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Messages - Tabata

#2321
I took a peek on your new website - looks professional - good luck! 

I'm watching  8)
#2322
Hi Tramponline,

no problem at all - the more testers, the better for Cagliostro to choose/decide, what might need a change.

I just try to take the little part of those kind of gamers which sometimes do unthinkable actions (like myself  ::)).


Happy Halloween to all of you!
#2323
Hello Cogliostro,

here I am again and before starting:
You did very well changes and also the extensions are very good for the right mood!

Now here is, what I have for you now:
Spoiler

2ond h:
~ in the sheed
  using hand-icon gives you descriptions of the things, that I would expect by using the look-icon (should be something like „.... no need to carry that all around ...“) and using the look-icon on the can will get it directly in inventory (not shure if you wanted it that way, therefore I mention it here)
~ notebook
  after solving this task, the text is still the same (maybe for example change it in „... well done, why not go back now ...“?)

3rd h:
~ about Tramponlines post
  the descriptions of the doors during watching the video is okay (in my opinion), because the ghost-hunter  may know the rooms already (in my eyes it isn't Jack - or has he cut his hair?)

4th h:
~ just great

5th h:
~ Astrid talking to Geordy:  â€ž... get you to a hos(p)ital at first ...“
~ after leaving the house there are some bugs where you will get stuck  (same point, that Trampoline noticed already) - only possibility is abord key and some very little chance to let appear the bar on top of the screen for quitting! It's the same result in the following scenes: going to the right in front of the house; in forest when trying to go back to house (without have been to the cars);  in forest when trying to go back to cars (after being there) - the message appears and then there is no chance to do anything successfull
~ going back in the house Astrid still has her jacket on and when leave again she wants to put it on

6th h:
~ description of flashlight in inventory is missing
~ the notebook isn't usable
(not yet, I think - but you're still working on this „hour“, right?)
[close]

Hope this helps a bit ~ see you again one (or more) hours later.  :D

Also thanks for already being mentioned (even if I'm still trying to fullfill my „new job“)! :-*
#2324
Critics' Lounge / Re: Logo Design
Tue 26/10/2010 20:09:46
Sorry to abuse your post for to learn posting a screenshot, even, if I'm not really shure, what you  meant.

With the same basics and only a bit more flow it could be something like this?



If it works, it can still serve as a deterrent  ::)

(hopefully you are not too angry)
#2325
Quote from: Cogliostro on Mon 18/10/2010 19:14:08
I will be finishing the game.

Yeah - thank you Cogliostro!

How did you make all those changes so fast? Whow! - The game will be ready in some days like this  :o

It's a strange feeling to note all those little things (like being very petty), but...

you get what you want  ;)

So, here we go again ...
Spoiler

~ Ahh, now the notebook works and also the inventory is right!

~ Astrid:
I didn't see it, when first playin', but the pic, when talking (I like the look of her) it seems to me, she lost one of her incisors?!

~ Entering the house:
The screen to inform about starting the second hour is now to be seen only for about a second.

~ Mainroom:
Now the „black wall“ looks much better and I can realise, that it is a big window (the lightning placed there was a cool idea - looks really good).
To be outrageous: Do you think, it's possible to open the screen a bit more? The walls inside this room seems to be much to high (because there is a second floor already) and if you watch the house from the outside, then the mainroom can't be that high - only my impression.

~ Now even I'm able to understand, that they are watching the video (silly me). Good idea to place a conversation there (for people like me). Shouldn't the window get the same change there?

~ acting as/with Sal:
The mirror in the bath can't be seen - maybe a simple frame should do it.
It seems a little strange, that he has the same feelings about the forest, as Jack.
Looking at the broken tree:  not him, but Jack needed the axe
Using the broken window : he never took something out before, so you should remove the word „else“
Looking at the generator: it wasn't him got this running, but Jack

~ acting as/with Astrid:
She shouldn't be able go to the mainroom, because if she talks to those sitting on the couch, a dialog with Jack (who is in the bath) is running. She also can go out, but has no „meaning“ about the things around.
[close]

Oh yes -  I LIKE THIS GAME!
#2326
AGS Games in Production / Re: The Second Man
Sun 17/10/2010 20:57:50
Quote from: cianty on Sun 17/10/2010 20:02:09
...
@Tabata: I did a bit of drawing when I was younger and in the last years mostly painted tabletop figures. However, actual 2D drawing & painting - and especially in 320x200 resolution - is a wonderfully new experience.  I consider this game to be a bit like 'Last Crusade' and I can only hope to get near 'Fate of Atlantis' for a possible sequel.

Action sequences: There will be few scenes where the clock is ticking. Imagine you know you have to shoot a certain target person behind the next door. Now you enter the room and if you don't act quick enough you will be shot first. Is that already too much? There will be more exciting scenes too but I always think about ways of how to make them as easy as possible for people who absolutely disdain them.
...

Wow, that's impressing stuff you did. You have to have a very quiet hand.

It's nice of you, to ask, but please don't change your script too much, just because of the preferences of some. It's impossible, getting everyone in the boat without getting drowned.
And don't worry about me. I'll try it and (hopefully) survive!  :D

About your new goal: I'll keep my fingers crossed that everything works the way you think it should (for you and for us of course)   ;)
#2327
AGS Games in Production / Re: The Second Man
Sun 17/10/2010 19:08:34
Hi cianty,

this one looks interesting!
And if you do graphics like this after three months experience with AGS:  "Coup de chapeau!" (hats off)

I also like the icon-gui instead of verbs ~ it has a very international touch.

The only thing I read with mixed feelings are the announced action-sequences. I'm one of those, who enjoys slowly every point and click (normally time pressure is nothing for me  ::)).

But now I'm even more curious about your game ...    (waiting :))


EDIT:
About the awning at the right side from restaurant  ~   mayby like this:  /__/   ?
#2328
Quote from: skerrigan on Sun 17/10/2010 15:47:05
Hi,

If you mean the movie, yes it did come out a bit dark. If you mean the screenshots, the 8th Doctor's TARDIS is meant to be dark. The verb coin has changed slightly in the latest version.

Stuart

Oh yes, in the first place I meant the movie.

Thanks for your reply!
I'm relieved now, because I don't have to order new glasses  ;D

Good luck in progressing with your game Stuart!
#2329
Completed Game Announcements / Re: Kuma Story
Sun 17/10/2010 14:59:47
Playing this one is like a big, warm hug - very nice!
#2330
Hi,

the graphics here seem a little bit dark to me (the light, not the story  ;)) and therefor it's kinda difficult to see all those details, buuuuut ...

... it looks very promising!

It'll be a hard time for me waiting till you're ready  :D
#2331
Whow - cool stuff so far.   8)

It's my first report like this, but I'll simply try to tell you, what I „found“:

Spoiler
~ after reading the „Read Me“ in the main menue (little typo within the description to quit) you don't get back to main menue but to the very beginning
FIRST HOUR:
~ in the screen, where the last selected item is shown, there always is a notebook, even if i selected an other item from inventory
~ two times I first thought, that the game crashed, but it was only decreased, could be found still in the taskbar and it was possible to go on
(1. Jack returning from car and in front of the house, when he has to go to the tree. 2. After Jack took the axe)
SECOND HOUR:
~at the shed, using the hand-icon on generator will still popup the text about closed door with padlock
~ icons in inventory overlap
THIRD HOUR:
~the text in green letters at a „green room“ is very difficult to read
~ inside the house the biggest wall isn't ready yet, is it (no window - everything is black)?
~ hadn't realised, that I try to catch a ghost, until Jack wouldn't use the couch an told it
I nearly got a heart attack coming in the dining room ;-) suuper
~ Jack leave the bathroom after „Jesus ...“ automatically
~ wc is defined as bathtube
FOURTH HOUR:
~ looking at the point in the bathroom, the mirror has been before has the same effect, than with Jack (but there is no mirror, so mayby that's not right?
~ after taking the cup, yoand using the cupboard, there is a new cup appearing
~ outside, looking at the broken window, he's talking about „... the window I broke...“, but it was Jack (same with the tree)
FIFTH HOUR:
~ teenager is longer, than the bed (legs lying in the air)
~ poster's not ready ... but the room isn't ready, isn't it?
[close]
Hope that is, what you wanted, because normally, theese are no big errors to mention.

Maybe already some things have to be like this, so it's up to you to decide.

I'd like to say, that style and graphics are well and you should go on with making this game. The characters of the persons are individual, the movings are smooth and playing the game, gets you in the right mood for the story. The gamer always wants to go on in the story and so in my opinion you should - no you have to complete your game.  

So please do, will you?  :D
#2332
Hi everyone,

I had already my outing, being a fan of this game.  8)
Now I wanted to do the user rating, but "Lightning Master" can not be found - neither in the newly added games, nor with the search option over all games!?

Somebody knows, where it's hiding,  or is it temporarily lost?  :o
#2333
Hints & Tips / Re: A RainDog Story
Mon 11/10/2010 17:15:35
Hi Eli,

you have to buy
Spoiler
a mute at music store and put it on the horn to wake up the clerk
[close]

then get the
Spoiler
key officiálly  ::)  - if you already grabbed the key "illegal"  ;D you don't have to (because it's not Bob) but you can, if you wish to  -  and go to restaurant
[close]


but maybe I didn't understand your post the right way, because if you already have been to the island you only have to go
Spoiler
in the restaurant again to find Bob
[close]
#2334
I am a fan of this game because:

[no hide=I won't hide my oppinion]
It's a game we have been given to have fun and entertaintment and no examination thesist. Maybe there are  some historical errors, but I don't see hidden statements to manipulate youth or hints about insulting members of a specific group.
There are professional writers all over the world, which don't investigate that exactly before publishing their books. And here we have a well made fangame, created with much effort and loving attention to graphics, gameplay, puzzles and a logical sci-fi-story.

It's a pity, if someone believes to have been offended. But please, don't search with a magnifying glass for some aspects to interpret like this. [/no hide=I won't hide my oppinion]

In my oppinion it's an admirable „first attempt“!
#2335
Hints & Tips / Re: A RainDog Story
Sun 10/10/2010 06:27:05
Hi Keekee,

here we go (I can't believe it by my own)!   :D

You can (and must) call mr. black
first
Spoiler
try to find out, where he is in the moment
[close]
did you
Spoiler
take a closer look on the envelope (magnifiyng glass)?
[close]
after that you can ask someone else
Spoiler
at the good times they know him very well
[close]


@Romeo: I LOVE HAPPY ENDINGS!

Wow - that was a hard, but realy a great trip!

Congratiolations for this very fine and interesting game!

I'll keep my fingers crossed, that you will handle those little problems, which every new game comes along with. It will become a "must-have"!   8)
#2336
Hints & Tips / Re: A RainDog Story
Sun 10/10/2010 04:35:40
Quote from: keekee71 on Sun 10/10/2010 02:11:13
ok guess i have to wait til someone can help me!!

anyway to get the coke you have to do something to the elervator,
and to know wat kind of plane it is just go back to airport
it is a bit of a pixel hunt but look at the sign and just keep movin around it then you will see it say plane model thereyou have it ok............. good luck to alll............... and please hurry and get where i'm at!!!       been stuck for days now in same thing LOOK AT EARILER POST PLEASE anyone that can help Thanks

puuuh,

that was hidden very well - I wouldn't have found it for years!  

Thanks a very, very, very lot keekee!

Now I'll go on my flight!  

Attention - I'm coming (hopefully)   ;)



EDIT:

AAAH,
now I know, what you mean - I saw the new house of Tom, you talked about, but only, because romeo forgot to remove the key of the truck from the inventory  ;) (you used it on the picture of kristy's car, right?) Tom surely gave it back to the owner, as he was told, during the chapter (and time) was changing  

The mute is
Spoiler
to use it (together with the horn) on the sleeping clerk. He will leave then and you can get the key for the restaurant (but we simply grabbed it to let despair romeo)  ;D
[close]

Now I'l try to get the guitar and the pass ...  
#2337
Hints & Tips / Re: Lightning Master
Sun 10/10/2010 03:52:23
Hi splat,

you did well and can go on, after you'll know the password
just a bit:
Spoiler
you know it for sure ~ think about the obvious
[close]
a bit more:
Spoiler
you read it a lot of times
[close]
a lot:
Spoiler
what is this all about?
[close]

You'll get the code for the lighthouse
Spoiler
after you did the third time-travel
[close]
#2338
I confess that I did not believe at first, the game would please me, but I was soooooo wrong!

The motions are made really good and I often had to laugh. The puzzles are well done and I had real fun playing it. :D

Thanks a lot for giving it to us!
#2339
Hints & Tips / Re: Lightning Master
Sat 09/10/2010 15:47:49
Quote from: peter on Sat 09/10/2010 14:17:52
Quote from: Tabata on Sat 09/10/2010 09:49:04
Quote from: splat44 on Sat 09/10/2010 09:38:43
Thanks tabata and Frederic,

I just solved that before receiving your replies!


well done!

I'm sure the hints will help some others later on.

Much more people should play this game for to have fun.    8)

I recommend it to all of the gamers, who didn't play it till now!


I think when you make a Walkthrough, more (not English) people play this game :)


Hello Peter,
just and only my personal oppinion, but you talked to me in this post, so therefore you get my reply:
I don't want to offend you, but neither I'm good in english, nor I'm a wt-gambler (you often see more, than you need).
I like exploring adventures much more (not to put form letters in all topics of new games).

Have you even startet to play this wonderfull game? May be, you should simply try it - it's fun to enjoy all those little sideways, the creator had a lot of work to build it for us (you won't find that in a wt).

And when you're getting stuck, just ask here. Noone will mock you for a question. That's, was this place is mainly for - to have fun together with people all around the world and the possibility to have contakt to the creator.

You are welcome to ask for hints
#2340
Hints & Tips / Re: A RainDog Story
Sat 09/10/2010 12:05:51
Quote from: Aussiebloke81 on Sat 09/10/2010 11:37:26
Thanks Tabata, when I went over Romeo's hint it finally clicked what to do to catch the crow. So now I am up to trying to find the aircraft manual wherever that may be.


I knew you are clever and will do with that. So now it's your turn  ;)

I give up, finding the manual.
In my desperation I even search through the game folder about it   ::)
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