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Messages - Takara

#21
General Discussion / Happy Winter-een-mas
Sun 30/01/2005 13:06:23
Happy Winter-een-mas Everybody! :)

I thought I would wish everybody a happy Winter-een-mas before the holiday's over!Ã,  I've been celebrating by getting back into this AGS thing, just got 3 friends interested in making a game and played some new AGS games :)

Anyone else out there celebrating Winter-een-mas?

(If you're totally confused go to http://www.wintereenmas.com)

Takara.
#22
I'm always so scared of hitting that option by mistake that I always hit the close button instead as that asks whether you want to save or not :)

What would be even better would be keyboard shortcuts!  Being able to hit ctrl+s to save the script, and ctrl+w/ctrl+q/whatever to close the script editor.

Takara.
#23
Critics' Lounge / Re: Inside a cottage.
Sun 30/01/2005 12:04:29
How about putting some stuff on the fireplace... a box of matches? a candle?
The corner behind the bed looks like it should have something in it too... perhaps a pile of logs for the fire... though I'm not sure it'd be big enough to notice... hmmmm :)

Takara.
#24
Hints & Tips / Re: Earl Bobby
Sun 30/01/2005 10:53:06
Oh dear... you're all doing a lot better than me!  I'm already stuck and so far I only have...
Spoiler
Matches and a shotgun with some powder in...
[close]
Where'd you all get these exciting things from?  What am I so obviously missing?!

Takara.
#25
Critics' Lounge / Re: University Campus BG
Sun 30/01/2005 01:20:34
That's very impressive for your first background!

Just a couple of comments:
1. With so much greenery on the tree to the left of building 17 I'm not sure I should still be able to see the edge of the building so much.
2. I'm intrigued as to what building 17 is used for?  It's only just over the width of a single character (unless that's a HUGE door?!)... Doesn't look like there'd even be enough room to walk past another person in there... :)  I'm all for oddly shaped buildings but I'm stumped for a usage! :) 

Takara.
#26
Advanced Technical Forum / Re: Roman NUmerals
Sun 30/01/2005 00:30:46
Well, you intrigued me and I had nothing planned for the evening, so I've written a couple of little functions for you :)Ã,  Just call GetRomanScore ( result ) from somewhere and result will be filled with the current score in roman numerals :)Ã,  It will only work for scores below 1000... but how often do you need more than that? :)

Code: ags

function RomanDigits ( string result, int digit, string ten_letter, string five_letter, string one_letter) {

Ã,  if ( digit == 1 )
Ã,  Ã,  StrCopy(result, one_letter);
Ã,  if ( digit == 2 )
Ã,  Ã,  StrFormat(result, "%s%s", one_letter, one_letter);
Ã,  if ( digit == 3 )
Ã,  Ã,  StrFormat(result, "%s%s%s", one_letter, one_letter, one_letter);
Ã,  if ( digit == 4 )
Ã,  Ã,  StrFormat(result, "%s%s", one_letter, five_letter);
Ã,  if ( digit == 5 )
Ã,  Ã,  StrFormat(result, "%s", five_letter);
Ã,  if ( digit == 6 )
Ã,  Ã,  StrFormat(result, "%s%s", five_letter, one_letter);
Ã,  if ( digit == 7 )
Ã,  Ã,  StrFormat(result, "%s%s%s", five_letter, one_letter, one_letter);
Ã,  if ( digit == 8 )
Ã,  Ã,  StrFormat(result, "%s%s%s%s", five_letter, one_letter, one_letter, one_letter);
Ã,  if ( digit == 9 )
Ã,  Ã,  StrFormat(result, "%s%s", one_letter, ten_letter);
Ã,  
}


function GetRomanScore ( string strROMAN ) {
Ã,  string newbit;
Ã,  int digit, length, curScore;
Ã,  
Ã,  StrCopy ( strROMAN, "");
Ã,  StrCopy ( newbit, "");
Ã,  curScore = game.score;
Ã,  digit = curScore/100;
Ã,  RomanDigits(newbit, digit, "M", "D", "C");
Ã,  StrCat(strROMAN, newbit);
Ã,  
Ã,  curScore = curScore - digit*100;
Ã,  digit = curScore/10;
Ã,  StrCopy ( newbit, "");
Ã,  RomanDigits(newbit, digit, "C", "L", "X");
Ã,  StrCat(strROMAN, newbit);
Ã,  
Ã,  curScore = curScore - digit*10;
Ã,  digit = curScore;
Ã,  StrCopy ( newbit, "");
Ã,  RomanDigits(newbit, digit, "X", "V", "I");
Ã,  StrCat(strROMAN, newbit);Ã,  
}


Of course, you may confuse people completely having scores in roman numerals... but it was fun coding :)

Hope that helps,

Takara.
#27
The Rumpus Room / Re: The MSPaint game
Sat 29/01/2005 19:19:19
Okay... this is my first ever attempt at this and I'm using a touchpad to draw which is very hard... but here's my little attempt anyways...



Next... How about an elephant eating cheese?

Takara.
#28
Hints & Tips / Re: Zooreal-safe code
Fri 28/01/2005 10:42:31
ggp:  I thought the puzzles were fairly logical, though the fishy one was the hardest :)
Spoiler
You need the chewing gum to be sticky, straight out the packet it's not a lot of use, so you need to chew it first!
[close]
#29
Hints & Tips / Re: Zooreal-safe code
Fri 28/01/2005 09:45:35
gpp:
Spoiler
You need to talk to the Koala, he'll help you get rid of the dog
[close]

terge:
Spoiler
try using the table under the fish
[close]
#30
khrismuc: try this
Spoiler
this bit had me stumped for a while too, you need to try using the table.
[close]
#31
Hints & Tips / Re: Zooreal-safe code
Thu 27/01/2005 18:07:52
I believe the code is different each time.  You need to take those 4 numbers you found (1 by each animal) and use them in the order you are taken to each area when following the notes.  At least, that's what worked for me :)

BTW, how do you do that Spoiler text thing?! ???

Takara.
#32
Competitions & Activities / Re: January MAGS
Thu 27/01/2005 11:19:26
Okay, ignore me :)  After giving in and asking for helped I then noticed the one thing I hadn't tried :)  They're all rescued now! Woo :)

Again, great game :)

Takara.
#33
Competitions & Activities / Re: January MAGS
Thu 27/01/2005 11:14:53
That's really good fun :)Ã,  And very impressive for your first game :)

I have to admit, I'm a little stuck though... I've rescued everyone except Freddy... I have lots of random items but they don't seem to be helping!Ã,  ???Ã,  A little hint would be greatly appreciated!Ã,  ;D

Takara.
#34
Critics' Lounge / Re:Improved swamp
Tue 16/03/2004 09:27:39
Wow!  That's much better :)

I'm not totally convinced by the shadowing on the clouds... but that could just be me.  It might look better with the sun lower so that it looks closer to dawn/sunset?  Just a thought :)

The fumes look a little bit odd... but then I haven't actually seen many swamps :)

Good work though :)  Tis a great improvement :)

Takara.
#35
Critics' Lounge / Re:Web shite design :-*
Thu 26/02/2004 02:31:31
Okay, so I couldn't resist....

http://www.starlitskies.co.uk/22links/

There's only 58K of images on that (which is still rather a lot... but hey, it's a pretty site) and it's all in one file, no frames :)  Should be pretty much xhtml compliant now, and I used a style sheet too... obviously you don't have to, but I'm a web developer, I can't help it!

If you want all the code and images I used go here
http://www.starlitskies.co.uk/22links/22%20Links.zip
That's about 60K

You'll find I joined some of the pictures together into bigger pictures because they were stupidly hard to align as separate ones! :)  (Though I think I might've used the wrong one on the right hand edge of the NewsBar.jpg)

Also, I set the table width to 750px, this is fairly standard practise and allows it to be happily viewed by anyone at 800x600 + which is pretty much everyone these days :)  Also, stops you having to worry about the table resizing and not looking pretty anymore! :)

I have to say, I too am not fond of doormat pages, want to just go straight into the website.  I don't mind animation on a page so much, as long as it's not too distracting.  I quite liked your nav bar, though I don't think it really requires Flash :)

Hope you don't mind my playing and that maybe some of it is useful! :)

Takara.
#36
Critics' Lounge / Re:Web shite design :-*
Tue 24/02/2004 20:21:56
I like the general layout of the site :)

What you've done in the flash could be fairly easily recreated with an animated gif and an image map.

Also, you could create the website in a table with no need for frames (frames can cause problems because you can't send someone to a page within the website without them losing the navigation bar!) - especially since you're not really making use of frames properly (usually used to prevent having to reload navigation/title just change what's in the main frame).

Personally, I have no problem with Times New Roman as a general text font, depends what fits with the general style of the website :)

However, you could really used some padding around the main body text as NetMonkey mentioned, would make it look much better.

If you need any help with coding just PM me, I'm a website developer and happy to help! :)

Takara.
#37
Are you sure the character starts on a walkable area?
Check that the start co-ordinates on the character lie within your walkable areas.

Takara.
#38
If you're sending an exe file then the email client the other end might just be deleting it.  Try renaming it to have a different extension and tell your teacher to rename it back to .exe

Also, if the file is large then either AOL or his email could be removing the attachments, some mail servers only allow small attachments.

Takara.
#39
I would guess what you really want to do is this....

DisplaySpeech (6, "This string is only a test!!!");
MoveCharacterBlocking (1, 210, 84, 0);
DisplaySpeech (1, "I wonder what he was saying...");

This should display speech, move the character, and then display the next speech.  MoveCharacterBlocking prevents anything else happening until the character reaches its destination.  Having the Wait(100) in there would've just caused the game to pause temporarily.

Hope that helps,

Takara.

PS, I like being helpful, so keep asking questions! ;)
#40
General Discussion / Tabbing in AGS
Wed 11/02/2004 00:21:31
Hmmm, not sure if this is the right place to post this, but it's kind of a general question...

Having grown up with computers and being competant in their use I have a tendancy to prefer the use of the keyboard over the mouse for certain tasks.  For example, if I'm using Word to write something I use keyboard shortcuts to change font size, style, etc, rather than having to reach for my mouse which interrupts my flow.  Equally, if I'm playing a mouse orientated game, I find it annoying to have to reach over for the keyboard.

After using AGS for a short time I found myself automatically hitting the Tab key expecting it to cycle through the text boxes/check boxes on the form in front of me so that I could enter data without having to reach for my mouse.  I was rather sad to find it didn't work :(

Is it just me who has noticed this or are there other people out there who Tab through forms to fill them in? :)

Takara.
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