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Messages - Tarantula

#21
Quote from: Snake on Thu 01/02/2007 13:05:58
May I ask how you did your backgrounds? Frickin beautiful.

I've done all the graphics entirely in Paint Shop Pro 9. Basically freehand and pixel by pixel, but using some effects too. I'm glad you like 'em :)
#22
Quote from: Cyrus on Sun 28/01/2007 11:31:25
What's the progress? Are you going to finish this game during the year 2007?

The project's steadily moving along. With luck, I guess I could be able to finish it this year. Right now it's really hard to say though, as I'm soon finishing my studies and I've no idea how much spare time I will have after that :) So the only thing that I really dare to promise at this point is that the game will be finished, sooner or later...

EDIT: Looks like the links to the screenshots are broken... Will fix them tomorrow.
#23
Quote from: Cinfa on Mon 08/01/2007 21:08:47
I expecially like the dithering, are you using 8 or 24bit?

I'm using 24-bit, just because I didn't want to waste time worrying about palette issues. So basically I'm aiming for that good ol' 8-bit look with the dithering and all, although the graphics are actually 24-bit.
#24
Quote from: CyrusWhat kind of gold is in the plot? Nuggets, bricks, figures, etc.?

I'd rather not reveal too much about the plot ;)

Quote from: CinfaIt has wonderful graphics, grats! What did you use to paint the backgrounds?

Thanks! I'm using Paint Shop Pro 9.
#25
Quote from: Cyrus on Tue 02/01/2007 12:09:07
Will there be any parodies, references (for example, to SFS) or in-jokes

Sure, there will be some references, but not to SFS ;) I'm trying my best to avoid this kind of humor though, and go for originality instead.
#26
Quote from: Cyrus on Mon 01/01/2007 09:15:11
Do you still work with people you worked with while creating SFS?

Nope, I'm working on Fester Mudd alone.
#27
Quote from: Cyrus on Sat 30/12/2006 07:42:13
Are you planning to make a demoversion?

Yeah, a demo is coming up. Basically the only reason why it isn't up already is that I haven't made the introduction scenes yet, which I want to include in the demo.
#28
Quote from: Peder Johnsen on Fri 29/12/2006 17:20:34also, are you planning on making a website or something?

Yes, I am most definitely planning on making a website, but not until the project is nearing its completion.
#29
AGS Games in Production / Re: Banana Man
Tue 19/12/2006 04:28:33
I checked out some of those comics on your website... Hilarious stuff :) Good luck with your game!
#30
Quote from: Cyrus on Fri 15/12/2006 15:12:09
When are you going to release it?

When it's done ;)

And that's really all I dare to say at this point :)
#31
Quote from: Cyrus on Fri 15/12/2006 11:05:45
Of course, I know it. I wanted to say: WERE they going to be interactive? Just a sleep of my mind :)
P.S. What about the intro? Is it represented here?

Sure, they were going to be interactive. And nope, there's no intro.
#32
Quote from: JimmyShelter on Thu 14/12/2006 10:08:02
Quote from: Cyrus on Thu 14/12/2006 08:56:44
Wow! It's a real treasure for me! Thank you very much!
P.S. There are some non-interactive objects, such as ice-cream truck and mexican. Are they going to be interactive in the full version? And what about the intro? While trying to launch it, I discovered some bug.

Didn't he say there isn't going to be a full version? They stopped developing the game.

That's right. The project is dead, we're not going to continue developing it. Try to pay some attention, will ya Cyrus? ;)
#33
Quote from: Cyrus on Mon 11/12/2006 17:11:08
So, could you please give out some files (trailers, scripts, already-made parts of the game)?

If you're talking about Fester Mudd, check out the Games in Production board...

But if you're talking about SFS, one of the old team members happened to still have the final version:
http://koti.mbnet.fi/ygolonac/todo/uploads/sfs.zip

Although it's larger than the demo version, there still really isn't much to do puzzle-wise.
#34
Quote from: Cyrus on Sat 09/12/2006 08:17:24
Look at everything, speak to everyone, get a coin - is it all?

As far as I can remember, that's pretty much it... We did develop the game further than that, but there wasn't much to do in the demo.
#35
Quote from: Chicky on Fri 08/12/2006 18:38:19
Is that mirror in the bar real time, character movement perfectly reflected etc?

The mirror reflects the character movement, yes... It'll still take some minor adjustments to be perfect, but it's already almost there :)
#36
Quote from: ProgZmax on Thu 07/12/2006 01:46:29
Nice images, but you're doing your work a disservice by posting them in jpeg format.

Replaced the JPGs with PNGs. I went for JPG at first just to keep the size down, but it turns out these PNGs are practically the same size :P
#37
Quote from: Iv4n on Thu 07/12/2006 21:29:55
IMO nicer graphics than Al Emo, worser story.

Ah, but I've only revealed the very beginning of the story ;) There is much, much more to it... It's just the kind of story that I feel I shouldn't reveal too much in advance.
#38
Thanks everyone!

Quote from: i k a r iYou have some MI inventory items? right?   :)

They aren't ripped from MI, if that's what you mean. They're deliberately made in the same style, though :)

Quote from: Rd27By the way, the bartender looks much like Al Swearengen from Deadwood.

Yes... That's the idea ;) Deadwood rules!
#39
FESTER MUDD: CURSE OF THE GOLD


Update 2012-11-15: A lot has changed for the project. We're switching the game engine from AGS to Unity. The game is coming out in January 2013 for PC, Mac, iOS and Android, and will be published by Replay Games. Please be advised that this thread was created years ago, and some of the information here is out-dated.

Fester Mudd & the Curse of the Gold is a humorous oldschool adventure game set in the Wild West. The game will be released in episodes.
#40
Quote from: Cyrus on Wed 06/12/2006 11:46:18
About Fester Mudd... Is it going to use some ideas from SFS or to be a completely different kind of game?

It's a completely different game. I'll post about it on the Games in Production board very soon.
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