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Messages - Takara

#41
Thanks :)

I wasn't really intending to do a full Simpsons game at any point, I think I'd rather use my own characters.  It was just easiest for my learning game to have reference material to base the art on since my graphical skills are rather lacking.  Though maybe if there's sufficient interest I might be convinced into writing something longer with Simpsons :)

Takara.
#42
Use MoveCharacterBlocking(CHARID, X, Y, 0); in script to make sure the walking happens before anything else.

Takara.
#43
Remove what you just put into the global script and then copy this directly into the global script:

Code: ags

function dialog_request (int parameter) {
  if (parameter==1) { // run-script 1
    //Josh gestures
    AnimateCharacter(JOSH, 4, 0, 0);
  }
}



:)

Takara
#44
Or how about...

In the dialog:
@1
EGO: "I'm off to do a dance..."
run-script 1
EGO: "That was fun"

In the global script:
function dialog_request (int parameter) {
if (parameter==1) { // run-script 1
  // EGO does a dance
}
}

Hope that helps :)

Takara.
#45
Bart comes home from school looking forward to watching TV (as opposed to doing homework!) but he can't seem to find the remote! :o

Help Bart find the TV remote in this very short, single room point 'n' click adventure! :)



This game was written so that I could learn how to use AGS so don't expect too much - I downloaded AGS Thursday night, and have been reading forums and tutorials ever since.  Completed this last night, just had a couple of people test it for me today before I gained the courage to share it with you guys.

Download Here

Hope you guys enjoy :)

Takara.
#46
I think the problem is that your character is stood in the area marked "Now move to the new room", that's why you're getting stuck in a loop.

How about after the DisplaySpeech you use a MoveCharacter command to get the character back further into the current room?

Not tried it myself, so apologies if it doesn't work!

Takara.
#47
I had the same problem, what I did was this...

Set the Look at Item Interaction on the Inventory Item to Run Script.
Then press the Edit Script button and type

DisplaySpeech(CHARID, "Aaaaah, that's much better!");

Hope that helps :)

Takara.
#48
General Discussion / Re:Don't Copy that Floppy
Sun 08/02/2004 15:30:13
lol, that was really funny!

I hope that never happens to my computer!  Strange man rapping at me about copy protection... very freaky! :D

Takara.
#49
Woo!  Fixed it! :D  Thank you muchly! :)  Now I can carry on :)  Yay! :)
#50
Hello all,

Just started using AGS yesterday, read many tutorials and lots of posts in the forums but I just can't seem to work out how to do this.

I've created myself a nice background in Photoshop which I imported into AGS with no difficulty.  I don't want to have to create the masks in AGS because it would take a lot of time and I know it imports masks.  However, everytime I try I get:

"Invalid colours were found in the imported mask.  They have now been removed."

And there's no mask on the screen   ???

I'm guessing I haven't got my colours quite right somewhere, but I can't see where :(  Has anyone got a standard 16 colour palette which I can import into Photoshop so I can ensure I have the right colours?  Or just the RGB values for the colours?  Either that, or is there something obvious which I'm maybe not doing?

Thanks in advance for your help.

Takara.
#51
This game is really good fun! :)

The story is intriguing, I really want to know what happens, and what's in this here museum I now have entry to! :)  The graphics look really nice and the music, whilst familiar (Candyman isn't it?), suited the game nicely I thought :)  Great to have so many hotspots in the rooms too, I love things to click on! :)

Big thumbs up from me and I look forward to seeing the completed game! :D

Takara.
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