!           

Ghost seems to have an affinity to bitings somehow  ;D
#1908
> climb up again carefully (there is only one step missing), so you should be able to get the weapon by using the rung
#1909
> try using it as a screwdriver at the grate
#1910
General Discussion / Re: 'Stranded'
Sun 07/08/2011 12:11:38
Also ask him about „Betsy“
#1911
Thank you for the tip about the holster (I missed it on the other images, so I wasn't sure about this). :)

Now to think about the identity of our character. Is he a thief and stole an identity to get into wherever he is now? Where is his weapon and what does he remember at all? Does he have to hide or can he call for help, if there is someone else around?

> think about the reason for your presence in this building and about your intensions/main-goal
#1912
Quote from: Ghost on Sun 07/08/2011 11:02:52
I'm still having fantasies about the BAZOOKAGS firing really, really big blue cups ;)

Yeah â€" that would be cool!
Tabata is already catched into that fantasy.
Maybe Arj0n will do a little game about it.  *wink, wink*  ;D
#1913
> examine ? ? ? (see image, whatever it is)
#1914
Tank you Arj0n!
To be honest, my first try has been a forearm-cuff, too â€" but you were faster with a real good one  ;)

#1915
to be sure, ther isn't an enemy or fire behind ....

>  (try to) open the door carefully
#1916
To make the scenes more exclusive, I would recommend to avoid the repeatings and show „special behaviours“ only once (collapse, jumping, attacs ...) surrounded by the normal scenes with some information or little gags.

There are a very lot of different scenes in the trailer - it acts like a machine-gun. It makes me curious, yes, but I am missing some quiet scenes between, like a pivot with the camera to a view of the city or through the bar (something for the mood, done with a bit of music).

Sorry, that I am not able to explain it better, but maybe you got a clue about what I mean. ::)

But the main thing is already done - You made me want to play this game asap!  ;D
#1917





features:
* four different lasers
* four self recharging storage batteries
* compass
* ultra-sonic (weapons and diagnostic mode)
* extremely sharp blade (in case of power failure)
* hidden compartment with antidote, duct tape and screwdriver  ;D
* retractable handle and trigger
#1918
General Discussion / Re: A Small Request.
Tue 02/08/2011 22:58:52
This is, how it looks for me including the error, when I try to submit a comment :-\
#1919
General Discussion / Re: A Small Request.
Tue 02/08/2011 19:47:07
Same happened to me  :P
#1920
The latest build shows a big step forward!
Thank you Scarab and Baron!
I really loved the appearing robot and the twins in it are looking veeeery cool!   8)

Two points I want to mention:
If you opened the door, but didn't take the magnets the char goes to the door and stops walking without a response. There could be the same text, as when looking at the cross or better something like „Don't you see that cross?“ (breaking the 4th wall) because afterwards the player will look at it an get the response.

After you did the job with the umbrella and crossed over to the next scene go back and directly trough the scene. The char will walk savely in the shadow of the umbrella (wich is placed at the wall)?  ;)


I tried a talking version of the twins without the blackline, which I think is a bit „strong“:




btw. Are you all on holiday? Where is the whole swarm hidden? 
Hey all: I am missing you!  :'(
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