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Messages - Tabata

#2281
Critics' Lounge / Re: female character sprites
Fri 19/11/2010 21:32:52
Sorry anian,

but I don't agree (in particular) about the legs, because I often saw people pressing backwards one knee while standing, like Matt draw it.

Therefore I take this as a peculiarity, which represents a part of her (lovable) individuality. In my oppinion a drawn character is much more closer to a real human with those little „mistakes“.

Tabata
#2282
Critics' Lounge / Re: female character sprites
Fri 19/11/2010 20:42:11
That sounds interesting to me and also matches to her look!

Thank you for the extra-info!

Now you made me even more curious. So my reward for your kindness to tell something is: 
I'll be watching every step of you from now on, because I won't miss something about this ;D
#2283
Critics' Lounge / Re: female character sprites
Fri 19/11/2010 19:44:49
@Khris - Sorry, I overlooked that (because he googled for the name, and then he couldn't get to the wrong site).

@all, who didn't play this nice game and don't know Zoe:
Take a look at (http://bestgamewallpapers.com/files/dreamfall-the-longest-journey/zoe-castillo.jpg), because it really could be sisters.

@Matti - She's really a pretty one! Can you tell us a little bit of her story already?

Greetings

Tabata
#2284
Critics' Lounge / Re: female character sprites
Fri 19/11/2010 17:37:09
Hi Matti,

the different stance is no problem in my eyes, because normally it's used to show a turn and in real life you also don't hold the stance, when turning.

Ã,,hm, ... and about Joe Castillo ~ you both are talking about the same girl (Dreamfall - The Longest Journey) ;)

The outlines imo should only depend on your own taste - with black ones it's a bit more like a comic and without more realistic - choose the kind wich is closer to your game-style. I also think, that noone will really realise the outlines of this girl, which is so pretty! ;D

Well done!
#2285
Every entry/bartender has it's very own charme!

Really hard voting this time - *think* - all well done arts - *think* - how to choose the right one - *think* -  :-\ ... but ... there are two of them, I'd love to see in a game.

First one - and  getting my vote - is Ilyich for his industrious little fellow  :D ...

... and second one (only a very little step behind) is anian with a servant, who seems to have half of the story written in his face. This expression is sooooo goood - very well made! The only point, which isn't hit exactly, is the theme - because it should have been a bartender.   ;)
#2286
I think, she's a nice on.
There's no need to have looking every girl lika a (hungry) model ;).

The only thing I would change (only for my taste) is the head - not the style, but its a bit too big. It looks much more naturally, if the head would be a bit smaller.

Good work!
#2287
There are lovley entrys to admire.

But the one, zyndikate made, is much more, than a background-blitz. This level is just too professionel (in every aspect). But if zyndikate promises doing this art only as fanart (without being a professional), then I'm unable vote for any other entry.  :-\

If so, my vote goes to the incredible hulk zyndikate:

Idea - zyndikate
Atmosphere - zyndikate
Design - zyndikate
Composition - zyndikate
Technique -   zyndikate

@loominous:
Sadly too late! I'd like to „drown in“, thinking about what could happen there. ~ (This one would have been my vote for atmosphere.)

@zyndikate:
I would expect Sadric* or Wilbur* to arrive there every moment, but I think it will be a charismatic Viking named Daniel Trondhjemsfjord, maybe together with Michael and Jack, the two freelancer, who join him on his quest *!


* (The Wispered World/The Book of Unwritten Tales/The Journey of Iesir)
#2288
I have loaned a little notebook with W7, downloaded ASF and installed. I had to change the settings of the graphics driver in „winsetup“, but after that it runs smooth ...

What might be a difference to normal installing and can be tried: I didn't install to the folder choosen by default. I used the downloads-folder in my user-folder (so it's not on c\programms...).

I don't now much about pc's, but it sounds like the answer wich is given by monkey.  So it's working!

Tabata
#2289
Quote from: Cogliostro on Sat 13/11/2010 03:01:32
Despite my best intentions to work on other projects, I can't stop working on 9H2D. 

This is fully in our sense.  ;D
You are producing such a wonderfull game with a whole lot of lovely (and well!) done details everywhere, I am almost ashamed when I have to dissect it always (even if it is for a good cause and meant nice).

So do please keep it up!


Quote from: Cogliostro on Sat 13/11/2010 03:01:32
You also brought up the point about the balcony.  When Jack goes up the stairs, we sees the hallway with three doors.  That’s the balcony the overlooks the grand room.  The same desk is visible at the end â€" where you find the flashlight.  Since it wasn’t apparent that was the balcony, I’ll be adding the railing to the room and some of the lower wall.

I thought so far that it is the view of a normal corridor, but of course you are right!
Don't tell it to the others: I had yet to draw a floor plan, but now I understand what you mean and with the railing you will do, it will be more obvious (even for girls like me)  ::)


I am amazed again at how quickly you do the revise and also in such a good quality.
Do you have about secretly hired an entire team?  ;)

I'm really looking forward to the next version.

Tabata
#2290
Hi Wolfmage,

looks interesting.

I downloaded it but every time, when
Spoiler

I try to connect te cable to the generator
[close]
the game crashes.

Maybe the message helps to analyse the error:
„Error: Unable to render character 1 (Dr. Landri) because loop 2 does not exist in view 12.“

Good luck with your game and for to complete it until November 18th!

Tabata
#2291
Hints & Tips / Re: Lightning Master
Sat 13/11/2010 00:24:48
Hi keekee,

just saw, that there is still no response for your prob and downloaded the game again.

So this is the way to get the binary-code
Spoiler
first the hints from the notebook: C9 and 7D, which you have to „translate“ with the help of the AGS-Programming-book
[close]
next step
Spoiler
by using the book: C = 12, 9 = 9 and 7 = 7, D = 13 - then the second „translation“ has to be made
[close]
to go on
Spoiler
also by using the book: 12 = 1100, 9 = 1001 and 7 = 0111, 13 = 1101 - that gives you the binary-code
[close]
last step
Spoiler
first pair (Code) = 11001001 and second pair (Code) = 01111101
[close]

That should do the trick. Please tell me, if it's wrong, because I didn't try it.

Wish you to have more fun with that nice game.

Tabata
#2292
Quote from: Frodo on Fri 12/11/2010 21:11:50
Ahh, sorry Tabata.   8)

No, no, there's no need for you to apologize!
It was my fault, not to tell this little, but (for to understand my post) essential detail.

I promise to think about setting a link directly next time.
I'm still a newbie on this and learning  :)

Tabata
#2293
Hi Cogliostro,

finally my report about this version is complete now (edited it to the rest of the report).

addendum:
Spoiler

- Even if the original stuff is gone long ago (as Sal said):
I wasn't able to find some chairs (or something like this). I miss them in the dining room . There only is the desk but nothing to sit while eating. I first thought, that they have been placed elsewhere because the house is abandoned.

- How to reach the balcony, which is to be seen in the main room?
[close]

so now it's your turn again  ;D

bye 
Tabata
#2294
Hi Frodo,

sorry, for not telling it (I'm german, so I use amazon.de ;))

try: http://www.amazon.de/s/ref=nb_sb_noss?__mk_de_DE=%C5M%C5Z%D5%D1&url=search-alias%3Daps&field-keywords=gray+matter

(first one is the videogame for Xbox and the next two are those, I ment)

Tabata
#2295
I saw it on amazon and they tell us about the PC-Game and the Collectors-Edition ...

Language: German, English
Packaging: German



- Tabata
#2296
Hello Cogliostro,

many thanks for your helping hand about my language problems.

Schooldays (and last english-lesson) is done since quite a long time. So I'm always a bit anxious to use wrong terms (allways hoping about not to insult someone on the worst, without knowing it - that would be soo embarrassing).

I did the next part of testing this evening (edit it to the post with the first part).
I need sunglasses at work tomorrow, but I had to set priorities - and the winner is: 9h2d (of course!)

Tabata   8) 
#2297
Cogliostro, you must have worked all around the clock - so many changings - wow!


For to start I have a note about the talk-image of Darcy:

You can see it much better in the game with the bright background. Her hair isn't complete, because she has just some long strands at left and right front of the face. The hair to be seen behind should be even longer (looks like being cut by accident only at the back now).  

Also you normally are not able to look through it to see the wall or some white, which is okay at the front for the side facing away from us, but not near to the neck and the other side.  

If that's not possible to change, she could also carry her hair pinned up. Please leave those nice curly strands at the front and the clasp, but it would be nearly like Astrid, only curly and blond. So hopefully, you can do it with the long, open hair.

And now you can see, what I found out until now.

It's only ½ the way, but „Rest“ will have to wait because I need some sleep now:
Spoiler

intro:
- maybe to change the portrait of Darcy in the intro into this nice one, you did for talking?

1st h:
- Even if the 1st hour has shown up, it's still the intro, but now the cursor stays in wait-position, instead of changing back into the arrow after loading. Instruction told us, that we have to klick, for to go on during talkings, but this is still part of the intro. Not to be misunderstood: It's good, that you have to klick, so you can take your time for reading, but some people could be a bit irritated, if there is a sign, showing a command for to wait. I'd like to suggest using the „wait“ only while the game is loading (like at the beginning of the intro) and use another sign/text at these moments (eg the arrow, you already used at the beginning of the intro or something like „click to continue“  - You know, what I mean?).

- Neither me, nor my translation gadget knows, what a „coed“ is. So i just list it and you will know, if there is a typo, or not (look at Darcy: „Cute, blonde college coed.“)

- Talking to Darcy in front of house: „... you're one of the people put on this Earth to help...“ (earth?)

- After Jack walked from shed-scene to front of the house (you can do that every time, after Jack leaves the shed-scene), klick with the walk-cursor at or over the shed's door to see Jack, showing his special abilities (Reminds me of „Puck, the shit-house-fly“ - but I don't know, if there is something like this existing in the states, so maybe that's only understood by germans - Sorry, I'm degressing!)

- When leaving the car-scene, Jack doesn't get a bit smaller and right before leaving the scene, he seems to walk half a feet above the way.

2nd h:
- In the shed the actions are much better for me now. Just one little thing: After Jack took the gas can, he leaves the sheet automatically. Should be only, when clicking the EXIT.

- Sal standing behind the couch, talking to Jack. Then going around tand along the couch, but behind Gordy and Astrid, who are sitting on it.

- Right side of the main hall: The rain is not only to be seen through the window, but also in some little parts on the wall inside (near painting).

3rd h:
- Sorry, but I could'nt find an online tranlation for „quientissential“ - what does that mean?

- using the left picture: „ ... now is not going to one of those times.“ (... now is not going to be one of those times / now is not one of those times?)

- key in inventory has no (look at-) description

- and again: entering the dining-room is my highlight  :o

4th h:
- Sal about Astrid and talkin to her: „ ... the professor is a dyke.“ - Is „dyke“ slang for something else? I only got one translation for dyke, which means to be those sometimes very long and not too high builded hills, which are made by nature or by men to protect the land against sea(-storms).

- using the left picture with Sal (same, than with ghost hunter): „ ... now is not going to one of those times.“ (... now is not going to be one of those times / now is not one of those times?)

- Sal talking with Darcy: „...How they hell can I be loosing ...“ („... How the hell ...“?)

- looking with Sal: Yeah, you already changed the comments. I love it now (around she shed ... fantastic)! That's what we call, the point of the „i“ !

- when Sal is using the coffee on Astrid, Darcy is answering and if he shows the coffee to Darcy, Astrid responses

- Sal is now able to do Jacks „Puck, the shit-house-fly“-trick (same thing, like in 1st hour with Jack)

- Sal at his car: „...Non of that will be usefull tongiht however.“ („... tonight ...“)

- when leaving the car-scene, also Sal seems to walk half a feet above the way right before leaving the scene.

5th h:
- the screen, which reports the beginning of the 5th hour isn't right in the middle (on the left side the main room ist to be seen)
...
[close]

EDIT from 11 Nov. 2010:

... so here I'm going on with my next part:
Spoiler

first I have to tell about a little prob while loading a save-game:
When I started the game and tried to load from the main-screen, all the save-games (all from this version) were dissapeared!? So I startet a new game. When I used the loading-icon during the game, all the dissapeared save-games are shown and worked!? ~ Did it all over again (for testing) with same result - something to check up I think.
Solved! If there are no save-games from older versions of the game in same folder everything is okay. So the gamers won't have this prob. (edit: 12. Nov. 2010)

5th h:
- look/use-command with Astrid: she does identically same descriptions to Sal about the pictures (dining-room + main-hall), bookcase, fireplace, window, balcony

- no reaction when using look- or use-command on Astrid

- look at forest: shouldn't only be „Wood“  maybe a comment like: „It's dark, cold and wet! I'm feeling uncomfortable - let's hurry!“ or „Don't like to be filmed while getting wet - just will go straight to Darcys car and back in the house!“ (would be an aspekt for to hurry, when going back to cross the forest without investigating and not expecting more opportunities)

- at the cars: It would be nice to get a little comment, when looking at the „special“ aerea. (hint: After Astrid saw red). Could be her presumption about recording cameras or what ever.

- no reaction while using the cellphone with ... whatever (not even when using with astrid itself)

- no reaction when trying to use the notebook to Gordy, Darcy or Astrid itself

- a bit confused about the girls size in bed: I'm not really shure about what it is, but if you take the picture of the standing girl and simply turn it like a puppet to put it in bed, then she would be smaller, than to be seen (and her shoes have different colours).

6th h:
! before going upstairs !
- coming from outside into the house, the rain is still „on“ for a second

- there is no comment, when trying to go to the shed-scene (and no possibillity to do)

- at the cars/in forest there is a wonderfull torchlight-effect around the curser (but Jack hasn't a light!?)
- when now going back into the house, the torchlight-effect stays on in every room until getting out again (after window broke)!

So maybe he should refuse to leave the house before he has been upstairs?


- third room upstairs: Ã,,hm, the black square ~ an unready window?

- looking at broken window should give a suitable comment

- Astrid standing near bedpost in the third room upstairs seems to be very small (mot much higher, than those bedpost). That looks a bit strange.

- after I got „kissed“ by the wolf, I had the same prob with reloading, than at the beginning. All the saves of this version are missing and choosing the old ones (from other versions) makes the game crash - so I have to start a new game, beginn game and then reloading a savegame of this version to go on
[close]

EDIT from 12 nov. 2010:
... finally here is the last part for this version:
Spoiler

6th h:
- at the scene after the swing:
using the ground at the left gives you the comment about the tree, which is on the right side and using the tree makes Jack walk on with a nice comment - should be the other way around

- the „welcome-noise“ at next scene is soooo good   :D

- Jack walks not right around the boulder in the following scene. He's partly under it.

- „...Did I provide sufficient hints?  Or did you need to read this spoiler?“ - Ã,,hm, where are those hints, you are talking about? I'm sorry, but even after reading your spoiler (and going back for to search for them) I'm not able to find them (that also answers your second question)

- after the flashlight is thrown, Jack still has the light of the flashlight around himself, during walking

- would be a nice effect, if the light of the flashlight is to see at the point, where you throw it (possible?)

- depending on the level of difficulty, you like to have in your game, it's quite the right thing, not to know, which way is to choose to reach the house

- if using hand-cursor with boulder I got the response, that it's not necessary to climb, because Jack can jump on it and if using walk-cursor, nothing like climbing happens (only going nearer and under this boulder). I tried some more times and if Jack is not to be seen (standing right in the middle under this boulder, the wolf isn't attacking - I can send you a screenshot, if you want it)

- if dying, you have to reload a save-game. Let's think about a gamer, who didn't save for some reason (eg simply forgot it, because of the compelling story or maybe it's those kind of gamer, who „rush“ through every game, because it's their goal, to do it in the shortest time possible). Would be nice to have the opportunity to quit at this point (alternatively to try again from a point, you choose)? - I mean something like in those games, where you get the choice to reload, quit or retry.

7th h:
- during the opening-sequence, a wolf is running around in the room (sceeny avaliable)

- personally for Cogliostro: „Hey slacker, get moving!“    -  Does this call make me a good or a bad girl?  ???
[close]

we'll meet again in about an hour later  ;)
Tabata
#2298
Hints & Tips / Re: A RainDog Story
Wed 10/11/2010 17:30:37
Hi Thesaya,

when you came back from the island you
Spoiler
„lost“ your Cash, so it would be usefull to refill your wallet first.
[close]

Still no idea, what you could do? So what about to
Spoiler
redeem the Check?
Maybe you tried that earlier (but failed), so now is the right time to try it again at this place.
[close]

After this, you should find Ben easily.
Spoiler
Hey, no cheating before you tried it!  ;)
[close]

Still no luck?
Spoiler
Simply go back to restaurant, as they told you.
[close]
#2299
It looks for me like: The knees seem to be in the middle of the shin (or like both shins are broken and bending inwards with every step) ???

I liked the swing of the hips in the first post - very sexy!

Maybe those little shadows on the outsides of the thigh would be better at the place, where the knees should be?
#2300
Ooooooh!  - What a smart young man is this, on the photo?
May I ask for his Adress and Number?  :-*

I'm very impressed!


~ downloading now (while staring at those artworks - unbelievable - for me this is near to magic)

C U
Tabata
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