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Show posts MenuQuote from: Ghost on Mon 27/06/2011 14:24:11+ 1
...there should be a comment from Merrick when the player attempts to walk through the door after the laser blast, and has not yet placed the magnets/examined the crucifix, because otherwise it looks like a perfectly valid exit that Merrick doesn't react to. A simple "Hssss.... that crucifix... I can't go near it" would suffice, placed in a Game.DoOnceOnly command.
Quote from: anian on Thu 23/06/2011 17:12:21That's great! + 1 for this as intro-musicstyle
... for the intro theme at least why not the "mad scientist"/horror movie intro theme like say THIS (just an example, ...
Quote from: Baron on Wed 22/06/2011 02:09:48
MOVING FORWARD: ...Finally, it's time to start thinking about music, and since no one has stepped up to be music director I'm just going to open it up for general discussion. We need an overall tone for the game, maybe a specific instrument or just a feeling. If you know something from a movie, game or song then give us a title (or link to a clip) so that we can get a discussion going.
Quote from: Baron on Wed 22/06/2011 02:09:48INTERFACE: ... Clicking on Merrick might be intuitive but then we'll have to think of another way to "use" Merrick (ie struggle against the bonds). Suggestions are welcomed.Click on the chair instead would do (because the player wants Merrick to get off that thing) and if you want it more tricky, it can be the belt only, you have to „use“.
Quote from: TomatosInTheHead on Wed 22/06/2011 11:56:30I'd prefer a permanently visible inventory window (or visible if you move the mouse to the top edge), since we don't have any verbs, there should be enough room at the top of the screen. This saves one click and the time to find the item you're looking for.I could "live" with this version, too
Quote from: Baron on Wed 22/06/2011 02:09:48DOCTOR TALKING: I've obviously just cut & paste so that it wouldn't just be his portrait staring as he talked. Talk animation welcomed, but not a priorityThis kind of talking-animation is like a special effect and fits well to the strange doc. Well, I like it, the way you did it â€" it's special, like the whole game is/will be!
Quote from: Baron on Wed 22/06/2011 02:09:48WALKSPEED: ... GUI should include ... walkspeed slider ...The speed was okay for me. A walkspeed-slider would be nice, but more interesting for me would be the option to change directly to the next room with a dubble-click on the exit (i.e. if I want to watch for something, which is some rooms away).
Quote from: TomatosInTheHead on Wed 22/06/2011 11:56:30+ 1Quote from: Baron on Wed 22/06/2011 02:09:48Good idea!
PROBE: Maybe when you left-click on it the cursor becomes the probe inventory cursor?
Quote from: anian on Sun 19/06/2011 10:12:58Quote from: Tabata on Sun 19/06/2011 09:58:45But they do jiggle a bit, look at it more closely...not that I am against extra jiggling.
So therefor it seems to me, there are some forgotten pixels at this part of the gif, because there is no movement. :
Quote from: SpacE3PiratE3CainE3 on Sun 19/06/2011 10:16:58
I've gotten way too much practice animating boobies while working on KI).
Quote from: Hudders on Thu 16/06/2011 10:11:36+ 1
I don't really understand this whole "ceiling" background.
Quote from: Armageddon on Tue 14/06/2011 20:49:53
I just had to do it.
This is my first ever animated sprite.
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