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Messages - Technocrat

#361
Quote from: Ascovel on Fri 24/12/2010 11:00:43
HardyDev just posted what might be the shortest review in the history of HardyDev!

Quote from: Barricus on Fri 24/12/2010 09:39:50
English is weird.  "C"s and "K"s are pretty much interchangeable most of the time. 

Cool, then I'll be now replacing all my "c's" with "k's" and "k's" with "c's"!

btw Is that Kitizen Cane in Galen's post?

Another fine review, if I may say!

I'm very glad everyone's enjoying it, I've pretty much got part 3's plan sorted out, and there's an aspect of it I shall probably have in a testable state for the Critic's Lounge by the end of the weekend.

And since there's 56 minutes until Christmas here in Korea, I hope everyone has a lovely day of it!
#362
Quote from: kaputtnik on Wed 22/12/2010 09:04:34
The Curse of Elevator Island

Yeah, this one did sound a little too "jolly" for the situation! Maybe I can find a context for it in a later part, though...

Quote from: DuncanFx on Wed 22/12/2010 11:36:07

Here you go...


You're awesome, you know that?
#363
Quote from: Dualnames on Tue 21/12/2010 21:36:55
Fixed. Also yeah, the music is really great, I kept wondering what genius was behind it the whole time.  :D

Kaputtnik was the musician-in-chief for this episode, it certainly came out differently to how I expected the music for it would be, but I think it certainly helped build a significant part of the atmosphere!

Also, DuncanFX tells me that Part I is on the coverdisk for this month's PC Gamer UK - can anyone screenshot this for me? I won't be anywhere near a PC Gamer until at least June, and my curiosity/ego is piqued!
#364
Yeah, apparently the poll is well and truly borked. Grumble grumble...either way, just put on here who you want to see in part 3 instead! So far, Latha's apparently the frontrunner!
#365
Well, so far so good then! Glad people are liking it!

For the next several episodes, I've got ideas for each of the main characters, so I figured I might as well ask those who are playing who they'd like to see more of next episode - voting for it is HERE
#366
Hints & Tips / Re: technobabylon
Sat 18/12/2010 15:36:19
Quote from: frederic09 on Sat 18/12/2010 14:34:56
ok i need help in the part 2.

I entered the password into the terminal, but when it's about to give an handprint, the hand (even heated) don't grant the access.

Could i have a hint ?

thanks in advance.

Spoiler
Depends how much you've heated the hand...have you set the temperature?
[close]
#367
"What is this, national suicide week?"



A young woman contemplates her end. A terror from the past comes to take its revenge. A police scientist finds himself blackmailed with the lives of the unborn children of his dead wife.



Forced to carry out the will of an anonymous voice on the interlinks, Dr Charlie Regis must try to perform both his official role as public servant, and the role that his antagonist has set for him. How long can he keep this conflict hidden from his friend and partner, Dr Lao? And more importantly, can he save the most important remaining part of his lost love?

Welcome to the future...
Welcome to Technobabylon


DOWNLOAD IT HERE

The second episode of this apparently episodic cyberpunk adventure. With thanks to kaputtnik for the music, and cianty, WHAM and kaputtnik for their testing input!


TECHNOBABYLON 2 - Now with more rooms!

Choose the star of the next episode:
Vote here!

Never mind, the poll seems to be well and truly borked. Just drop a post on here to let me know who you want to see next!
#368
Quote from: InCreator on Thu 16/12/2010 12:14:11
I find this thread awful.

Personally,
If someone's too retarded or lazy to learn my name and decides to call me "Mike" or whatever crap, I'd issue a very physical lesson instantly

I think there's probably a cultural difference involved, partly. After all, I've learned my director's Korean name, but every time I tried calling him "Lee Seung Min", or even just "Mr Lee" he insists on "Brian" instead. If they introduce themselves as "Kim Jeung Hyo", then I will call them that. If they refer to themselves as "Andromeda" around me, then I shall keep calling them that (or I get a clonk round the head, since it's my girlfriend's English moniker)

It's not just in Korea too, but the Hong Kong folk I know seem to do it differently. A lot of the ones I know give their kids Chinese names that sound a lot like English ones - Wai Him (William). Wing Shing (Winston), and then they went by the English names at school in the UK.
#369
Quote from: Gabriel_Down on Thu 16/12/2010 02:20:48
Changing your name from Korean to an english one is not the same as having a nickname. It doesn't derive from the same needs  and certainly does not have the same impact.

It's not like we're changing their names, just giving them extra ones! Ones that may roll off the tongue more easily when they eventually get to the stage of interacting with the Western world at large.

Quote from: Dave Gilbert on Wed 15/12/2010 21:03:13
Fun!  When I taught in South Korea we did, indeed, have several Jennifers in each class.  That seemed to be incredibly popular.  I divided them up into Jens, Jennys, and Jennifers.  One class had so many I had to call one of them "Nif."  Not as popular as Jennifer but still pretty popular was Sarah, Mike, and Steve.  Some of the names baffled me.  There was one kid who called himself Shrek, another who called himself Ghost.  No Race Car though.  That would have been awesome.


One of kindergarten Jennies decided to sort the situation by designating numbers as well. She promptly made herself Jenny 7 - none of the other Jennies cooperated with this though, but now she signs all of her work as "Jenny 7"
#370
Quote from: Ponch on Wed 15/12/2010 16:20:37
Also, why don't you just name them after superhero secret identities. Bruce. Clark. Logan. And throw in some Star Wars names too. Lando Kim has a hell of a nice ring to it, don't you think?

- Racing Cow

One of the other teachers has already gotten the drop on me for secret identities. Her class has Bruce, Clark and Peter, and I think "Tony" is next on her list.


#371
Quote from: Ponch on Wed 15/12/2010 16:02:30
Quote from: Technocrat on Wed 15/12/2010 13:54:11
a five year old called "Racing Car". I wasn't going to argue with that one, it's an awesome name.

Damn it! Why didn't my parents name me "Racing Car"!?! Instead I have to go through life being called Scott by everyone. I'm going to write mom a very angry letter tonight!

Ah, but his parents didn't name him Racing Car, he named himself that! There's still hope for you yet!
#372
Quote from: anian on Wed 15/12/2010 14:33:17
Wow, this is such a strange fact to learn...I'm sorry, but why do they have to have english names and not...well their "normal" names? I'm pretty sure there were people with names that were given in sport events etc. ...is stuff like "Kim" also made up?

One could argue that all names are made up, originally! It was certainly a surprise of a responsibility I wasn't expecting when I got here, but having an English backup name is something the parents expect/demand when they send them to a school like this. I have a Korean backup name as well, for when people can't differentiate some of the sounds in my regular name (j/ch, d/t, k/g etc).

I remember most of my kids' Korean names, but it doesn't help that half of them are called Kim-something, and I would have ten Kim Yu Jins in my classes if they didn't have their English names too.
#373
In the real world, when I have to pry myself away from my computer/internet, I'm an English teacher in South Korea, for ages 4-15. I'm not at a state school, just a private school, where everything's done in English. Part of my job, aside from filling malleable young minds with Anglophone cultural imperialism, is giving them English names. They come to us with Korean names, and we give them something they can eventually use in the big wide world, or just use in class.

When I do it, I like to have a running theme, or at least a sense of humour about it. In my 10 year old class, two best friends joined - they are now "Sam and Max". I have one class with all the boys named after books of the Bible (Matthew, Mark, Luke, John). I've been naming another class after members of the British royal family (Elizabeth, Zara, Peter, Andrew, Charles, etc). They like those ones, they think it's dead posh.

"But Technocrat," I hear you cry, "using hilarious systems of naming is monstrous!" some complain. However, having worked here, I can tell you it's a better way of naming than their other options. After all, if the parents choose their English names for them, we end up with six Jennifers in one class, a boy called Lickey (who lives up to that name, though I'm not sure if that's just nominative determinism), and a whole host of misspellings. If we let them name themselves, we end up with boys with names like Dragon and Dinosaur (one of the other teachers let them get away with those ones), and a five year old called "Racing Car". I wasn't going to argue with that one, it's an awesome name.

The school's about to have a huge redevelopment/intake, which means at least 40 new students and a lot of new classes for me. However, that also means a lot of kids without names, so I wondered what kinds of names (or even themes) you'd care to suggest! My Ameican coworkers at the school have no sense of humour about the matter, but the other Brits tend to choose names on a similarly colourful basis!

Also, here's an eldritch abomination courtesy of Kevin in my Kindergarten class. When he grows up, he wants to be a police car.

#374
Well, that was certainly a mouse cursor! I can definitely say it moved when I moved the mouse!

(I'm trying to be as positive as possible)
#375
Code: ags
Having previously made use of quite a few grids in Operation: Forklift, I've decided to try and make the switch to isometric ones as an intellectual exercise. Unfortunately, because I suck as maths, I'm having trouble visualising the numbers I need to consider, and wondered if anyone could point me in the right direction. I'm looking to try and move two of the mechanisms I used in Forklift into an isometric layout. I'll just ask about one for now.

I use the drawingsurface to produce the battlefield, based on an array. Say for example, I have an int array of 100, called SqContent. Each of those ints can be 0 (water), 1 (grass) or 2 (forest). Each square is 20x20 pixels. At the beginning of the match, I tell the drawingsurface to make use of sprites to lay down tiles based on the integer of each square. After it completes the tenth, the "y" value increases, and it moves back to the first column to lay the second row, based on the array's information from 11-20.

[code]
 
    ds.DrawSurface(backup);  
  int Math;
  int TilezAcross;
  int TilezDown;
  TilezAcross=0;
  TilezDown=0;
  Math=0;
  while(Math<100){
    // Basic tiles
    if(SqContent[Math]==0)ds.DrawImage(TilezAcross*20, TilezDown*20, 16); // draw water if 0
    if(SqContent[Math]==1)ds.DrawImage(TilezAcross*20, TilezDown*20, 17); // draw grass if 1
    if(SqContent[Math]==2)ds.DrawImage(TilezAcross*20, TilezDown*20, 18); // draw forest if 2    
  
  TilezAcross++;
  if(TilezAcross==10){       // Has it reached the right edge? If yes, go down a level.
    TilezDown++;
    TilezAcross=0;
  }
  JunkMath++;
  }
  ds.Release();

}


Straightforward enough, because each square's position to draw in is 20 multiplied by which square we're on. What I can't visualise is, if we start with square 0,0 at the top of an isometric grid, what value I tell it to increase by to draw the next square. Can anyone with a greater understanding of isometrics fill me in a little on the maths? Or does someone know a good place for teaching about isometrics?[/code]
#376
General Discussion / Re: Physics Games and AGS
Fri 10/12/2010 12:13:57
Well, it's not a puzzle game, but 1st Drop has gravity involved!
#377
The Rumpus Room / Re: Cheesy subtitle for AGS
Thu 09/12/2010 16:07:40

AGS: You can also make adventures with it!

(or is that just me?)
#378
No success with that, I'm afraid. I've been able to make it so that it will deselect if I right-click while it's over the GUI (by putting a bit in the OnClick for the GUI), but it still won't deselect if it's over the inv part of the inventory window.
#379
When I first saw it, I thought the telekinesis icon was a banana in a house - took a few moments to think! I'd probably also go for something more brain-like as well, something psychonautsy.

But very, very nice!
#380
At the moment, in-game, right-clicking will deselect an inventory item (player.activeitem=null). However, I'm having difficulty replicating this while the inventory window is open. Is it likely to be something to do with the way the game pauses when the invent?  It will deselect as long as my mouse isn't over the GUI itself, though. I'm sure I'm missing something...

So, here's my on_mouse_click.

Code: ags

function on_mouse_click(MouseButton button) {

        if(button == eMouseLeft){  if(gInventory.Visible==true && GUI.GetAtScreenXY(mouse.x, mouse.y)!=gInventory){gInventory.Visible=false;return;}}
        if(button == eMouseRight){player.ActiveInventory=null;mouse.Mode=2;return;}

   if (IsGamePaused() == 1) {
    // Game is paused, so do nothing (ie. don't allow mouse click)
  }
  else if (button == eMouseLeft) {
          if(gInventory.Visible==true && GUI.GetAtScreenXY(mouse.x, mouse.y)!=gInventory){gInventory.Visible=false;return;}
      if (GetLocationType(mouse.x, mouse.y) == eLocationNothing) ProcessClick(mouse.x, mouse.y, eModeWalkto);
      else {
        if (player.ActiveInventory != null) ProcessClick(mouse.x, mouse.y, eModeUseinv);
        else ProcessClick(mouse.x, mouse.y, eModeInteract);
      }
  
  }

  else if (button == eMouseRight){
        if(player.ActiveInventory!=null){player.ActiveInventory=null;mouse.Mode=2;return;}
        ProcessClick(mouse.x, mouse.y, eModeLookat);
  }

}


Also, I had to move the " if(button == eMouseLeft){  if(gInventory.Visible==true && GUI.GetAtScreenXY" part to the top of the mouse clicking script, otherwise it didn't seem to work.
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