If I can stick to my current timetable (of which I'm on day 5), I should have a testable version by next Friday.
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Show posts MenuQuote from: LeKhris on Tue 04/10/2011 13:46:54
Although this is solved, I'm not entirely sure what was happening here, could you clarify:
Where did you put the function body? Is it in the global script, above on_key_press?
Where did you try to call the function?
A missing import line shouldn't produce this kind of error but maybe I'm missing something here.
Quote from: Calin Leafshade on Tue 04/10/2011 12:16:06
well the function names are different for a start.
function TechnoGUIBounceIn(GUI *BounceGUI){
BounceGUI.X = -10 - BounceGUI.Width;
BounceGUI.Visible=true;
int centring = (320-BounceGUI.Width)/2;
int BounceMoveSpeed = FloatToInt((IntToFloat(centring) - IntToFloat(BounceGUI.X))/5.0);
while(BounceGUI.X<centring+10){BounceGUI.X+=BounceMoveSpeed; BounceMoveSpeed = FloatToInt((IntToFloat(centring) - IntToFloat(BounceGUI.X))/5.0); Wait(1);}
while(BounceGUI.X>centring){BounceGUI.X--;Wait(1);}
}
if (keycode == 'I') TechnoBounceIn(gHelp1);
Quote from: Ascovel on Tue 06/09/2011 17:48:05
Hey, why so many George Lucas fans all of a sudden!?
I love the new sprites, but I'd prefer the older games to stay as they are.
Quote from: Dualnames on Sun 04/09/2011 11:03:41
Somebody get my jaw. Like now.
Those are honestly the most fantastic sprites I've ever seen. Is this a dream? Somebody slap me.
Quote from: Calin Leafshade on Mon 15/08/2011 07:55:17
Makes 'fanny pack' an interesting expression to an english person.
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