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Messages - Takyon

#181
Hi, I was wondering if someone could maybe help me with this background please?

http://i39.tinypic.com/v5ee5t.png

I need the sky to be like one smooth layer rather than so jagged as it gets darker. If anyone could help with this I'd really appreciate it.

Paint overs are more than welcome :).
#182
I'm not personally an enthusiast of fan-games all together. Usually the stories lack any stability, Broken Sword 2.5 for example. Sorry to be blunt but the story was a complete joke in my opinion. I much prefer original independent games, however the FAO demo is very good I would play the final game.
#183
Great background, would be nice a bit sharper but overall it's a great piece of work imo.
#184
Critics' Lounge / Re: simple art style
Mon 06/04/2009 02:06:37
See, golden sun, early final fantasy series, pokemon game boy games etc. They all use this style.
#185
Quote from: loominous on Sun 05/04/2009 13:25:29
Boring idea that didn't turn out as planned, but I like the sunny atmosphere:



Anyway you could up a larger version of this so I could make it my desktop background :D? It's amazing
#186
This game looks amazing. Thank god for a simple interface as well.
#187
Ah ok thanks. Who makes your character sprites may I ask?
#188
This game looks so good I can't wait to play it. Where's the link to the demo though it seems to be dead on the first page?
#189
Critics' Lounge / Re: Style critique
Fri 03/04/2009 01:17:08
This is already a vast improvement from the first. I would be more inclined to play this game now. Maybe a poster or something on the walls or more leaves on the plant. It just looks a little bare still IMO.

What's your game about?
#190
Critics' Lounge / Re: Style critique
Fri 03/04/2009 00:55:57
Just add more detail you should be able to perfect it sooner or later.
#191
Critics' Lounge / Re: Style critique
Fri 03/04/2009 00:32:44
I find this quite simple and personally wouldn't want to play with such basic graphics. Maybe add more detail and surface and I think it could be good. It all depends on what game you're making though really. So long as it fits the purpose.

What was this made in btw?
#192
Here's some facial expressions of the main character (Malakey) of my game (still untitled :( ) for close up cutscene animations.

And here's a crude sketch of a frame from a storyboard for another cutscene.
#193
Hmm ok thanks.
#194
Quote from: J-MAN on Fri 27/03/2009 12:11:35
Here's space paws edited of the picture, what do you think?


Anyone :D?

Sorry for the bump just interested on peoples opinions of this one to the original.
#195
Or you could do the original idea I said with a lot of frames so it drops really fast. Maybe that way the player wouldn't notice the perspective problems doing it this way.
#196
And it starts again lol. Seriously Jakerpot just pick something, you can always change it later.
#197
Oh yeah true, still he could move it down and adjust the top bit everytime.
#198
surely just pull it down a bit each time? You don't have to redraw it each time.

Like this
#199
Site & Forum Reports / Re: New AGS Website
Sat 28/03/2009 20:43:01
Thanks peder, has he got any other games released yet?
#200
Site & Forum Reports / Re: New AGS Website
Sat 28/03/2009 20:24:45

could someone tell me which game this is from please?

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