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Messages - Takyon

#41
AGS Games in Production / Re: The Second Man
Fri 11/03/2011 20:17:12
I want this right now. Looks like a great idea. The only downer for me is the big inventory UI, I like the old looking pixel graphics but the UI takes up a lot.
#42
Do you reckon it'll be released this year Josh?
#43
Amazing background art, good job!
#44
AGS Games in Production / Re: Metal Dead
Fri 04/03/2011 15:21:46
I'm never usually madly interested in funny adventure games but this looks amazing.
#45
Completed Game Announcements / Re: Gemini Rue
Wed 02/03/2011 15:19:32
My first impressions of Gemini Rue here
#46
Completed Game Announcements / Re: Gemini Rue
Wed 02/03/2011 11:30:04
Quote from: Peder Johnsen on Mon 28/02/2011 00:39:28
J.H: I had trouble with the full game on Windows 7. Same issue.
Are you using a laptop? Try setting the battery settings to high performance, did the trick for me..
Appearantly you can also set the colors to 16bit and run in window mode... But the first solution is much easier and crazy enough works :P.

I'll try the battery thing thanks!

The only way I could get it to work was playing it in Windows 95 compatibility mode in a letterbox like 640 x 400 sized window.

Yeah I'm running on a laptop btw. I miss windows xp lol.
#47
I don't think they look Disney. They look great, maybe a little grittier would've been better but either way they look fine.
#48
Completed Game Announcements / Re: Gemini Rue
Sun 27/02/2011 23:47:54
I just can't get the demo to work. It loads but very glitchy and slowly. I can hear the sound of the next scene while the LOADING screen is still displayed.

Anyone else have trouble running it on windows 7?
#49
Quote from: TheJBurger on Fri 04/02/2011 01:32:36
For those worried about the action scenes!

1) There are not *a lot* of action scenes in the game, and the ones that exist are spaced out enough so that you will not get stuck on one sequence for too long. Each action scene can be completed relatively quickly, provided you know what to do.

2) The action scenes, in a sense, are more puzzle-like than traditional action gameplay, as they don't require you to mash buttons per se, but rather require you to think about what you're doing and figure out the best course of action.

3) There will be an EASY mode for those less familiar with action elements, but the mode will still capture the essence of what the action contributes to the game.

Hope that answers any concerns!

Maybe it's just me but I'm actually looking forward to the action elements. I've thought for ages that adventure games would be much more enjoyable with a few action type situation.

Good luck with the Gemini Rue Jburger!
#50
AGS Games in Production / Re: Anna's Room
Mon 07/02/2011 11:42:16
Really pleased you're still working on this mate.
#51
Probably my favourite AGS game last year. Look forward to the second version!
#52
You guys are taunting us, not fair :D.
#53
I'm almost infatuated with Rise of the Hidden Sun... almost. It looks amazing.
#54
Wow, I never thought the day would come! So glad that you've carried on with this great looking game Josh! This has made my week!
#55
#56
Been waiting for this for ages, cannot wait for the final result :D
#57
AGS Games in Production / Re: ∞ Bit
Sat 07/08/2010 22:31:15
I've never taken drugs but if I did then played Chips Challenge I think this is what it'd look like. Great work Vince!
#58
I wouldn't worry about "lack of detail" mate, the artwork is incredible.
#59
Looks fun, good job mate.
#60
Absolutely amazing. Check your PM's Zyndikate :D.
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