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Messages - Tabata

#2221
Hints & Tips / Re: A RainDog Story
Wed 19/01/2011 18:06:05
Hi there,

@Shadow
Have you repaired the guitar? If so, think about earning some coins by using it.

@Fribbi
1.  scare her
2.  the name of the school
3.  use orange to make wine better
4.  you need to find a special coin (under a cushion) â€" it is worth a free cup of coffee
5.  get it  - okay, okay... you already have it - so you should watch it again

have fun
#2222
Hopefully things and progress about this project are going well?
There are only „two hours“ left until a nice game will be ready and I am beginning to get withdrawal symptoms ...

So I did it again and here are my notes for Cogliostro about the version from the 30th of Nov.:
Please just ignore those amendments mentioned by me, that you have set up deliberately:

# start screen:
Spoiler
If you click on the notebook now, you already get your first goal (even if you didn't start the game jet).

The new pics of the icons are well made, but (sorry to say) imo they don't have the right style for this game. The harmony in relationship to the paintings-style in the game and particulary in relation to the cursor-icons is missing a bit now. If the characters and backgrounds would be in the photorealistic style (like the talking pics), it would fit very well. Sorry, again - but I prefer a bit less realistic presentations for more harmony during this game. It's your decision of course, but I thought pointing it out gives you the chance to intentionally choose it, or change.
[close]

# intro:
Spoiler
I like the changings and the look of Daisy is much more better there.
Btw: What do you think of using a little more of make-up like highlighter/eyeshadow under her brows (I saw it already - she looks fantastic with it! Excuse me please, but I'm a just girl, so I couldn't withstand it to give her mascara and such things.
[close]

# hour 1:
Spoiler
Hey â€" these are wonderfull talking-animations â€" congratulations!
I know, you are not ready with them, but please, don't forget to change the hairstyle of Daisy! It's like a very beautyfull girl during a chemo, already lost half of the hair (so you can look through). It's hurting in my heart to see her like this.

Something happened to the characters or the background is set a bit down â€" when the group is going from the cars to the forest, they are all walking a bit over the ground.

I am missing a reaction, when using the gps with jack or alternatively he should say something like: "... don't need it right now ...“.

The save and the load-funktion from the task bar isn't working.

The place where you are allowed to click with the cursor to leave the sheed-scene should be a bit bigger (if you click in the left down corner, it should be possible to leave).
[close]

# hour 2:
Spoiler
I didn't realise it before, but the swing isn't fixed at the tree. The rope ends in the air. 

This game can't be healthy for me â€" every time I got this heart-attack when leaving the kitchen - and this time? Again, of course and I enjoyed it! (I'm a little afraid â€" is it possible getting addicted to it?)

The walkable area in the bath isn't quite right. Pointing on the wall at the middle or right side will lift the ghost hunter up like going over a little hill behind the bathtube.

The ghosthunter will go upstairs without the paper from the table (but without being mentioned in the video Sal has no reason for to search and find this note). He shouldn't go upstairs without it! Maybe a response like: „Wait! Something has changed in here!“  and this also goes on in ...
[close]

# hour 3 (- 6):
Spoiler
... because this note ist still on the table, when Sal comes in the dining room. He can get it and now has no reason to search for it upstairs.

The right shoe of the „actress“ still has a transparent part within.

Ã,,hem â€" shouldn't the doors stand parallel to the frame? I saw that they have differend sizes before and that's okay by me, but I realised another thing just now (the bathroom-door is a bit going to the right at the top and the door to the master-room is quite obliquely going to the left).  I mean it is \  \  and  /  /  insteat of  |  | and |  |. If you say it is okay from the perspective â€" I can live with this, but it looks a bit strange â€" sorry. (It's also in the „actress' room“: door = \  \ and posters are /  /.)

The new view from the upstairs floor to the main-room is a very good idea â€" I hope, you won't get a problem with the railing, which is to be done now (hiding the ornament?).

Standing at the stairs (1st floor), the railing from the stairs need to be behind Jack. *1*
The view at the stairs btw. is well made and also a good idea!
[close]

# mini-game:
Spoiler
After dying and „try again“ Jack appears in the first wolf/axe-scene together with the wolf of the mini-game messing around near and around his body (without attac him). *2*
You can load a save game now to go on, but if you leave this scene to the left the game stops in wait-position (no crash and not possible to load or exit, music still playing) â€" needed abort-key to leave the game and try again ( „room25.asc“; line 7).

Jack is not going around the stones like normal. The corpse goes under the stones at the edges.

I didn't remember the right way from the first testing and had to search it new. But this time I wasn't in need of distructing the wolf? It was easy to wait and let him pass until Jack could do the needed distance (I wasn't able to do this in the first version)!? Maybe it was of the little bug, but for me in personal it was easier this time
[close]

# hour 7:
Spoiler
Shears and flashlight aren't in inventory, even if Jack didn't throw these away.

Jack returning in the room again (without doing something usefull) starts the same dialog.

After going downstairs you can't go upstairs again. Jack don't refuse, but rather is a piece up the stairs and stops there.

Screen of 7th hour starting appeares again, when leaving the screen in front of the mansion, going to forest and game stops (no crash). One time going to desktop and back to game and the other time with a bit of „wild clicking around, to inventory and out, the screen disappears and Jack is in front of the mansion again. I also had some trys with no luck and had to load a save-game.

Found Sal standing at the entrance (without using GPS!?- Even if it was told, that it is necessary to use for to find the entrance?). The Pic of Jack is half the size of Sal and appears at the right frame (at same high than the sentence) â€" Sorry, but it looks very odd!? Even if he is standing above at a cliff, he shouldn't be that small, because he seems to be very near to him? He is watching to the frame, not the direction, Sal is standing.   *3*

Jack shove Sal without getting even one step in his direction and Sal's sentences are still appearing, even if he disapeared.

If Sal is dead, why is he standing in the cave?

When getting out of the cave again Jack has normal size and walks where I think, he should have been at the beginning of this scene (but sentences of Sal are still running).

At this point there is not entry in the notebook.

At this point I think I'm stuck, because I didn't see something that shows the current ending.     

In the cave the only way blocked, no possibility to go upstairs to the others, the way to the forest blocked by the 7th hour screen and on the generator-screen there is only a part of the ground to look at, but no going on further.     Inventory-Items: GPS(with no use), star, bible, necklace, rope, silverspray.
[close]

#  about the mini-game (only my personal opinion):
Spoiler
First you have been placed very much value on the atmosphere (successfully!). Now you have also installed a little more tricky. This offers variety to the player. But it also poses the danger that beginners can't get further or lose the feeling for the story while trying to proceed (Do you remember your feelings the last time you were really stuck in a game without any chance to go on? Bäh â€" I do!). Therefore I would suggest to install a button, which facilitate the mini-game or directly jumps to its end. So it is in the hand of the player, how long he is willing to try.
This way the player can reload the mini-game again later and play it seperatly if he want (without breaking the flow of the whole story because of being stuck there).
[close]

*1*,*2*,*3*: (part of) screenshots avaliable


Tabata
#2223
Thank you for your reply Babar!

I'll give it a try and order this one, too.
#2224
Quote from: strangechicken on Thu 13/01/2011 10:29:54
I Would like to apologise, ... game is being delayed to mid-late february due to the recent flash flooding disaster in the city where I live in Australia. ...

No need to apologise - this problem is an absolute priority right now for you! I hope you get everything well under control!

All the best and good luck for you and everyone in your city  :-*
#2225
I'd like to get a graphic tablet, too. But this would be my very first one without ever having used something like this before.

After studying the www about different graphic tablets and reading your posts here I like the Bamboo fun medium most. 

May I use this thread to ask you about if this one also would be alright for a newbie or should I start with something cheaper for a first try?
#2226
Sorry I was too late with editing - I try again and tell you (I was wrong)

Okay - but now door went open.

So go the way until "P" one step back and to the right to "complete your word (it is the right one). from the "D" you can step on the blanc tile - and out.

Sorry, for irritating you.
#2227
edit :stop !- wrong answer!    I'll try again and adit again.

... and this puzzle won't come again  ;)
#2228
I did this part the same way than you (by trial and error),
but allways saving at the last known right step.  ;)

I was too lazy, for doing it the correct way (don't tell the others)  ;D
#2229
Critics' Lounge / Re: BG - theatre - toilets
Mon 10/01/2011 17:59:05
for example:  ... an advertising poster, a crack, a mop bucket with mop that was left standing , a shelf with towels or/and soap dispenser, a trash can, ... 

... depending on the story/style also cobwebs (only if it matches the rest of the building) or a scribbeled warning like: “Come closer - he is shorter than you think!”   :D
#2230
"Thank you Pumaman!"


... and also: "Thank you bicilotti!"
#2231
Uhh â€" yeah! I declare myself guilty ...
.... in enjoying The White Chamber some years ago.   ::)

So you are not allone, Saren  ;)

It was my beginning and reason, why I started my "carreer" with searching/downloading p&c-(free/fan-)adv.  and became addicted.  :o
#2232
It was nice to see some of the RON-characters again and I like how the credits have been done, but ... sorry to say: All the way to get to this point is only confusing because of no introducion, strange interaction and a very lot of other missing stuff.

Did you give this game to someone for testing? If there was someone telling you to put it in the completed games-section, because it's ready, he/she is not on your side! :-[

This is not the critics-lounge, so I won't point everything out, but I recommend you to put it in the „games in production“- or even better the „critics-lounge“-thread and ask for critic/help, because it's not ready and you can do it much better. Well, only if you want of course.

Hope you work it out to get a nice little game in the end, because the story is fine for it.
#2233
Ooh - what a beautiful new-years-gift! :D

Thanks a lot (downloading ;D)!

... and best whishes for 2011
#2234
@tamanegi
I love your idea for the guideline and also what you made out of it!
You put a lot of stuff in a little game.  8)
Creating your "first one" while having a time-line is brave, but you handeled it â€" Congratulations!

@ddq
This one is a pearl for the OSD-series!
Even the style is well chosen to show something different (but
Spoiler
a british Japanese  ::) ?)
[close]
- I think, you all are/have to be crazy (meant in the best way, of course)! ;D

Both entries have their special abilities for to reach the goal of "discovery" and did it very well.  There is a very atmosheric one and a well made stylish one. Both will find their fans!

Thank you very much for your entries!

cheers and a Happy New Year to all of you

Tabata
#2235
General Discussion / Re: Happy New Year!
Fri 31/12/2010 14:05:29
 ... even if I'm still in 2010 for almost 9 hours  â€"  Some of you made it already, so let's do it (while I'm still able to):
HAPPY NEW YEAR TO THE AGS-COMMUNITY ALL OVER THE WORLD!  ;D
#2236
Hints & Tips / Re: Lightning Master
Thu 30/12/2010 14:28:05
Have you been in the
Spoiler
cellar of the mansion (to the left) and got the machine working over there?
[close]
You'll find there, what you need.
#2237
Aah - thx! That explains a lot  ;)
I'm proud to know someone „of your kind“  :D
Your mightymoo(TM) is awesome!
#2238
Hints & Tips / Re: A Raindog Story
Tue 28/12/2010 20:16:11
 ???
for example:
how to get scissors is right at the beginning of the original thread
please read „Reply 2“ from rascal

after that you will be able to get, what you need for to open the locked door ...

and please don't open new threads about existing topics â€" just ask for help over there - tx
#2239
Hints & Tips / Re: A Raindog Story
Tue 28/12/2010 19:53:07
#2240
Critics' Lounge / Re: A story needs a point
Tue 28/12/2010 19:39:11
It strongly reminds me of Stephen Kings "Langoliers".

... when people are in an airplane-building (before time arrives there). There was no sound, taste ...

So maybe that's the secret of your building, too?

When time/present reaches there , the fog goes away and everything starts living, tasting, sounding ... people appear from nowhere  ... and now the man has to "jump" back into (his) life.
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