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Messages - Tabata

#201
AGS Games in Production / Re: Tardigrades
Sat 12/08/2017 18:16:29
Quote from: NickyNyce on Sat 12/08/2017 12:26:51
Don't have a Twitter account so I'll answer here. ...
Same with me.

My vote goes to 'Cool but not necessary'
… because I wouldn't miss it but really like it
I think that such things show the extra amount that went into a game and the big love to tiny details.   
#202
I loooove achievements and trading cards, also the badges (they come along with wallpapers aaaand … emoticons :wink: on Steam  - YAY! :cheesy: )
Badges, llamas, medals, trophies … depends on what site you are on … are nice to decorate the profile page or signature, to show that you are part of the community, earned them or got them as a present, participated on an activity - or to just brag with them …

It's something like collecting stamps has been 'some' years ago. Wanna  watch my collection?  (laugh)

That aside about linear achivements - for example after completing a part, task, day and such - they give me a hint about how long the game will go on and (on Steam) I can see how far my friends got in the game. :cool:

As for special achivements - I do like to be rewarded for discovering something 'hidden' that wasn't needed to follow the story or to 'win' the game but that was inplemented for extra detail like easter eggs or jokes or to have found/read every piece of written notes, saw a hidden pic or to have done a useless but funny action - even more if that action takes really place (like to put the cat on the record player - and it really will be placed on the turntable spinning around) :grin:

I simply love that and I confess to have replayed games to search for missed parts or different outcomings. (nod)
#203
1st   > 01 - Blondbraid - Eepuot
2nd  > 05 - Nixxon - Teleported Creature
3rd  > 02 - Izera - Antititties
#204
Not for the average taste,
but a really sweet'n cheesy refreshment,
a unique homemade brew, served in a red bottle
(since red-mold-cheese is one of its basic ingredients) :grin:

[imgzoom]http://fs5.directupload.net/images/user/170806/jponmt54.png[/imgzoom]

   Cheers
#205
Thank you, Monsieur OUXX, but you might have misunderstood what I tried to say in the spoiler.
I was stuck because of a bug/dead end.

I simply replayed that part and completed the nicely done game before I posted my note :grin:
but knowing about a wt and where to find will be cool for all the players to come. ;)
#206
Concept:                 selmiak         - a modern way to represent AGS and leaves enough space to start experiment with the engine
Playability:             Abstauber    - it is easier to start working with clear lines
Artistic Execution: selmiak         - makes me want to explore and manipulate it without being intimidated by the artistic skills needed to do so

A really tough choice since all of the entries are like coming from a game and usable.
Roger sprite can be used everywhere as an explorer coming from space.
Having in mind that it will help to start working with the engine or try something new
I think it should be possible to use it as starting point for an adventure and at the same time
being interesting enough to stay there performing some actions. Also it should represent the engine
but not distract from the task for those using it or even intimidate a beginner.
So that's why I didn't choose the most impressive images to be used here even I really would
love to see them in a game.
phew - hope this makes sense somehow
#207
Concept:                Stupot+        (The only real pure Café background (nod) )
Playability:            Blondbraid    (Käsekuchen is served already and I need to know who or what hides underneath that trapdoor :grin: )
Artistic Execution: Rocchinator  (Mr. Fuzzy did it :wink: )


All entries are really interesting and have nicely aspects to discover for me.
Nevertheless I had a little prob with voting because most of them are looking more like a bar to me, sorry (roll)
Also some are more like 'in game' shots that would work perfectly as an extra- but not as the background entry itself.
That's of course just my personal
#208
Quote from: Tycho Magnetic Anomaly on Tue 18/07/2017 06:20:06
...I might leave it a week and a bit, ...

                                 
#210
Quote from: AnasAbdin on Tue 18/07/2017 11:25:20
Congrats to all the winners! And thanks to all participants and voters ;-D
Thanks to our awesome host Rocchinator! The trophies are amazing and the winners gif is cool! Looking for the next CB by Tycho!
+ 1 
#211
The Rumpus Room / Re: The Big Blue Cup Gallery
Mon 17/07/2017 20:27:34
The Big Blue Cup Gallery

... YAY! The gallery is growing




Anna's Quest
(even it isn't done in AGS it has its roots in there :) )


You found some, too? ... don't forget to add your findings to  The Big Blue Cup Gallery
#212
The Rumpus Room / Re: Do you smoke? (YES/NO)
Mon 17/07/2017 20:01:19
 Yes   

           â€¦ and I admit that I won't stop in the near future     
#213
Like it has been said often already - those graphics and animations are sooo good and the story was very entertaining.

Had several probs during the play that I think already have been mentioned (and fixed in the new version)
Spoiler
like
> the crash when sitting on the rotten chair and using the knife on it
> or the main char becoming invisible for the complete entering and climbing in the tower until reaching the bell
> and walking up near to the beam (without the ladder!) to get stuck there.
[close]

That aside it is a great game and hopefully the beginning of a bigger one. 
#214
Congatulations!
... a well deserved win (and my choice also) :cool:

I had a real lot of fun playing this little gem. (nod)
#215
Just one vote? Nooooo!
As long as Rocchinator doesn't want it explicit I'll prefer to do the voting the usual way, too.

Those votings are not healthy for me to do anyway,
but here goes nothing - my 3 (still way too few) votes go to:

1st  - CeasarCub (simply amasing work on every aspect)
2nd  - TMA (a smilie-maniac like me needs such a Surveillance Unit B-HAPPY 101 - urgently :wink:)
3rd  - selmiak (idea, using of shape and implementation of those coloured pixels are very well done)


With this consistently high quality ongoing  since several cb's
I feel the need to demand to be able for distributing even more votes - not less 
(or a wig and a voucher for a nail studio, because I constantly pull my hair and nibble on the nails)  (laugh)
#216
Have your owners said goodbye to you or your mother before you all were given into the sack?
Are you on the way to a new home to be able to stay together?
#217
Is your mother alive?
Is your mother afraid or is she relaxed?
Are you all in a sack? :cry:
#218
Are you a very young baby cat (with still closed eyes),
that is near to mommy and together with her siblings who feel the same like you?
#219
Are you human?
Are you an Unborn?
Are you in an egg, ready to hatch?
#220
Hmmm -okay, then I'll try another step in direction of a witch:

Did she have a birthmark (that was seen as proof against her)?

Spoiler
"According to witch-hunters during the height of the witch trials, the witches' mark (not to be confused with a witches' teat) indicated that an individual was a witch. The witches' mark and the devil's mark are both terms applied to essentially the same mark. The beliefs about the mark differ depending on the trial location and the accusation made against the witch. Evidence of the witches' mark is found earliest in the 16th century, and reached its peak in 1645, then essentially disappeared by 1700.
[1] The Witch or Devil's mark was believed to be the permanent marking of the Devil on his initiates to seal their obedience and service to him. He created the mark by raking his claw across their flesh, or by making a blue or red brand using a hot iron. Sometimes, the mark was believed to have been left by the Devil licking the individual. The Devil was thought to mark the individual at the end of nocturnal initiation rites.
[2] The witches' teat was a raised bump somewhere on a witch's body. It is often depicted as having a wart-like appearance."
[close]
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