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Messages - Technocrat

#221
Quote from: Weyland_Yutani on Tue 27/12/2011 04:10:43
has sucked me in. Can't wait to play the 4th installment!

Glad you liked it, good thing I've gotten back to work on planning out the rest of the series!
#222
In the case of this game, my plan is to have the main character's surname as "Spitfire" too, and have to keep explaining to people that his plane is in fact a Hurricane.
#223
General Discussion / Re: **Merry Christmas**
Sun 25/12/2011 17:10:47
Have a jolly Samhain!
#224
Quote from: miguel on Sat 24/12/2011 11:52:42
If you don't advertise your game on Facebook you'll be fine...

Why, what's wrong with Facebook?
#225
So, this year we've lost Kim, Gaddafi and bin Laden. Can we hope for a heart failure on Robert Mugabe's behalf to round off 2011?

Ah well. At least if Kim Jong Un messes it up, they can roll out Kim Jong Deux and Kim Jong Trois.

Ho ho ho.

Anyway, as a former resident of the Republic of Korea (that's the south one), I say "good riddance"!
#226
So, I've no doubt it's just paranoid speculation on my part, but I was wondering about the use of real-life, branded products in fiction, specifically adventure games since that's kind of the focus of the AGS fora, isn't it?

I would imagine that it's a lot less of an issue in games that aren't commercial, since they can more reasonably count as "parody", but in my case the next game I'm planning is aimed at being sold, so I figured I should get it cleared up in order to quiet the paranoia in my brain. The story, as it stands, has a Hawker Hurricane as a central plot element.



Lovely, innit? The more rational part of my brain tells me that:
a) it's a cultural icon, as part of Britain's history
b) Hawker went defunct in the sixties, Hawker-Siddeley went out of business in 1992, and BAe probably has bigger things to care about

I also thought that if anyone has a concrete idea of what constitues "fair use", it'd probably be a useful thing to clarify for other creators on here!
#227
I remember getting my mother the entire Monkey Island set (when that consisted of three games!) for Christmas, we spent most of the day playing through those.

At AdventureX, one of the presenters mentioned that Christmas is not a good time to release independent games, apparently! January is the new Christmas.
#228
The main theme of yesterday's festivities was "violence against women". Also, prizes!
#229
The Rail is finished, build is sent in, let's get this party started! (in two days)
#230
Right, I've finally got my business cards all set for this! They'll include The Rail with them as well, so prod me for one while you're there!
#231
So, I'm going to be like one out of three people on here to understand what's going on? Super!
#232
Schade! It's a pity my German isn't quite up to professional standards, I jolly well need a job! I don't think I can quite make games to a saleable quality yet.
#233
The Rumpus Room / Re: How did you find AGS?
Fri 02/12/2011 01:29:59
Quote from: Ascovel on Thu 01/12/2011 22:34:26
Everyone here seems to have sprang into game-making action immediately after hearing about the existence of AGS.

Am I the only one who knew about it for years and was just too lazy to make a game?  :'(

I made games, not saying they were good ones though. Didn't release any of them either!
#234
The Rumpus Room / Re: How did you find AGS?
Thu 01/12/2011 18:59:57
There was an article in a PC magazine back in 2006, and I've had an inclination for making games for yeeeeeaaaars. AGS was just a bit more useful for my goals than "Klik 'n' Play" was, though.
#235
General Discussion / Re: XP Liberation Front.
Thu 01/12/2011 12:12:43
I've got everything from 7 to a confused hybrid of 95/98 running on various machines. That way, I know I've got something that'll be compatible.
#236
AGS Games in Production / Re: The Rail
Wed 30/11/2011 14:58:25
Quote from: Coda Frost on Tue 29/11/2011 19:10:37
Wow this looks awesome.
The only question remains:When are you going to put up some tutorials on how you do these wonderful backgrounds?
And also, how is it that you seem to make these games so fast?
I demand answers!!

I have no social life, that's how.  :'(

Also, human sacrifice.
#237
AGS Games in Production / Re: The Rail
Tue 29/11/2011 06:57:18
Quote from: DrewCCU on Tue 29/11/2011 05:32:15
This game is gonna be great! For the record: When I read the title of this game, I realllllly wanted it to be some kind of Leisure Suit Larry type game.

There's always room for that in the sequel.
#238
No John you are the Demons.

And then, John was a zombie.


Anyhow, got to love marines.
#239
AGS Games in Production / Re: The Rail
Fri 25/11/2011 18:30:23
Quote from: AnasAbdin on Fri 25/11/2011 18:23:15
this I LOVE.
but I'm still trying to understand what's going on in the first screen shot near the dead body's head?

The walkbehind is a little too big. That's been corrected now. Now she just bleeds everywhere.
#240
AGS Games in Production / Re: The Rail
Fri 25/11/2011 12:12:21
Quote from: └» Arj0n «┘ on Fri 25/11/2011 08:22:44
Nice graphic style, TR.

Thanks, it's called "anti-alias the hell out of everything".

Quote from: Fitz on Fri 25/11/2011 07:47:42
Does he get a gun to fend off hi-jackers, btw?

Not a gun, but if I told you what he *does* get, I'd be spoiling a puzzle.
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