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Messages - Tabata

#2301
Hints & Tips / Re: Lightning Master
Tue 09/11/2010 18:10:50
Hi keekee,

I'm sorry, but I don't have the save-games anymore, so it's impossible for me to remember this binary-codes. 

Only the approximate way to go is left in my mind:
Spoiler
There are four (lets say) letters shown in the notebook (where most of the codes are written). These you have to search in the table of the AGS-programming-book. This book also has an explanation, how to find the right line. So you get four number sequences. If you write them down, there are not so much possibilities left for the two lines, you need at the door.
Apology, but that's all, I am able to tell about it.
[close]

But Old Guy is a „nice Old Guy“, so if there is nobody else around here, who can help about this, you may send him a little PM with a warm hello and ask him for the codes.

Tabata
#2302
Hints & Tips / Re: A RainDog Story
Mon 08/11/2010 20:42:14
I warned you, that it's hard to do! But don't worry, I'd like to say that so far nearly no one could catch the crow without any cheating. ::)
#2303
Hints & Tips / Re: A RainDog Story
Mon 08/11/2010 20:12:22
its hide, not hint  ;)



That dosen't sound, like i told you
Spoiler
to do something let the crow trust you more to come nearer?
[close]

more clearly
Spoiler
you heard about the power of musik?
[close]

But to be honest: We all did those things to the poor crow  :o
#2304
WOW - Ilyich, I'd love to have one of those at home! Looks awesome and really busy  :o
#2305
Hints & Tips / Re: A RainDog Story
Mon 08/11/2010 19:19:11
Aah, now I see, you already have, what you need to catch it.

Let's try another little hint
Spoiler
For catching a butterfly you need a ? The crow is much bigger, than a butterfly. Have you something like that? Yes, you have!
[close]

So have a good hunting  :)

edit: (sorry, I forgot this point):

To find the fishing boy
Spoiler
you need to go to the sequence, where the ship is on the left side. There ist the path nearly in the middle of the screen. You also can klick the pier direktly from the big view before (seen left of the ship then)
[close]
#2306
Hints & Tips / Re: A RainDog Story
Mon 08/11/2010 18:36:52
That's hard stuff, because there's such a lot to do and I don't know, what you already have done and what you are carrying ...


Did you take everything wich is possible to take (in the harbour)?
If so, then you should have all the things, you need to catch the crow.

Have you been in the restaurant already?

Have you talked to the fishing boy at the pier?

What is your goal just now?
#2307
Hints & Tips / Re: A RainDog Story
Mon 08/11/2010 18:24:55
Quote from: Thesaya on Mon 08/11/2010 18:09:29
Ehr yes. Could you tell me how to do the spoiler code? ...

That's a question for me to answer  ;)
To build spoilers: use [hide*] your spoiling-text here [/hide*]      (- but without the *!).
You can also do a ââ,¬Å¾reply with quoteââ,¬Å" to a post wich has spoilers - there you can see in the quote, how it's done. After you saw, what you wanted to see, just cut the comlete quote out, if not needed in your post.
#2308
Hints & Tips / Re: A RainDog Story
Mon 08/11/2010 18:06:32
Quote from: Thesaya on Mon 08/11/2010 17:58:56
I don't think I have any such thing...

Ã,,hm - I don't know, if you have it, or not - because I can't watch your inventory  ;)
#2309
Hints & Tips / Re: A RainDog Story
Mon 08/11/2010 17:37:40
Hello Thesaya,

you don't need to delete your older postings.
Just modify it with a little edit, that you meanwile solved the problem by your own.

One of the most difficult puzzles in this game is catching the crow:
Spoiler
Think about something to do, that the crow would get more trusting you (coming nearer and nearer and ... then you are able to catch it - but you need an item for that, too)
[close]

Searching the fisherman
Spoiler
simply forget about him   ;)
[close]

But there are still a lot of other things to do for you, believe me  ;D
#2310
Hints & Tips / Re: Lightning Master
Mon 08/11/2010 17:09:46
Hi keekee,

just arrived home, coming from work , still having my „I hate mondays“-mood ~ when I saw your post, I had to lol   ;D
So you saved my day - tx!

Now for your question:
Spoiler
please don't confuse - the AGS-Programming-book is needed for the binary-code to the door in the cellar of the silo, not for the windmill of the lighthouse
the code for this you will get later in the game (I think it was after you did everything possible in the silo and have done a timetravel to another year)
[close]
#2311
Hints & Tips / Re: A RainDog Story
Sun 07/11/2010 16:37:44
Sorry, for let you waiting, but I had to download the new version first and play again to be shure, of what I'm telling you:
Spoiler
Before you can get the branch, you have to get your job from Mrs. Irving (You still don't have it, right?).
After that, reaching the branch is no problem any longer.
[close]
So your first goal ist to earn money
Spoiler
so you need to find and read the note from Mrs. Irving, that she's needing help, then call for the job
[close]
and afterwarts you can go on ...
#2312
Hints & Tips / Re: A RainDog Story
Sun 07/11/2010 15:01:40
Hello Thesaya,

welcome to RainDog Story.
At the beginning there are not so much scenes to look for a tree, but if you still don't find it:
Spoiler
walk to the left as far as you can get and search this tree thoroughly for the branch
[close]

I had the same problem ;)

have fun
#2313
Hints & Tips / Re: Lightning Master
Sun 07/11/2010 09:11:06
Hello keekee,

the password, you need for the gate at the groundfloor, is already in your mind. :o
Here are some hints to get you on the way:

just a bit:
Spoiler
you know it for sure ~ think about the obvious
[close]

a bit more:
Spoiler
you read it a lot of times
[close]

a lot:
Spoiler
what is this game all about?
[close]


For to use the keypad on the door in the cellar of the silo (near generator)
Spoiler
you need the hints from the notebook and also the AGS-Programming-Book from the office for to calculate the code
[close]

Good luck and have fun!

Tabata
#2314
Critics' Lounge / Re: First walk cycle
Sat 06/11/2010 12:54:13
Wow - This looks really cool. 8)

Let's speculate, that this one is going to do something stupid, which makes a lot of fun (or already did it). ;D

I'd love to see this one in a game - good work!
#2315
I liked all the storys, but the one from kconan has really fascinated me.
So I'd like to vote for kconan.
#2316
Hints & Tips / Re: Lightning Master
Sat 06/11/2010 12:14:59
Quote from: keekee71 on Sat 06/11/2010 04:54:53
can someone tell me in detail how to use the key on the man hole i can't get it and i read the post about the exact place the numbers are at and still can't get it

Hello keekee,

you need
Spoiler
weired key, manhole lifter and the notebook-entry about it
[close]
if there's something missing, you first have to do
Spoiler
the second time travel (if I remember it rigtht)
[close]
you will find a hint, which shows you
Spoiler
where to place the key in the manhole and how much turns you have to do - to reset, push the logo in the middle
[close]

Hope this helps you to go on

Quote from: keekee71 on Sat 06/11/2010 04:54:53
also the other wind mill the code please can't figure that out either

The code for the second windmill
Spoiler
you will get later on in the game.
[close]

Quote from: keekee71 on Sat 06/11/2010 04:54:53
also the keypad in silo can't get that either

Which keypad in the silo is your problem (there are more). Please describe a bit more and I'll try to remenber. ;)

Tabata
#2317
Hints & Tips / Re: Cosmos Quest 4 demo
Wed 03/11/2010 17:42:46
Hello Fribbi,

it's not that difficult:
Spoiler
First you need to read the original poem.
Therefor you have to sort the text-peaces to get  a logical sentence.
It's easier, if you write it down, if you're not english (like me).
Then you can take the obvious numbers from it in order of appearence (there are four).
[close]

Have fun

Tabata
#2318
Hello Cogliostro,

first about your questions:

1.)The only irritating point for me ('till now) has been in the first version, when the video-sequence starts without me knowing, that we are watching a video  ::) - but you directly solved that nicely.
It didn't interfere me, that Geordys leg already has been bandaged. I just noticed one injured person at that point. In my opinion there's no need for an extra dialog about the first aid. Of course it can be done, if it is urgent to know, who did it (and why not one of the others). So right now I'm okay with it, as it is.

2.)The number and also the kind of existing "look" and "interaction"-responses is sufficient for me to understand the game and the people. There are only some little reactions, which could be done a bit more specific from the one, who is on the run (especially, when talking/thinking about something, which has already been used/watched from an other one). Like you already did it for example about/in the forest, the books ... .

It's not neccecary but could be done a bit more just because of your personal target to point out the difference (and change?) of every character during those nine hours. It's difficould for me to explain in english.  :-\ Maybe an example will do better: Also about obvious stuff, Sal could react more rude, like „You're wasting my time!“ „Can't you see it by your own?“  „Are you serious?“  „I ignore, open your eyes!“ ... to get even more into his mood. This way for everyone of the others depending on their individual settings. But that's only a possible extension, not an important one.

I agree to Tramponline that it could be possible to become part of the game more by using the terms, he suggested. I think, that's a very good idea!  8)

C U

Tabata
#2319
F A N T A S T I C ! ! !

I can't await it to be out!
#2320
It's allways the same thing with boys's tunnel vision  ::)

Advertisement has worked fine to catch you - point goes to ddq!

Ascovel, you might read the whole line next time ;)
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